As the title of this update suggests, this update is incomplete and completely late!
As I've gotten further into this mod adding each unique weapon has grown increasingly difficult. Getting weapons to work properly, or at all, has become a real challenge. As such, most of the weapon in this update can sort of be seen as regular weapons with their own look rather than the unique killing devices they are supposed to be.
/spawnitem commands are listed here
STATIC WEAPONS
MELEE
combatsword
rockbat
huntingknife
flowerbouquet
giantflowerbouquet
steelspoon
moneybagscane
legendbladeold
stonebladeold
lightsword
wavesword
cavehammer
cellshade
Chromosword
crayonblue
crayongreen
crayonorange
crayonpurple
crayonred
crayonyellow
rainbowsword
coralcleaver
heatcleaver
hackman
hackmanight
cactislammer
frostspear
gutterknife
splatterknife
terminite
xterminitor
poisondagger
blighchen
mushroomsword
smashroom
cutarrh
katarrhna
sabertoothspear
tarhammer
uraniumrodstaff
overgrownmower
undergrowthtrimmer
RANGED
aegisaltmagnum
aegisaltrifle
aegisaltshotgun
feroziummagnum
feroziumrifle
feroziumrocket
feroziumsniper
alienlaser
corrosivegun
penguinpistol
bonepistol
bonerifle
boneshotgun
slingshot
eyeblaster (broken graphics)
freezeray
thornyneedler
irradiatedlauncher
brainextractor
buster (broken graphics)
icechucker
GENERATED/RANDOMLY NAMED
MELEE
boneaxe
eyeaxe
eyeswordold
firesword
fryingpanold
slavesword
starcleaversword
watersword
bonesaw
bonehammer
candycane
bonesword
rustsword
crystalspear
teslaspear
I also forgot a few which i'll list here to remind myself.
steelchair -forgot
fleshblaster -nothing but an image
fleshrifle -nothing but an image
generated bone guns -forgot
crossbow -forgot
staffs -too hard for my skill level
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Legacy Weapons Incompletely Late Edition
Restored the weapons lost in the transition from Beta to release