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Intergalactic Wilds v1.1.1

An overhaul to the hunting aspect of the game, new collections, new objects, and more!

  1. Temporary Change to Traps, Energy Weapon Sounds, Core Monsters, Living Root Duplication, Misc Fixes

    EclipticWulf
    • Traps will now only slow monsters almost completely (This is temporary as the trapping system needs some revision)
    • Following the above point, regular hunting weapons will now yield drops as normal just with a 10% chance to drop nothing (or event materials) (This is also temporary)
    • Fixed lack of sound when swinging spears
    • Changed the sounds of the Tier 5 and Tier 6 Hunting Knives/Hunting Spears to be like the Violium Broadsword
    • Moved the mod-specific No Fall Damage status effect back to how it was originally, with just calls to a new animation file to prevent errors (So now no more particles or status effect icon)
    • Changed the Tier 8 hunting crossbow a bit
    • Lowered cooldown of Skimbus charge to make them a bit more aggressive
    • Planet cores now have spawns making them more dangerous
    • Living Root can now be duplicated using 3 Bio Samples at the Inventor's Table
    • Added 1 new custom monster
    • Buffed throwing spears
    • Changed drop rates for trapping
    • Fixed Wild Elemental Fluffalos (They also no longer spawn projectiles because it seemed to have stopped working, I'll try and fix this later)
    • Fixed Flying Mini Bosses not having particles or a visual health bar
    • Fixed an endgame gun's muzzle flash call
    • Fixed the game booting you when a small fish attacks you
    • Fixed Mini Bosses still having a chance to drop Halloween event materials

    FU Addon
    • Changed drop rates (due to the above temporary change to trapping)
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