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Intergalactic Wilds v1.1.1

An overhaul to the hunting aspect of the game, new collections, new objects, and more!

  1. New Custom Monsters, Monsters Attacking Monsters, Fleeing Wild Farm Animals, Bug Fixes - Oh my!

    EclipticWulf
    • Cooked Ham and Cooked Rib Meat now heal you for the same amount as Living Root Salve
    • Monsters now infight with each other, kill nearby critters, and attack you (The monster teams are separated into Unique (2; Vanilla monster default), Biped (3), Quadruped (4), Flying (5), Fish (6), and Mini Boss (7))
    • Made Mythical Pet: Dire Wolf craftable on the tier 1 anvil like it should have been
    • Increased Mythical Pet health
    • Reduced Living Root cost for crafting Mythical pets
    • Wild Farm Animals will now attempt to flee when attacked
    • Wild Elemental Fluffalo are now a little more dangerous to get close to
    • Upped chance for wild elemental fluffalos to drop their elemental item
    • Fixed Trictus' vanilla bug where it can't aim at the target (Thanks to ManicRykker ["Pandora's Box" mod] for telling me how they did it)
    • 11 new custom monsters to find and collect
    • Reimplemented Bone Bird to find and collect (And just like the custom monsters, it will stay useable if captured in a capture pod and the mod is uninstalled)
    • Updated the 3rd codex with the new custom monsters
    • Moontants now inflict the Erchius Virus status effect (like Moon Moon does, it's pretty much the same as poisoned) when they touch you or hit you with their ranged attack
    • Changed Living Root Salve recipe to only require 1 Living Root per salve
    • You now have a chance to find Living Root Salve in chests
    • Gleap now have a chance to spawn on Forest planets
    • Forest planets can now have up to 3 different unique monsters per planet
    • Upped energy usage of hunting pistols, revolvers, and rifles slightly
    • Reduced Static Cell cost for hunting pistols
    • Removed the ability to craft Static Cells on races that were able to. You'll need to farm them or hunt them down again!
    • Tier 5 and Tier 6 Melee and Ranged weapon appearances were altered
    • Fixed Copper Throwing Spear recipe to use planks like all other throwing spear recipes
    • Copper Throwing Spear is only craftable at an anvil again (Makeshift is still available with bare hands)
    • Changed the way aggressive monsters are determined
    • Changed the way non-vanilla creature pools are determined
    • Removed the ability to buy leather at the Infinity Express
    • Changed Leather- and Pelt-Laden shields to require Tungsten instead of Iron
    • You can now buy Hive Bombs from the Terramart after clearing the Floran mission (The swarm they cause upon breaking will yield the same loot as a tier 3 trap if it kills a monster)
      • Can later be upgraded to yield tier 6 trapping loot
    • Orbide now drops a new crafting ingredient (Used to upgrade Hive Bombs at tier 6)
    • Made "merchant" buying/selling actually instant
    • Fixed crash due to missing cellmateriaMaterialHarvest pool
    • Added flying mini bosses (they will appear in any biome and in the atmosphere)
    • Upped the chance of a mini boss spawning slightly
    • Fixed Monster Plated Chestpiece visual
    • Fixed Snowy Mole erroring when you try to catch it
    • Fixed miscellaneous critter drop pools that still had the old naming convention
    • Fixed the inability to ever learn the Capture Cannon recipe
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