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Hylotl Hoverbike 1.0

Adds an aquadynamic hylotl hoverbike to the Outpost

  1. Monijir
    My second racial Hoverbike mod.

    This is a little different from the Apex Hoverbike , because it slightly alters the bikes physics. giving the bike a wildly different handling under water.

    Any feedback is appreciated. I'm particularly interested if anyone thinks it makes sense to add more functionality to these bikes - it wouldn't be too difficult to make this a 'hold-space-to-float' type vehicle, but y'know feature creep is the mind killer and all that.


    0.5 liquidBuoyancy
    0.3 liquidFriction
    Mod Pack Permissions:
    Anyone can use this mod in their mod compilation without the author's consent.
    Mod Assets Permissions:
    Anyone can alter/redistribute the mod's assets without the author's consent.

Recent Reviews

  1. StarMix69
    StarMix69
    2/5,
    Version: 1.0
    also with this mod the same problem as with the transport of the apexes present in the sale and are also using the console to add ¯ \ _ (ツ) _ / ¯
    1. Monijir
      Author's Response
      I'd love to know what the bug is so I could get to work on it, but I'm not really clear from this message. You could try sending me a personal message or downloading the steam workshop version.
  2. luki3m
    luki3m
    5/5,
    Version: 1.0
    Wow its is really nice, and i would love to have some race variation on my explorerpod mod based on your sprites :)
    1. Monijir
      Author's Response
      That really means a lot to me. I worked on these before your mod came out, but on the new stuff I'm trying to stay conscious of the explorepods so the vehicle styles won't clash.
  3. varn1111
    varn1111
    5/5,
    Version: 1.0
    i love your idea and mod!
    p.s how about the floran bike having damage dealing spikes so florans can use it to hunt
    1. Monijir
      Author's Response
      Thorns is a great theme for a Floran bike. Don't know if I'll get there but it would make sense - even if it didn't deal much damage it would inflict that half second or so where an enemies touch damage doesn't connect.