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Outdated Hoverbikes 0.3

Hoverbikes in our world now :3

  1. erlioniel

    Hello community!

    I do not give permission to use the art of this modification in any order. I will modify and update this modification, if in the game will be implemented one of the following features:
    1. Vehicles for players, not a technology, but as a separate entity
    2. Synchronization of modifications with a server

    Until that time, the development of this modification is frozen.


    === HOVERBIKES 0.3 ===

    I always wanted to fly on hoverbike. So I decided to do for yourself and others, who did not leave that desire this little mod.


    # Human hoverbike
    - Classic boxy shape with yellow coloring
    - Reduced fuel consumption
    - Recipe: Human Mech Chip + 50 Velirium bars + 100 Steel bars + 20 Coal ore
    # Hylotls hoverbike
    - King shrimp design
    - Fast fly speed
    - Recipe: Human Mech Chip + 50 Velirium bars + 15 Durasteel bars + 15 Plutonium rods

    # Apex hoverbike
    - Classic muscle car design with light grey coloring
    - Fast vertical speed
    - Recipe: Human Mech Chip + 50 Velirium bars + 30 Durasteel bars + 5 Plutonium rods

    # Glitch hoverbike
    - YEAH! Medieval royal coach!
    - Redused fuel consuption (same as human hoverbike, will be changed in next updates)
    - Recipe: Human Mech Chip + 50 Velirium bars + 50 Coal ore + 300 Wood Planks

    In the future, may be to add hoverbikes other races.

    == HOW TO INSTALL & USE ==

    Extract zip in the mods directory 'Starbound/mods'

    On existing characters for the appearance of the recipe necessary to use again Cerulium Tech Upgrade.

    For advanced users - u can give yourself the following two items (just for test):
    - human_hoverbike-chip
    - hylotl_hoverbike-chip
    - apex_hoverbike-chip
    - glitch_hoverbike-chip


    No data. If you have some information about the incompatibility of this modification - please let me know, I'll consider in future releases.

    == CHANGELOG ==

    06.02.2014 - 0.3 - Glitch hoverbike [Furious Koala]
    - Added Glitch hoverbike
    - Fix visual bug in Apex Hoverbike
    - Bikes now glide on water and cannot be activate in water
    - Some technical structural changes
    - Adding support for Starbound Mod Manager

    28.01.2014 - 0.2 - Apex hoverbike [Furious Koala]
    - Added Apex hoverbike
    - Some balance change: reduce fuel cost for all bikes, bust control force in water
    - Another crafting recipes

    31.12.2013 - 0.1 - Release [Angry Koala]
    - Release version

    == FAQ ==
    A: This is Hoverbike, not aircraft. But considering the landscapes of Starbound we gave him the ability to fly. Because hoverbikes is high level content (Cerulium upgrade, remember?) player have high level armor and have many energy.
    A: We use tabularasa for debugging and testing. But tabularasa very bad in terms of balance and original content. We want to add chip as loot in dungeons, but now we cant do this, due the _merge issue (http://community.playstarbound.com/...s-with-__merge-in-default-treasurepool.58007/). So we add craft to robotic table for all users.
    A: First of all check folder structure. Must be something like this:

    Starbound folder
    _ mods
    _ _ Hoverbikes_0.3
    _ _ _ assets
    _ _ _ hoverbikes.modinfo
    _ _ _ README.txt

    If you have correct folder structure and mod still not work - please run Starbound, load game, quit and send starbound.log to me. Anyway you can add error report in discuss thread - http://community.playstarbound.com/index.php?threads/hoverbikes.61143

    == CREDITS ==

    Author: Vladimir Kryukov (erlioniel@gmail.com)
    Special thanks:
    - Maze-D (testing & ideas)
    - Dragoninferno (testing & english translation)
    - Br.Artemius (concept & inspiration - http://br-artemius.deviantart.com/)
    Mod Pack Permissions:
    Anyone can use this mod in their mod compilation without the author's consent.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.

Recent Updates

  1. Glitch hoverbike
  2. Furious Koala

Recent Reviews

  1. Devin_Plombier
    Version: 0.3
    Please update your mod.
    You precisely said :
    "I will modify and update this modification, if in the game will be implemented one of the following features:
    1. Vehicles for players, not a technology, but as a separate entity
    2. Synchronization of modifications with a server"

    Number (1) is done, there, you have it. UPDATE IT
    Maaan, your hoverbikes design are so great, yet no one can play with them, what a shame !
    Sorry man, but if you don't do it, at least authorize the community to update it. It might be your work, but from the point where you decide to share it, you can't just say "let me do it alone, you''l see, I'll come back 27 years later with the update!"
    NOO !
    This is not how a mods community works.
    Make a decision.
  2. Thundr-knight
    Version: 0.3
    It wont work on 1.0 , really wish i could use the sprites thou id update the mod myself
  3. h4n4t0
    Version: 0.3
    I love this mod! Unfortunately I can't use it on my server because it makes it too unbalanced :( Could you please add some sort of limitation for when you use the tech? Something like slowly consuming energy, a time limit, or a certain ammo output. I feel like having unlimited usage is too unbalanced... Thank you!
  4. stasrw
    Version: 0.3
    Dont work on latest version(PLeased Giraffe)
  5. raggib
    Version: 0.3
    would love to see this in spirated giraffe. :)
  6. neon_xeon
    Version: 0.3
    Please update this awesome mod
  7. Humans
    Version: 0.3
    Where do i craft it.
  8. Albussystems
    Version: 0.3
    Very well done!
    Working nicely.
  9. captainlee
    Version: 0.3
    awsome mod but i found that i cant go up when im in or near a genarated structure :/
  10. Psychoman53
    Version: 0.3
    FANTASTIC mod! however i'm giving it 4 stars until someone adds a floran bike.