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Gardenbot 2.1 -- REBOOTED -- 2.1.1.6

Robotic Farming ... IN SPACE! - Supports modded plants! - Cheerful 1.3.4

  1. Fix2 : Baby Killers! O.O

    LoPhatKao
    whoops!

    bug in the ranching code (v87) caused baby animals to die / explode. Fixed.
  2. Fix1: Exploding Gardeners o.o

    LoPhatKao
    Just a quick fix :/

    Due to a change in saplings, having a sapling in the gardeners homeBin made them crash / explode / disappear. Fixed. Sorry if you've lost pixels/mats from bug.

    Also included is a preliminary / very not finished .metadata file for the shortly to be added Steam Workshop mod support :D (only useful for nightly versions after July 7)
  3. Unstable is here! Wooo!

    LoPhatKao
    Huge Update! Read all of this.
    Does not work in Glad Giraffe!

    IMPORTANT - remove any previous versions of Gardenbot you have installed - the directory structure has changed. Starbound WILL crash if you don't.

    Crafting Changes:
    All bins are crafted in Storage tab of Workbench
    All fences are crafted at Foraging Table
    All bots are crafted at Upgraded Foraging Tabe

    Bot Changes:
    all bots will prefer depositing into a Terramart Shipper if...
  4. Friday the 13th : part 19

    LoPhatKao
    thank you -- 1900+ downloads of rc 18 :)
    (final maybe?) glad giraffe update
    changes to the bots that I did for cheerful/nightly version that are able to be used in glad

    change - sapling hue shift recode -> rainbow forests :) [** see note below **]
    fix - extra attack after target dead fix
    fix - tillstate not needing a previously tilled spot
    change - all gardeners can do tilling, not just v80
    change - lumberbot melee base damage 15 -> 25
    add - 'electrified' status...
  5. Minor Miner stuff

    LoPhatKao
    final glad giraffe update before massive changes for cheerful giraffe ;)

    fix - bots are able to gather items that are stuck in floor
    change - mining behavior - normally dig blocks until it finds an ore in that type of block, then destroy all blocks of that type afterwards - behaves better with other mods that add custom blocks (ie: FU)
    change - miners place more skips to deposit into

    cheerful rewrite is going to take a little bit, going to optimize code as well
  6. Last update of 2015!

    LoPhatKao
    i took another pass at fixing some annoyances in the miner

    change - new inventory icons for v87 + v49 - no more grey blobs! ;)
    fix - bots would sometimes not aggro after being attacked
    fix - bots were able to be killed by bandits (wrong id when damaging)
    add - miner finishes tunnel to ocean floor, blocks off liquid filled branches
    add - miner will break platforms in branches while digging (finally)
    add - miner immune to poison, electric, fire, wet debuffs
    add - miner slowly regens hp if...
  7. Gladly updated for your enjoyment!

    LoPhatKao
    the Glad Update
    WARNING : WILL NOT WORK ON VERSIONS PRIOR TO GLAD GIRAFFE

    - change all animations and monstertypes to conform with new standards (OGG sounds, new stats, etc)
    - add an ogg version of a removed lumber chop sound
    - fix all mass values for bots (some had way too low values)
    - rewritten target acquisition code - will not target npcs, pets, critters, bugs - only gardeners will 'play' with petball now
    - changed way v49 handles liquids - does not use...
    Zlyvr likes this.
  8. Now with ALL the plants

    LoPhatKao
    Woohoo, another update ;D

    add - gardeners now detect and plant every farmable (the poe tree fix)
    fix - remove redundant lastSeed logic from getSeedName
    add - miners place+remove Drains in shaft to remove liquids
    fix - light placement in mine branches, fix lights being attached on a block that gets mined immediately
    fix - reworked logic of isNearShaft and placement of hazard blocks & plats in shaft area
    fix - math oops in canReachTarget - calc for ep[2] position was wrong
    add - (debugging)...
  9. Bugfixes ahoy!

    LoPhatKao
    bunch of miner bot fixes and others
    updated OP to add minerbot stuff

    fixed mineState not mining floor (i oopsed on the math :()
    fixed behaviour at bottom of mine, tries really hard not to dig past lower limit into the lava and core ;)
    removed legacy farmable harvest code (kept harvestpools.lua, but stripped pool data - 280kb to 4kb filesize ;/)
    tweak depositState so if bot directly under/over "home" chest but blocks in way, will teleport to it after a while (fixes miner+others getting stuck...
  10. Super-delayed mining bot update -.-

    LoPhatKao
    Due to RL, haven't been able to do much to bot. Except for a few tweaks today, this is how mod was on Sep 28.
    This version WILL NOT work on Spirited Giraffe.

    add - Mining bot v49r ;) only available from Terramart
    add - all associated fighting/moving/minig logic and spawner item
    add - new custom chest : Mini Mining Skip - smaller than normal Skip, only placed by miner bot
    fix - returnState teleporting to wrong position
    add - all bots now have a unique id (for future use)
    add - mineState now...
    lordbociek and Zlyvr like this.