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Gardenbot 2.1 -- REBOOTED -- 2.1.1.6

Robotic Farming ... IN SPACE! - Supports modded plants! - Cheerful 1.3.4

  1. Custom Ore mining support + planting fix

    LoPhatKao
    another one? but i just updated last week :/;)

    add - moved orelist to gardenbot2.config file -- mods that add custom ores can patch file so miners/v81 are able to recognize and mine ores
    fix - gardeners unable to plant on all tiles of rightward downslopes - would not plant at all on 45 degree slopes

    not sure if harvesting the newly plantable tiles works, if not - fix will be in next update ;)
    Solzucht and Shadox2.0 like this.
  2. MP Reintegration, and loads of new stuff :D

    LoPhatKao
    Special Thanks go out to Capt Neowulfe and the BotW Gaming group for testing / ideas / complaints ;)

    add - simplified nominers MP patch
    add - interact with bots to make them drop their carried items
    add - edge detection so gardeners and guardian don't fall off edge
    add - v87 will now place farm beast eggs
    add - Integrated Tabula Rasa support

    still can't track down why they fall through platforms when spawned :/
  3. Fix my broken fix

    LoPhatKao
    doh

    forgot i had saplings coded differently. missed a conversion from string to number

    MP Friendly version already updated

    Future Steam releases of GB2:MPF will have a link directly to file on google drive
  4. More fixes

    LoPhatKao
    some item drops from custom seeds were causing gardeners to crash

    bot would try to plant them, then crash. ooops :cautious:
  5. Frackin Seed Fix

    LoPhatKao
    Just a quick update to address issues with Frackin Universe seeds

    fix should apply to any future seeds introduced also.
  6. CRITICAL FIX5 - last minute changes

    LoPhatKao
    sorry all, i missed a couple changes that totally break bots

    critical - itemType() function moved from world to root, caused bots to explode when scanning nearby items
    fix - updated objects\scripts\harvestable.lua -- used by mothtraps, edited so bots can check if ready to harvest
    fix - reduced miner drill volume again
    fix - bots are only vulnerable to owner **
    add - miners have mining light attached to them and only place lights in main vertical shaft (suggested by...
  7. more fixes \o/ yay

    LoPhatKao
    some fixes i've found while doing a playthrough with bots

    container priority is now : terramart shipper > fridges > all other storage

    fix - bots would not take seeds/saplings from terramart shipper
    fix - bots would not use fridges at all (put into or take out)
    fix - miners don't drop down shaft at terminal velocity, then come to an instant stop
    fix - miners don't jump unless needed - fixes moon mining
    add - status immunitys and hp regen to all bots
    fix - multiple bots tilling same spot,...
  8. Fix3.1: Lumberbot Actually Fixed! For reals this time, pinky swear!

    LoPhatKao
    well that was .. fun

    there is a parameter in saplings that didn't matter, until now
    if planted saplings didn't have it, they vanished - Fixed

    sorry for the update spam :/
  9. Fix3 reupload

    LoPhatKao
    doh - forum ate the update

    edit: still not totally fixed -.- bot doesnt crash, but eats the saplings instead of planting *sigh*
  10. Fix3: Lumbering Along

    LoPhatKao
    derp o_O

    lumberbot had same error as gardeners - sapling caused them to explode. Fixed

    technical rant:

    its actually not really my code that is causing them to crash, cf changed how saplings draw themselves
    doing root.itemConfig("sapling") causes a cascade of errors because the sapling build script doesn't get all the parameters it requires