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FrackinUniverse 6.4.7

Enhance your starbound experience in every area. Massive mod.

  1. *yawn*

    sayter
    new horizon graphics for several biomes

    primeval again uses forest parallax

    increased frequency of critters on FU worlds

    fixed remaining planet mask issues

    fix for gravstim recipe

    fix for gabbro crash

    tiny bees added to hive subbiomes
  2. last of the kinks are out!

    sayter
    Allright. Horizon graphics are working again on FU biomes. Thanks to my handy helpers on the forum for catching what I'd missed!

    And some other stuff:

    -recipe for Void Storage now requires Elder loot items

    -hydroponics now function again. They also look a little nicer.

    -rat-things now spawn on select biomes

    -fixed the hitbox on the starspawn monster

    -gave some more flavor to the science outpost npcs

    -you can now craft the loot stims from FU in the chemlab (once you find them to unlock...
  3. a few more fixes, but important ones

    sayter
    Fixed remaining NPCs. Merchant error should no longer appear in console.

    removed custom terrain gens for caves. will remake and add later. I think they also added to the sectorRadius issue. So HOEPFULLY that's the last of that crap.

    removed an extra space in the tarball biome file that was causing FTL loops
    SilverLancer, Noranum and Chaossaint like this.
  4. stable conversion allllmost complete.

    sayter
    - reverted primeval forest to its old parallax until i can build the necessary foliage layers for the huge trees. it would have meant annoyance for all to leave it as is.

    - added “magictree” to some biomes

    - re-added MegaMountain terrain gen to some biomes

    - newhumanmicro dungeon now uses woodencrate1 instead of woodenlocker

    - removed all old terrain gens that remained, swapping for the new ones where appropriate. This should “hopefully” solve the sectorRadius problem some were...
  5. stable conversion allllmost complete.

    sayter
    - added “magictree” to some biomes

    - re-added MegaMountain terrain gen to some biomes

    - newhumanmicro dungeon now uses woodencrate1 instead of woodenlocker

    - removed all old terrain gens that remained, swapping for the new ones where appropriate. This should “hopefully” solve the sectorRadius problem some were experiencing, according to one of the devs. Fingers crossed.

    - all weapons have been adjusted to the new damage scaling.

    - energy values in the energy backpacks have been heavily...
    tigerspuma, grillv20 and Inny like this.
  6. derp : The Sequel

    sayter
    missed a , in the spawner update. This should correct that error.

    Sorry guys. Haven't slept in ages, and still plugging away at this for you all!
  7. derp! I derped!

    sayter
    Forgot to make the new critter data as patch data instead of raw data.

    So, that's fixed.

    Also fixed the earlier reported bug revolving the newhumanmicro dungeon

    Back to github rapid-fixes after this, if things are more stable now.
    SilverLancer likes this.
  8. critter fix

    sayter
    this should hopefully solve the problem with FU critters causing biome-visitation issues.


    Whew. This is tiring! Well worth it for all you guys, though!

    There will be more fixes this evening.
    SilverLancer likes this.
  9. NPC fix #2

    sayter
    fixes the planet-based quest NPCs and the Elder Cultist npcs. This should hopefully stop the beam-to-ship or CTD issues when stumbling on them.

    Nothing else for now, until more fixes come in.

    Sorry folks... tons in this new stable update to adjust for FU. Thankfully nothing major that takes a long time to do :)

    the bulk of the work is now done, and it's down to minor stuff that is "breaking" things. Another day or two and we should be fully back in business.


    Also, if you are on a Frozen...
    SilverLancer likes this.
  10. more fixes!

    sayter

    As stated in the last update notes, this is NOT a modpack update since I cannot create modpacks from my office. This is a folder, so you'll need to delete your modpack version and unzip this as a FOLDER into your /mods/ directory




    - I've removed the "broken" critters

    - I've removed references to the remixedMegaMountains terrain gen. I deleted it mistakenly, and will need to remake it later.

    These should fix issues accessing some biomes due to FTL issues,...
    SilverLancer likes this.