1. Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.
    Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
    Dismiss Notice

FrackinUniverse 6.4.7

Enhance your starbound experience in every area. Massive mod.

  1. fix for startup

    sayter
    my bad there. Forgot a few recipes and had one mis-tagged. You should be able to launch as normal. Working on my end, at any rate.
  2. Mesmerized Walrus: Complete

    sayter
    Mesmerized Walrus v1.0 (all updates for MW are listed here for those just coming now!)

    ------------------


    RC45
    ----------

    New/Reworked SubBiomes: Hive , and Hell Hive (overground and underground)

    • these have some slime reskins for deco, among other things

    • filled to the brim with annoyed, rage-filled and hungry bees of numerous sizes

    • they have their own ore tables, so you wont find typical spreads there (these will be edited a bit more later on)

    • new effects: Bee...
    tigerspuma and Noranum like this.
  3. RC43

    sayter
    BEEEEEEEES!


    -moved mutavisk bandages to the chemlab

    -the extraction lab now extracts half as quickly as before. the quantum extractor retains its previous speed

    -added two new extractors, ceiling mounted variants of the normal ones

    -greenruins6 was throwing errors so i removed it from the dungeon template

    -removed molecave from atropus biomes, as it too seems to have been removed from vanilla

    -new furniture: bookcase, table, chair, cabinet, computer, door, electron microscope,...
  4. RC42 , last one for the day

    sayter
    a few tiny issues escaped my evil clutches, so i corrected them for you.

    - minor adjustment to existing colony guard

    - Friendly Cultist, Elder Guard, Hazmat Guard and Hellfire Guard added.

    - recipe for magnetic shielding changed

    - recipe for electromagnet changed

    - you should be able to stack extractors again

    - lunari armor was missing damage boost. fixed.

    - las pistol and las rifle have had their firing speed and damage adjusted to match up better with approximately “dreadwing” tier...
  5. RC41a

    sayter
    RC41a

    -----------------
    some changes to the just-released update to fix the colony guards so that they operate properly. So now, if you want FU scientists you build most lab types. if you want guards you build yourself matter assemblers, fission furnaces, combat items, and you should get a guard. They have a higher priority than scientists just to make sure.

    - Added “water ball” grenade to the chemlab. unlocked with adv. plastic. You can water your garden with...
    Noranum likes this.
  6. RC41

    sayter
    - fixed inability to visit science outpost

    - Added “water ball” grenade to the chemlab. unlocked with adv. plastic. You can water your garden with these rather quickly.

    - adjusted all block particle colors so they match when being mined

    - added insects to most FU biomes for the bug net

    - added the new firefly spawners from vanilla to several biomes

    - honey will now slow you down when walked in. no use for it yet, but there will be :)

    - corrected the issue with the elder blade by...
  7. RC40 fixes

    sayter
    -A few armor sets got new names to give them a bit more personality.

    -fixed another merchant error...by simply removing the custom NPC merchants from the offending dungeon file. There may be a few left though. We’ll see.

    - fixed another FTL bug

    - fixed moon variants from not displaying their terrestrial horizon graphics

    -disabled aviansentry monster for the time being, as it is broken. replaced with swarpion

    - enabled Shoggoth. not finished yet, but getting closer!

    - fixed a few npc...
    SilverLancer likes this.
  8. fix barrage of the century!

    sayter
    -A few armor sets got new names to give them a bit more personality.

    -fixed another merchant error...by simply removing the custom NPC merchants from the offending dungeon file. There may be a few left though. We’ll see.

    - your mom gave me her phone number

    - fixed another FTL bug
  9. derp: the sequel

    sayter
    published the wrong version of the spawner file last time. This should do the trick.

    also added a fix for bees compatibility.
  10. itsy bitsy fix

    sayter
    Should fix the issue folks were having with tidewater biomes warping them back to their ship.

    this should also address the issue with newhumanmicro dungeon woodenshelf error