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FrackinUniverse 6.4.7

Enhance your starbound experience in every area. Massive mod.

  1. small fixes, and some long-needed tweaks

    sayter
    - removed a leftover monsterspawner.object copy i forgot to get rid of before publish

    - new look for wastelands, colors and tiles wise. I felt the ash was a bit gratuitous. Now it’s mostly drydirt instead, and some trees now sprout. Also removed the steel pipe tree(but left the rusty variant)

    -science outpost now has its own icon in the missions tab

    - jacked hive biome bee spawns back up again. I’ll get this balanced right sooner or later!

    - zombot armor significantly reduced


    -slightly...
  2. 2.0 complete!

    sayter
    This update is pretty monstrous. Just sayin'

    FrackinUniverse v2.0

    Major Addition:
    [​IMG]
    thanks to kingofcrows for a stellar mod
    ...
    Exarchai, Oberic, lordbociek and 12 others like this.
  3. Mesmerized Walrus 1.49

    sayter
    - most FU tiles/matmods have had new IDs assigned. They now occupy the 6500-6800 range, rather than being randomly assigned all over the place. This is purely for organization on my end, and for other modders sanity. NOTE: You WILL or at least SHOULD need to reset your universe with this update. The tile swap will break a whole lot of things in bases or planets using FU tiles. Therefore, backup your universe...you've been...
  4. quick fix

    sayter
    somehow "normalbee" got removed accidentally. This should fix it.



    - more shoggoth updates. It now has several attack types, and spawns little, deadly, annoying larvae. Henceforth we shall call him Steven.

    - dino loot adjusted, and they can no longer open doors (since they can also wield guns that way!)

    - cultist encounters removed from primeval , bog, rainforest and the sugar field subbiome. it remains on volcanic primeval, fungal, irradiated, gore forest, haunted forest and haunted...
  5. MW 1.48

    sayter
    this update may be the first of two tonight, depending on if I can get anything else done this evening. If not, next update will be either Sunday night, or sometime next week ( going away for a few days! yay for cottages and beer! )

    Most of this update is fixes, and most of them are minor.


    - more shoggoth updates. It now has several attack types, and spawns little, deadly, annoying larvae. Henceforth we shall call him Steven.

    - dino loot adjusted, and they can no longer open doors...
    Camping Snake likes this.
  6. monsters galore pt3

    sayter
    1.4.7

    --------


    Proto and other soils should now plant as usual.

    honeyheal1.lua should no longer cause crashes

    Raptor 1 and 2 have had their melee attack swapped for a bite and both have had their outlines tuned to match SB more

    New monster: Giant Scorpion (ripped from Planet Centauri)

    spongeweed should plant better now. And, yknow...have a visible graphic.

    corrected mislabelled harvest drops from the flowers added by Bees! mod content


    a few plants...
    Elfginther and Luthor614 like this.
  7. monster mayhem part 2

    sayter
    1.4.6

    ---------

    merged Bees! mod into FU. For any help on using bees! content, visit that mods page here on the forums. Eventually I’ll be modifying some of the content (besides the armor and weapons I already modified) so that they work more logically in FU in places. Note that you WILL have conflicts if you use both mods now. It’s either FU or Bees! at this point...and you...
  8. monster mayhem part 1

    sayter
    [​IMG]
    before the patch notes, a shout out to the pixel artists responsible for ripping the various monsters included recently (Dragonith, Dragonrod, and Smithigon and any I missed [sorry!]) as I didn't scratch-build most of them, nor did the other FU artists.


    fixes:


    underground spawns changed to correct creatures per biome

    fixed precursorshotsmall being slightly off in the frames file causing an error...
    Hevel, Lindazana and burningleos like this.
  9. smash dem biomes with a decorative brick

    sayter
    -starspawn bounds box corrected

    -rebalanced most FU monster HP a bit. They are probably too easy now, but we will see how it pans out before I tweak any more.

    - zombot monster added

    - added 5 new spears: Hellfire, Bane, Carbon, Elder and Corrupt

    - 8 new quietus swords added

    - 2 new guns: Precursor Pistol and Precursor Rifle, along with new projectiles, explosions and muzzleflashes

    - removed “coraltemple” from coralcave underground biome

    - all subbiomes now have spawns for critters,...
    lordbociek, N3bulu5 and SilverLancer like this.
  10. a few final additions to MW

    sayter
    - added a couple random-gen weapons: Bee Stinger (similar to vanilla floran needler) appears in Hive biome chests. Shatterguns appear wherever they please.

    - honey bandage added

    - moved mutavisk bandage and honey bandage and crunchy chick to a new items/healing directory

    - added new weapons: Steampunk Rifle, Lunari Pistol, Lunari Rifle

    - new loot armors : Trooper Helm (2 variants) , Targeting Goggles,

    - all farmables now have the appropriate maxImmersion tag

    - added a beekeeper...