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FrackinUniverse 6.4.22

Enhance your starbound experience in every area. Massive mod.

  1. rollin' rollin' rollin'

    sayter
    This edition sees a lot of new stuff. This will likely be the final update for this version of starbound. I am going to start on the Nightly/1.0 conversion ASAP.


    First and foremost, you can enable the new Racial Effects mentioned below with the new posted FrackinRaces mod here. This content will not activate without the add-on since not everyone will want these features.

    With that out of...
  2. odds & ends

    sayter
    The next several updates are going to be a hodge-podge of miscellaneous things, rather than focused on specific things. This is largely to prepare for 1.0 once it hits.


    -cleaned out some old unused resources

    - ore table adjustments. Many ores are either more or less common now (you'll find more Thorium in general, for instance)

    - recipe adjustments to several weapons

    - graphical adjustment for elder roof

    - new cultist armor set (currently only warn by cultist npcs)

    - fixed a crash bug...
  3. biome removal, adjustments, and more

    sayter
    - fixed a typo causing “fuelder” to cause issues on biomes (should have been fuelders)

    - fixed a .wav being called instead of of an .ogg on jellyblocks

    - updated Tungsten and Durasteel sprites to match Nightly

    - Slime Launcher swapped to activeitem type weapon.Primary fire is liquid slime, secondary is its original projectile

    - Grav Gun swapped to activeitem type weapon. Primary fire shoots grav rain, secondary shoots original projectile. Also updated grav gun sprite and hand position

    -...
  4. Tile Interactions Galore!

    sayter
    So, funny story. For a long time I've wanted to add a feature in for FU, but thought the devs had not yet added the capability to provide it. Turns out they did, and simply never enabled it on anything but farming tiles. So, without further ado:

    Tile Interactions: Most liquids will now cause effects on various ground tile types. Drop some lava on a forest world, and you’ll see it terraform before your eyes. There are several dozen affected tiles, so have fun experimenting with your...
  5. A fix or two, and some biome-related love

    sayter
    Nothin' for a month..and then three in a few days?!? Sayter must be back!

    Critical Fixes:

    - fixed an issue with the Bees! Giant apiary not working

    -thorium and neptunium now appear more often, especially in vanilla biomes.

    -rebalanced war angel and elder armors. You should hopefully no longer be indestructible while wearing them.


    Misc Adjustments:

    - Biosamples now extract at a different ratio into DNA samples in all...
  6. a few corrections

    sayter
    this fixes some incorrect tiles in the new encounters, and corrects a wrong ID for a tile used in the hive microdungeons.

    So, you should no longer get hives related crashes, and red honey should not be the primary tile on incorrect microdungeons.
    TheFloranChef likes this.
  7. Hefty content update

    sayter
    This update adds quite a bit of new stuff. The list below won't look huge, but most of the items listed contain numerous parts. In any case, read through to get the gist of the changes. Bear in mind with a large number of biome changes, and new dungeons, I may have missed a few issues in testing. Please report anything you find with an error log.


    - advanced centrifuge now processes radioactive rods at a much higher rate of efficiency.

    - fixed a missing metallic underground parallax...
  8. minor tweaks

    sayter
    just some very minor tweaks, and an essential progression fix


    -re-added tentaclecometspore monster. It appears in ice moons and irradiated worlds at present

    - warbots have had their armor increased a further 25% and their HP doubled. They should pose a challenge now.

    - bees! Centrifuges now process tungsten and durasteel combs

    - advanced circuitboard should now properly unlock via circuitboard
  9. Balancing, adjustments, and you!

    sayter
    This is a "small" update by FU standards, but corrects a few discrepancies and minor gripes. Be sure to read these over , as a few directly impact crafting progression (for the better).


    - adjusted ore veins on all FU biomes. This should hopefully clear up any oddities with coal being insanely common all the way down to the core in some biomes. You'll find less huge ore veins now (all are swapped to vanilla ore veins).

    - Tritanium armor recipe should properly require Tritanium

    -...
  10. Read these notes, folks!

    sayter
    - Metallic creature loot now produces fewer organic resources

    - Prisilite renamed to Prism Shard to match vanilla implementation

    - renamed Quietus Manipulator to match the Eridian requirements

    - centrifuges will now process swamp water

    - core fragments, tungsten and durasteel added to the Ansible mining channel

    - Poe Tree growth adjusted slightly. Harvesting will reset to stage 2 rather than stage 1.

    - new look for various ore and resource icons so they are a bit more discernable...