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FrackinUniverse 6.4.22

Enhance your starbound experience in every area. Massive mod.

  1. 5.4.244

    sayter
    • Legionii armor properly assigns a set bonus when worn
    • fixed an infinite power bug
    • generators should properly handle power and distribution via ITDs
    • slightly increased mech idle regen rate
    • some minor tweaks to the mech repair pad. it now only turns green when mechs are nearby (and only heals then, too), and has increased effect range (10, from 3)
    HuggableCreep and plankin86 like this.
  2. 5.4.243

    sayter
    • Made liquid condenser work in low levels of liquid
    • made large power sensor go up to 999.
    Reyghel, tvidaldam and Dragonclaw like this.
  3. 5.4.242

    sayter
    • centrifuges improved to function more appropriately with the new power system
    • fixed some more power-related bugs
    • corrected War Ward mech arm description to correctly state 4, rather than 5, maximum shields.
    • regeneration corrected on special npcs
    Dragonclaw likes this.
  4. 5.4.241

    sayter
    forgot 1 file sorry
    Dragonclaw likes this.
  5. 5.4.24

    sayter
    • Toast. It's a thing. Go make toast. (PParrot)
    • Did I mention toast?
    • fixed some issues with power distribution (cat2002)
    • added mech repair station. unlocked at Auto Assembler (sayter, Juno, cat2002)
    xxlegacy251xx and Dragonclaw like this.
  6. 5.4.23

    sayter
    • Cyborg crew should now properly block Aether on themselves as well as the player.

    • added new Splitter objects (Smart Boxes) to the Item Network. Thanks to Ourous for adding these in!

    • hopefully fixed the damned power bug
    BBQDuck and Dragonclaw like this.
  7. 5.4.22 - minor tweakses

    sayter
    I totally forgot to mention in the last update, what with all the stuff lately:

    • Observer added a new mining-centric dungeon. You'll find a ton of ore there, though it won't always be useful ore. But still! Free ore!

    • critters should now be relocatable (CariTheKitty)

    • fixed some power issues
    Mechs
    • XS mech weapons should now be much better balanced to the new mech damage system.
    Space Mobs...
    Dragonclaw and sankto like this.
  8. 5.4.21

    sayter
    Dragonclaw likes this.
  9. 5.4.2 - NEW POWER SYSTEM. FINALLY!!!!

    sayter
    Read this or you are an idiot:


    NEW Power System (cat2002)
    NOTE (READ THIS OR YOU ARE GOING TO HAVE A BAD TIME): You will almost certainly need to re-place (as in dig up and place down again) your powered objects in your wired network. Its a pain, but necessary.

    Thanks to cat2002, the entire power system has been reworked. Gone are the headaches of split power output and confusing nomenclature. This should do what you expect it to. There will likely be glitches, and...
    Dragonclaw and sankto like this.
  10. 5.4.161

    sayter
    Last update for the day (promise). fixes a few mech issues:

    Mech Updates
    Nothing too major here. Some tweaks and balances to mechs:

    • All mech energy drain slightly reduced per tier

    • mech Regen rate severely lowered, as it had unintended side effects on hazardous biomes (such as super fast regeneration when not moving)

    • Mechs can no longer crouch through doors

    • Mech crouch is less comically low to the ground

    • reduced effect of hazardous...
    Dragonclaw likes this.