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FrackinUniverse 6.4.22

Enhance your starbound experience in every area. Massive mod.

  1. 5.4.87

    sayter
    • Devastator mech arm has reduced damage (from 0.006 to 0.002)

    • mech drill arm damage increased for Gold, Diamond and Densinium drills

    • mech arm drill mining efficiency improved for Gold, Diamond and Densinium drills

    • centrifuging Exceptional combs should properly result in Amber rather than PGIs

    • precursor detail tiles now have 56 variants, rather than 8 and have a different appearance

    • added numerous new precursor objects

    • adjusted rarity of precursor microdungeons. Surface micros will appear slightly less often, while underground micros will be much more common than previously

    • added Precursor instanced dungeon, accessible from select precursor microdungeons

    • This changes the Item Network's Terminal so that it sorts the items based on names. Previously, it was sorting any items with colored names to the end because of the color code at the start of the description. In doing that, there were a couple of item that weren't playing nice so I fixed the color of one and the casing of the other. (claudekennilol)

    • item magnet fixes: Changed world.objectAt(entity.position()) to entity.id() and made it smash on break by default instead of only when it breaks itself (Hubnester)

    • automation scripts now fail more quietly when someone tries running them where they're not supposed to.
      also, I fixed a small error on the quarries that made 'em error. (kherae)

    • fixed a typo on Paper Wings (SqFKYo)

    • sometimes hydrotrays would generate either PGIs (with the named saplings mod)
      or generic piney trees with hue 0 0 (without the named saplings mod). this should be fixed now (wismerhill)

    • For any liquid interaction that was liquid1 + liquid2 = liquid1 I moved the interaction to liquid2's file (unless it already had an interaction with liquid1, then it was removed). Also removed the liquid interactions water + corelava = water, irradiumliquid + mercuryliquid = irradiumliquid and mercuryliquid + irradiumliquid = mercuryliquid. Also updated the liquid mixer recipes to reflect these changes. (Hubnester)

    • Added gas immunity to nautilus set. Since the immunity is granted on non-liquid planets, and the set is focused on liquid planets, I assumed it should be there. (SqFKYo)

    • all Energy Regen values have been nerfed (packs, armors, status effects)

    • Makes it obvious that you need to switch the music player on using wiring and changes the range from 20 blocks to 30 blocks. (whismerhill)

    • Makes it so the hydroponics trays keep the data for growing saplings when unloaded then loaded again (hubnester)
    Lab Directory changes: (whismerhill)
    • Fixed Lab Directory Arc Smelter/Blast Furnace searches by output
    • Fixed searching by output returning item internal names
    • Fixed searching by output returning modded items you don't have installed
    • Added Sifters to Lab Directory
    • Improved Liquid Mixer Display of results when searching by input
    • added +80 & +70 pixels to height & width UI for less scrolling
    • Fixed Lab Directory spamming the starbound log file (thanks hubnester)
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