- some cleanup on liquidnetwork, spouts, pumps and quarries
- added Uranium, Plutonium, Neptunium and Thorium recipes to the Chemlab, because why not ?
- added some new pet collars
- adjusted mech / space monster balance:
- mech regen reworked:
- idle mech regen increased
- hostile environments no longer allow mech regeneration at all
- when below 50% health, mech regen stops
- substantially reduced Missile Rack damage per missile.
- increased base Drill damage by 1
- Flak damage increased slightly
- most monsters in space are a bit tougher to kill , using more resistances than previously
- Increased Spinemine explosion damage substantially
- increased most space monster touch damage
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