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FrackinUniverse 6.4.3

Enhance your starbound experience in every area. Massive mod.

  1. 5.4.16 - Phase 1

    sayter
    Mecha Madness
    • overhauled mechs:
      • all mech body armor values adjusted
      • all damage and armor scaling for mechs and space monsters has been reworked to be on-scale with planetary biomes. This means damage will no longer be absurdly stupid on biome-mobs, and your space and biome combat experience will be interchangeable. It also means you can actually fight space mobs outside of a mech and survive.
    Mech Changes / Additions
    • shield drones are now tiered, and incrementally better with each tier. You get 1 at tier 3, 2 for the second upgrade, 3 for the next, and 4 for the tier 6 shield drone. They also rotate around you from the second tier onward!

    • space mobs now have resistances to elemental effects

    • rescaled space monster health and damage to suit mech changes

    • damage from mech weapons has been adjusted to suit the new damage scale.
      • mech weapon damage now sets the weapons level to be that of its Power stat.
      • the Base Damage of a mech arm, multiplied by the tier, sets its damage.
      • After this is computed, bonus damage is applied based on the Body, Legs and Booster of your mech. The better the part, the higher the bonus. This allows older weapons to remain relevant for longer, as simply upgrading your other parts can boost your attack power.
    • rescaled mech protection. At tier 3 (Basic Mech) it is lower than it once was, but retains its previous resistances above this level.

    • mechs now have a chance to land a critical hit. This is based on the energy of your mechs Body, divided by two. This makes the highest possible base chance at 3%. There will be ways to adjust this later on.

    • all mech attacks drain some energy. Crits drain slightly more. You'll still need to ration your mechs!

    • mech energy drain reduced. As you increase in tier, your drain decreases.

    • XS Mechs Modular edition basic functionality merged into FU. None of the actual mech parts, etc are in (save for the refurbished leg parts so the legs don't look ridiculous). But crawling, taller mechs, repositioned arms etc should all be doing fine and dandy. FU also now loads after these mods so that they are fully compatible with XS. Note that damage on other mods mech arms is going to be absurd until a patch can be released for them.

    • mech repair gun radius increased so you don't need to be so specific with your aim using the tool.

    • zerchesium and telebrium ores now have the same rarity as their bars

    • katana duration between combos increased.No more uber-rapid-fire, sorry

    • lunari scythe appears where it should

    • removed Fenerox hairstyles

    • Translocators should no longer be able to cheeze through doors.

    • Translocator I range increased

    • Bee Wing graphics replaced (Gainem)

    • new Mech Body, Booster and Weapons (DarkPursuer)
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