holy crap! 30,000 downloads! Thanks guys!
-fixed a bug with the fission reactor causing it to not function. sorry about that!
- filter tabs added to nanofabricator menu
- glow sand now...yknow….glows.
- most of the FU-plant derived thrown weapons have had status effects tacked onto their existing attacks to make them more interesting.
- added the various placeable tilemods from Science mod. Propulsion strip, bounce gel, accel gel and low friction strip. They can be built at the nanofab (and are unlocked by it)
- lunari armor has gained an effect: each piece increases max health by 5% (15% for whole suit)
- finally got around to fixing the percentage-based armor modifier stats and applied them to several effects, weapons etc (including armor debuffs! enjoy!)
- Insanity effect now causes (in addition to other effects) -15% armor penalty.
- a hit from a Shoggoth tentacle now causes insanity. Eyebeams will reduce your defense by 30%. These effects stack. This means the shoggoth can drain your total armor by 45% in a pinch. That’ll likely make even you folks in War Angel armor need to work a lot harder.
- removed prerequisites from Seeds of Discontent. You can get it right away now, since it really makes no difference when you obtain the quest.
- ice waste finally got its own ore table
- cockpit setup adjusted. Size, Gravity and Daylight are now on the right with weather, leaving more room for description text!
- cockpit descriptions adjusted. Several more now mention their native ores. This should make finding specific ores less confusing for players.
-prisilite rates are much lower on all but chromatic biomes. This now makes Chromatic biomes the primary source for that ore.
- added effects to the Siren and Missionary armor sets to make their early acquisition worthwhile. Also adjusted the stats of both.
-recon armor stats rebalanced. It should be a bit better, making it a great transitional armor with some handy early-game buffs and a relatively simple recipe. I highly recommend this armor if you haven't yet reached titanium gear.
- giant slime damage reduced on all attacks, and its HP is nerfed even more than last time. It now feels a lot more fair when facing them.
- small slimes now do less touch damage, and half as much again once they split into tiny slimes. They should no longer annihilate you without effort.
- lunari pistol and rifle have gone up in tier by 1, increasing their damage and usefulness
- power core and molten core require lesser metals to make (titaniumbar and tungsten replace advancealloy and cerulium
-mining gun recipes made way simpler to encourage their use
- lower tier mining guns got powered up a bit, doing more damage to blocks in general. They scale a bit more naturally now.
- mining gun art adjusted to suit new recipes
- new mining gun projectiles with far less glow
-penguins added to frozen moons and nitrogen seas because why not.
-liquid protocite is a bit easier to manufacture, and no longer requires glass
-solar arrays now use durasteel instead of dense alloy
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FrackinUniverse 6.4.3
Enhance your starbound experience in every area. Massive mod.