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FrackinUniverse 6.4.0

Enhance your starbound experience in every area. Massive mod.

  1. fixes , and some changes and additions

    sayter
    A few things didn't make it into the 1.4.9 push. These are in now (including the important extractor fix to slot use)

    - Extractors now properly use their input and output slots when processing items.

    - Sampling Arrays are now useless. Kill your old ones, or just keep them around in broken glory for looks. They are still "there" but will no longer function properly. I'll re-add them later in some other capacity (potentially as decor)

    - adjusted name generators for the MoreWeaponTypes mod items to be a bit less plain.

    - some adjustments to extractor recipes, and additions where items were missing (wild seeds)

    - nuclear cores require more materials to craft

    - lunari crystals can be crafted at the alloy furnace again, but at a slightly increased price from that offered by the fission furnace. This will help you to produce them sooner, as progression more or less requires this via the FU quests.

    - basic, proto and penumbra mining guns have been improved in effectiveness against tiles (basic got the biggest boost, making it take roughly 5 seconds to break crystal blocks for silicon collection (instead of about 15)

    - BioChem quest changed. Rather than fire off after all of the extraction quests are completed, it now fires earlier (right after Methanol production). Additionally, the secondary bio-chem quests fire only after the first questline is obtained.

    - added 'lightsaber' weapons from More Weapon Types mod as well, but with new sound effects and most “lightsabre” references removed. Also improved their spawned name options. Not fully tested yet, but they have very random values. This means on the rare chance they do drop, it could be "meh" to "holy good god look at this thing". Enjoy!

    - moved nanofabricator and fission furnace to the “genetics” tab in the assembler, since the other stations are all there too..

    - Elder Cultists now have their own loot table and will stop dropping bandit hats. So very many bandit hats....hats hats hats….hats for all…..
    DeffreyJahmer, DarknessLilly and Inny like this.
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