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FrackinUniverse 6.4.0

Enhance your starbound experience in every area. Massive mod.

  1. 5.6.400

    sayter
    -- Bees, (The Bee-vamp) -- (zimberzimber)

    • Complete overhaul of the bee system. Read the below if you intend to use bees, or you will be hopelessly lost.

    • all old Bees no longer spawn. In their place, the new bees will. Note that only freshly generated worlds will get the proper spread of bee types, but you should still see most of them regardless

    • all old apiaries are automatically converted to the new type.

    • You will need to replace all of your bees with new ones. Trade them in at the Bee Refuge for profit and resources. You will have one month to do so. Afterwards, old bees will be removed completely.

    • Scented apiaries removed from crafting and will no longer be used. Scented Frames replace them.

    • existing bee quests updated to utilize new information

    • All frame types stack

    • all frame types have been replaced. The old items still exist, but can no longer be crafted. Toss em. They're worthless now.

    • frames are now consumed over time

    • added Basic Microscope to scan caught wild bee Queens. This will allow you to see her stats, and determine how best to utilize her

    • Mites are no longer a thing as an item. They are a 'stat' now. Apiaries no longer spawn them.

    • Mites will slow bee production down, and eventually start killing drones if they get too numerous.

    • Infested hives have a visible warning that they are infected

    • Anti-Mite frames will reduce chance of contracting mites, and will kill off mites if they are present at a moderate rate. The larger the stack, the greater the effect

    • all bees replaced with new family types with favored biomes, flower types, and loved/hated breeds of bees

    • rival hives will kill off one-anothers drones

    • Drones slowly die off without a queen present after 60 seconds. The rate they perish at is dictated by breed as well as Queen and Frame.

    • Drones and Queens stats all have implications on production, lifespan, genetic viability, mutation chances, etc

    • spontaneous mutations can occur that greatly improve queens or drones, resulting in super-bees

    • some bees are sensitive to specific biomes, either producing extra resources or producing no resources...even death if the shift is extreme

    • Bees now have genomes. These genomes dictate a bees stats. The key now is in breeding good queens with good drones to maximize genetic boosts

    • Queens will mate with just about any drone. However, they will only do so once, and will afterwards produce their own drones. The old drones will slowly die

    • Queens have lifespans, and therefore occasionally spawn young queens in the hive. These larval stage queens can be placed in a Queen slot to be matured into adults

    • [test] researching bees in the microscope will generate Research

    • [test] some frame types have a chance to spawn ores, regardless of bee type in the hive

    • balance of this new system is an ongoing task. Please report any feedback about resources, etc.
    -- Weapons --

    • Shadow Staff no longer glows (allowing Tenebrhae to utilize it in full)
    -- Techs --

    • Distortion Sphere bombs no longer respond to gravity, allowing you to more specifically place them for demolitions/attacks/bombjumps
    • Distortion Sphere bomb detonation times reduced slightly
    • Distortion Sphere bombs now have different sprites that more clearly convey the current state of the projectile
    -- Resources --

    • Plasmic Fluid is much rarer, obtained primarily from Strange Seas
    • Liquid Mixing to create plasmic fluid costs more resources
    • added additional seed spawns to Strange Seas
    -- Dungeons --

    • Erchius mission adjusted. It's tier is now 3 rather than 2, with mobs being more dangerous. The Miner mobs are much more dangerous, and the NPC friendly miners are weaker. (rylasasin)
    • Great Pagoda Library difficulty is much higher, with a great increase in total cultists and their armaments to suit FU challenge level (rylasasin)
    -- Misc --

    • RNG bows should properly adjust tier based on loot level
    • Expanded RNG bow name generation
    • relocated Start Quest npc from the broken home to Vina's lab
    • added extra floor to Vina's Lab
    • removed test augment 'aaa'. If you had this equipped due to cheat-spawning, remove it or you're going to have issues. That's why you don't cheat-spawn unobtainable test items.
    • removed some log messages from the Fossil script.
    • corrected some horribly imbalanced stats on the Reinforced Snowpants
    • Large Ship Thruster placement corrected (skies912)
    • fixes a few errors in the Inspired painting loot list (adaxe)
    • adds more input options for the Autopsy Table (Argenttip)
    • All of the farmables are included in EC compatability, plus they're actually all sorted into tiers now instead of all just being tier 1. (rylasasin)
    • heavily reduced rate of lightning during lightning storms
    Assets2

    5.6.3832
    Edit
    [​IMG] sayterdarkwynd released this 11 days ago · 86 commits to master since this release

    • Dark Caverns grotto composition changed

    • added a new secret in Dark Caverns

    • ammo counter should properly disappear after its timer
    Assets2

    5.6.3831
    Edit
    [​IMG] sayterdarkwynd released this 11 days ago · 94 commits to master since this release

    Corrects Quint and Quad Jump techs

    Corrects Magnet Grip II tech

    Assets2

    5.6.383
    Edit
    [​IMG] sayterdarkwynd released this 12 days ago · 101 commits to master since this release

    -- Madness --

    • Madness no longer displays the Purple Bar. Now that the research tree is accessed easily from the Tricorder it is no longer required.
    -- Bees --

    • Finally began the implementation and testing of the new Bee system. It is not yet ready , but the core data is present in the mod now (zimberzimber)
    • coded in two new honey liquids and made the red honey work again. (Sentient Cookie)
    • note that while the new bee changes are not visible to most players yet, the various bee-rewarded Combs have some new names that will confuse you temporarily.
    -- Mechs --

    • You can now empty the fuel tanks of your mech, on demand. You will not get the fuel within the fuel tank back, however. You can now swap fuels as you need.
    -- Cinematics --

    • added Hardcore support for all of (DrPvtSkittles) races as per his request
    -- Objects --

    • Mantizi ceramics added (Robur Velvetclaw)
    • Various descriptions were missing periods (Pangez)
      *new robodog pet house [Amethystumn, me]
      *both pet houses can be found at the Infinity Express.
    -- Weapons --

    • Fixed several Quietus weapons not applying their set bonus values when applicable.
    • added Titanium and Tungsten broadswords (Rylasasin)
    -- Armor --

    • Mark IV Enforcer Helm is now the Enforcer Battle Helm. It's bonuses have adjusted, and it now provides a 15% bonus to Defensive Techs protection
    • Junker armor loses its Grenade Launcher bonus, and instead gains various bonuses to Tech functions. It gains +450% Distortion Sphere Bomb damage, +35% Dash Tech Speed, +15% Jump Tech height and +35% Armor Bonus from Dodge/Lance Dash
    • Spacefarer armor now requires Bio-Thread and Zerchesium to craft, as well as additional protocite. This should make early-access to Gas Giants more challenging.
    • new fully-dyable goggles (Sentient Cookie)
    -- Techs --

    • added numerous potential Bonus parameters to FU techs, allowing them to benefit from item, set and racial bonuses where needed.Vanilla techs are (presently) untouched for compatability sake with the many tech mods out there.
      MODDERS: to apply these bonuses to your techs, you can swap from 'multijump.lua' to use 'fumultijump.lua' and similar variants located in our codebase. Use what you need for your scripts as-needed
    • Armor Sphere bomb explosion radius increased to match its sprite radius, but loses 5 to its explosion power (from 40 to 35)
    • Armor Sphere now reduces Fall Damage by 50%
    • all Bomb-capable distortion spheres have had their bomb damage increased
    • added stats to several armor sets that enable additional Tech related bonuses
    -- Resources --

    • Lunari Shards now have the Ore category for easier sorting (Kherae)
    • Arc Smelter and Blast Furnace no longer give guaranteed Diamond from Pure Carbon. Instead, there is a 10% chance in an Arc, and a 5% chance in a Blast.
    • Arc Smelter and Blast Furnace chances to create diamond from ordinary Carbon reduced to 0.5% per carbon in the Blast Furnace, and 2% in the Arc Smelter.
    • Energy Wood trees should be more common, appearing in several additional sub-biomes. This should make finding them somewhat less problematic.
    -- Codex --

    • Adding in lore for the Lutrins (KH007)
    • Logging for if the player already knows a codex entry has been removed. Now, only new codexes that either error out or succeed will be logged (this is so that debugging is still possible). (Xan)
    • Additional API has been added to clean up codex entries in the player's storage that no longer exist, though this is unused for the time being. (Xan)
    -- Misc --

    • added additional liquid interactions to numerous tiles.
    • removed Fog weather from science outpost for those with poorer performance metrics
    • Trade Terminals now inform players that they are destroyed if broken via their tooltips.
    • attempting to fix some mist-related slowdown, we've halved the duration for mist/fog particles
    • rolliepollie pet house fixes (Sentient Cookie, Hubnester)
    Assets2

    5.6.382
    Edit
    [​IMG] sayterdarkwynd released this 24 days ago · 272 commits to master since this release

    -- Quests --

    • Added 4 minor, ignorable quests to starting worlds in the 'starter house' to provide a bit of structure and guidance to the early game, along with resource awards.
    -- Tricorder --

    • Tricorder UI completely overhauled. Displayed information should be much easier to figure out, and buttons take up less space.
    -- Armor and Crafting--

    • Powered resource stations have had their recipes adjusted to be more tier-appropriate
    • All FU armor and shields now display their tier in the crafting menu
    • Shields now display their tier on their tooltip
    • Sunwalker armor has had its attack and HP slightly reduced (15% damage, and 5 hp)
    -- Bows --

    • Slightly adjusted all crafted and RNG bow damage values
    • Bows should properly apply Airborne damage bonuses. Liquids and Zero G no longer apply this bonus
    • Bow Perfect Shots no longer always apply the piercing modifier. This is now limited to physical damage (and a few edge-cases).
    • Arrows sticking into targets have had their duration substantially reduced (from 15 to 6 seconds) both for balance and performance
    • Bone Bow is easier to craft, requiring less bone and leather
    • Carbon Bow is more difficult to craft, given its tier. It can no longer be created without titanium.
    • Carbon Bow primary fire has had its damage reduced from 8.65 to 7.65
    • Carbon Bow has a proper alt fire
    • Enigma Bow alt shot and perfect shot arrows rebalanced. They are still effective, but no longer one-shot most low-level threats.
    • Cute Bow alt shot updated to the new system
    -- Other Weapons --

    • Wands and Staves display more information in their tooltip and itemdescriptions
    • Looted throwing weapons now have a price, allowing them to be sold. That makes them less useless, yay! (Rylasasin)
    • all throwing weapon damage increased by 5
    -- Misc --

    • Trade Terminals now break when attempting to move them. These are intended as a permanent fixture, not a fluid one. This applies to the non-racial variety as well, for those of you spawning stuff via IDs.
    • Various optimizations to the new Codex system (Xan)
    • Investment base cost increased from 500 to 1500 pixels, making investing a more costly venture
    Assets2

    5.6.3812
    Edit
    [​IMG] sayterdarkwynd released this 28 days ago · 308 commits to master since this release

    -- Codexes (New Feature ) --

    adds XCustomCodex Expansion (Xan): a fantastic new Codex viewer, allowing for a much more pleasing reading experience in-game. We'll be converting codexes to suit this new interface. It can be accessed via the quickbar or Tricorder.
    All bookshelf and bookcase objects in FU have been registered and will now have the 'Read all' button added by XCustomCodex's expansion. (KNOWN ISSUE: The bookcase in the Science Outpost does NOT have this button). To reiterate, this button causes all codexes in the container to instantly be registered to the new codex menu - no need to manually take each of them out and use them.
    -- Tricorder (New Feature) --
    From this update forward you will no longer require Mech Tablets or Tech Tablets. They have been removed from crafting.
    All core functions from these devices are now located on the Tricorder primary info screen via the GUI

    -- Other --

    Purple madness bar now procs half as often
    Vast expansion on available trade goods at Space Stations, which will allow users purchasing power to avoid grind if they desire so.
    -- Weapons --

    Quivers now properly display their provided bonuses, and act as EPPs and thus can accept augments
    reduced Quiver bonuses to less absurd levels
    Backpedal I to III now consume energy and will not cooldown until the ground is touched
    added Backpedal IV (Gravity Backpedal), which does not require ground contact to cooldown
    Reduced base damage of Densinium Rifle alt-fire from 13 to 10, and reduced its explosion projectile quantity. It should provide a much more balanced attack.
    Precursor Pistol has been tweaked, and properly procs Radiation Burn on targets.
    Precursor Rifle Spread Shot is improved and properly procs Radiation Burn on targets.
    -- Farming / Animal Husbandry --

    Orbis drops adjusted to be more useful
    Orbis will now happily eat Robo Snax, iron ore, tungsten ore and titanium ore
    -- Objects --

    Nightar Blade Altar now drops Nightarian Honor Coins, which grant a defense boost when used, and resets after 240 seconds
    Canned Food price doubled to make them a little less cheesy
    --Crafting--

    Carbon Plate can no longer be crafted until after Tungsten is used to upgrade the Furnace
    Cadavers and Wrapped Bodies now stack
    -- Bugs --

    T2 armor patches no longer overwrite other mod's patches (aDrunkLittleDerp)
    corrects some issues with certain new weapon abilities missing animation/frames files
    Wind Chimes should no longer cause crashes

    Assets2

    5.6.3811
    Edit
    [​IMG] sayterdarkwynd released this 28 days ago · 314 commits to master since this release

    Fixes elduu crashing

    Assets2

    5.6.381
    Edit
    [​IMG] sayterdarkwynd released this 28 days ago · 323 commits to master since this release

    -- Codexes (New Feature ) --

    • adds XCustomCodex Expansion (Xan): a fantastic new Codex viewer, allowing for a much more pleasing reading experience in-game. We'll be converting codexes to suit this new interface. It can be accessed via the quickbar or Tricorder.
    • All bookshelf and bookcase objects in FU have been registered and will now have the 'Read all' button added by XCustomCodex's expansion. (KNOWN ISSUE: The bookcase in the Science Outpost does NOT have this button). To reiterate, this button causes all codexes in the container to instantly be registered to the new codex menu - no need to manually take each of them out and use them.
    -- Tricorder (New Feature) --
    From this update forward you will no longer require Mech Tablets or Tech Tablets. They have been removed from crafting.
    All core functions from these devices are now located on the Tricorder primary info screen via the GUI

    -- Other --

    • Purple madness bar now procs half as often
    • Vast expansion on available trade goods at Space Stations, which will allow users purchasing power to avoid grind if they desire so.
    -- Weapons --

    • Quivers now properly display their provided bonuses, and act as EPPs and thus can accept augments
    • reduced Quiver bonuses to less absurd levels
    • Backpedal I to III now consume energy and will not cooldown until the ground is touched
    • added Backpedal IV (Gravity Backpedal), which does not require ground contact to cooldown
    • Reduced base damage of Densinium Rifle alt-fire from 13 to 10, and reduced its explosion projectile quantity. It should provide a much more balanced attack.
    • Precursor Pistol has been tweaked, and properly procs Radiation Burn on targets.
    • Precursor Rifle Spread Shot is improved and properly procs Radiation Burn on targets.
    -- Farming / Animal Husbandry --

    • Orbis drops adjusted to be more useful
    • Orbis will now happily eat Robo Snax, iron ore, tungsten ore and titanium ore
    -- Objects --

    • Nightar Blade Altar now drops Nightarian Honor Coins, which grant a defense boost when used, and resets after 240 seconds
    • Canned Food price doubled to make them a little less cheesy
    --Crafting--

    • Carbon Plate can no longer be crafted until after Tungsten is used to upgrade the Furnace
    • Cadavers and Wrapped Bodies now stack
    -- Bugs --

    • T2 armor patches no longer overwrite other mod's patches (aDrunkLittleDerp)
    • corrects some issues with certain new weapon abilities missing animation/frames files
    • Wind Chimes should no longer cause crashes
    Assets2

    5.6.3805
    Edit
    [​IMG] sayterdarkwynd released this on Feb 14 · 402 commits to master since this release

    fixes an issue with some recoil being doubled, and constant.

    Assets2
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