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FrackinUniverse 6.4.22

Enhance your starbound experience in every area. Massive mod.

  1. 5.4.772

    sayter
    CREW
    • Experiment: most FU crewmembers that have armor sets now use the stat bonuses from their armor in addition to the stats they inherit from you. This makes them much more effective in combat overall. Please inform if they are too good now, though early tests so far are fairly favorable. Note that they do still lose some base protection and damage to compensate for player bonuses as per usual.
    • Lovelius Smythe has increased damage and armor
    BIOMES
    • Strange Sea, Unknown, Shadow and Super Dense biomes can now go as high as t10. Their lowest setting has been increased
    POWER
    • all Powered devices now require more power to function. This should increase usefulness of the heavier, larger generators significantly, and encourage consistent upgrades of the power network in your base.
    CRAFTING
    • crafting recipes for powered stations and tools have been adjusted to better reflect progression. This means many are more expensive to make, or are later than you might otherwise be used to.
    • updated bee and booze UI to use the FU style (Hubnester)
    • added Moth Trap II. It collects slightly more silk than the first tier version, but is slower to produce.
    • tentacle blocks and stomache blocks no longer return a 1/1 ratio of DNA
    • fixes 8bit powerup display UI
    TECH
    • reduced wall-grip time of Magnet Grip I from 8s -> 2s. It was far too good for its early unlock in progression
    • Magnet Grip II grip time increased to 6s
    WEAPON
    • increased Snubber damage (from 1.4 to 1.7)
    • improved the Proto Gun:
      • increased damage and knockback from primary and secondary fire
      • added one additional projectile to its primary fire
      • primary fire has secondary minor physical damage on impact, reap and collision
    MONSTERS
    • Wickers renamed to Wickin
    • Wickin are no longer causing warp-to-ship when injured
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