This was meant to be a relatively small series of updates leading to 1.5 but bloat has really snuck in. For the better, however. Here's your list:
- fixed some recipes that were appearing in the default crafting station when they shouldn’t have been. That means mutagens and other chemlab goods will not be so simple to produce (or rather, require the actual chemlab now)
- increased frequency of Densinium spawns
- rain effects drop substantially less liquid on your head. Lava blobs remain the “largest” amounts of liquid released and even those are at half or less than their original values. All other rains should be vastly more playable now.
- Slime Storms now rain actual slime liquid instead of Bio Ooze.
- added Bio Rain, which happens on Proto Worlds and, you guessed it, drops liquid bio-ooze.
- added Blood Rain to Atropus worlds
- reduced effects of a few storms.
- added blister shield. unlocks via blister extract
- finally fixed fugradualslopes terrain generator. jaggies begone!
- wubstem seed description corrected
- corrupted armor blueprints added as chest loot for shadow, atropus and elder chests. They are a recolor and stat-swap on the new armored cultist armor recently added in Nightly.
- fixed up liquid interactions. You should see several more interesting reactions properly now.
- added elder chair, bookcase, bed, table, pedestal, door, altar and cabinet . You can find the blueprints in Elder chests for all except the Altar. Those have a special purpose coming soon.
- ita flowers now cure darkwater and mercury poisoning
- mercury poisoning now has it’s own effect.
- finished removing all references to Sampling Arrays from quests and codexes
- improved appearance of elder chests
-shadow gas and helium more clearly indicate when you are under their effects now via status text message
- reduced use of Giant Ledges terrain generator. It now only appears on a select few worlds primarily from the high-tier end of the scale.
- elder fluid now properly harvests as elder fluid instead of old fu swamp water
- rain clouds should...y’know...actually be rainclouds and not red sand.
- rain clouds added to atmospheric cloud sub-biome
- fungus biome plant distribution changed
- new helm :Brain Slug. Ability: alters jump and physics, increasing agility a fair amount.
- new weapon: Parasitic Ejector.
- hellhive now uses different tiles
- added new biome (which is same as old hellhive) : Hive
- mud is now less sticky
- Elder Dungeons are now fully functional! nothing TOO crazy there yet, as i need to work out wiring dungeons still before i can really make them interesting.
- added more new unrevealed loot
- Corruption Seeds (rather than Flesh Strands) now unlock the Exo Suit
- bone armor now unlocks only via blueprints, but no longer requires Corruption Seeds.. It’s stats are increased as well, and it appears more commonly in loot drops.
- bone armor now properly states what it does for the wearer
- FU loot tables adjusted and broadened. Less “special” drops, but more item variation.
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FrackinUniverse 6.4.7
Enhance your starbound experience in every area. Massive mod.