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FrackinUniverse 6.0.151

Enhance your starbound experience in every area. Massive mod.

  1. sayter
    Please attach your starbound.log file, without it I cannot diagnose the problem.
    It can be found in starbound/storage/starbound.log. Open it, copy the contents to pastebin.com and attach that link to me in the forums or a PM.

    Note: If you do not have 1.4 of starbound installed, you cannot use FU. It will not work. Buy the game.

    Other Note: You no longer need FrackinRaces if you use FrackinUniverse. Having both installed will crash you.


    companion add-on:

    want to help but can't code? Try adding to the

    Want to support the project with donations? Click here: https://www.patreon.com/sayter

    Discord Server: https://discord.gg/eV9dP4w


    The absolutely most recent build here:

    for detailed instructions on using and keeping up to date with the GitHub version read Xylia's guide here: http://community.playstarbound.com/threads/how-to-update-with-github.123937/


    SAIL changes for modded races/ships : https://github.com/xn-5o8h/FUSAILModdedRaceSupport

    If using *modded* races, you will want the FU BYOS addon here https://community.playstarbound.com/resources/official-fu-byos-modded-race-patch.5094/

    For install/uninstall and game version information click the spoiler. Note that this mod may impact existing characters. Start a NEW character for it so you don't ruin your favorite avatar. You've been warned.

    Below in the spoiler are some important notes on installation, compatibility , etc. Ignore them at your peril.

    To install: Place the unzipped folder in the base Starbound/mods/ directory

    New install and can't see the new biomes?: View the star-system navigation screen. Scroll until it says "Processing". That should be a fresh enough area to generate the new worlds.

    If you wish to uninstall the mod, you must delete your universe (and probably your characters as well, if you are wearing tons of FU gear).

    Included Mods you don't need from elsewhere:
    Augment Extractor
    Harvester Beamgun
    Dungeoneer Dungeons
    Patchwork Hair
    Enhanced Weapon Generation
    Legacy Dungeons
    Extra Dungeons
    Memento Mori
    Slime Race
    Kirhos Race
    Mantizi Race

    Mods that go great with FU:
    Elithian Races
    Avali Triage

    Attribution: see included credits file


    The largest mod for Starbound, FrackinUniverse combines new biomes, a hugely increased crafting system, science, monsters, tiles and hundreds of other assets to the game. It's 5 years in the making now, and quite huge. A few things to expect:
    • Explore dozens of new biomes​
    • Create hundreds of new armors, weapons and tools that round out the vanilla tiers, or add "side-grades" with varied stats but unique stat bonuses, effects and abilities​
    • 100+ new monsters​
    • Thousands of new tiles, decorations, craftables and more​
    • Hundreds of microdungeons, quests, and a new quest hub​
    • Massive end-game dungeons​
    • Unique techs and augments​
    • Completely revamped game mechanics​
    • Custom crew members with FU specific buffs to make your adventuring life much easier​
    • Vast array of new effects, both helpful and hazardous​
    • Reworked mech stats​
    • Rebalanced defense, attack and combat stats​
    • New combat abilities​
    • Brand new weapon types​
    • and much, much more!​




    FU will change several aspects of vanilla play, in terms of survival (see EPP notes below for a specific example) and has a learning curve. Some find the learning curve rather steep. Others do not. So bear this in mind.
    • Starting missions after Graduation Day are different. You will *require* a fresh universe and character for best results. You will not recieve all content otherwise.​
    • Your character will no longer possess a light aura in darkness, as darkness is an important part of many parts of FU.​
    • Walking on certain tile types will produce various effects. Slowed walking in mud, slipping on ice...burning on hot rocks, etc. Be prepared.​
    • If you can't figure out a recipe....build all the basic materials you can. Generally you're likely to be missing something in the progression and inadvertently trying to skip a step.​
    Play through the mod, work through the techs (including the genetically engineered plants!), and create stuff. Intro-level things unlock other things, and everything builds up until you are a kick-ass name-taking machine of destruction and SCIENCE.



    For a detailed guide on how to use the included automation systems in FU, refer to this guide:

    Q: How do I tell if it's working?
    A: Quite simple. When you launch starbound, look at the main menu screen. Do you see "Powered by Frackin Universe"? If so, you're good to go!

    Q: Will this work on a server?
    A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=734496146&searchtext=Frackin+Universe

    Q: How do I run a server?
    A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=735510285

    Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
    (or any possible variation of this question)
    A: No, you do not.
    However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.

    Q: I seem to be taking forever to generate my starting planets. It's in warp for like...ever.
    A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!

    Q: Where do I find (ITEM NAME)?!?!?!
    A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation...just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.

    Q: Does FU add quests/missions or bosses?
    A: Yes

    Q: Does FU affect the main storyline or game progression?
    A: No. The only true progression change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.

    Q: I can't find something on the Wiki
    A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.

    Q: My EPP pack isn't working
    A: Yes it is. Read the mod description information above for more details about how they operate now.

    If for some reason you want to hurl money at me for my labors: https://www.patreon.com/sayter
    Wiki (player maintained): https://frackinuniverse.miraheze.org/wiki/Main_Page
    Don't use the Fandom one. It's trash, and so is Fandom.

    CF Forum version found here: http://community.playstarbound.com/resources/frackinuniverse.2920/
    GitHub project version location is here: https://github.com/sayterdarkwynd/FrackinUniverse

    A great number of mods and features in FU are from contributors or other authors. Check out the included credits.txt here: https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/_FUcredits.config or visit https://github.com/sayterdarkwynd/FrackinUniverse for info​
    Mod Pack Permissions:
    Do not include this mod in compilations.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.
    enkras1, TheZero, Pop Guy and 108 others like this.

Recent Updates

  1. 6.0.151
  2. 6.0.150
  3. 6.0.142

Recent Reviews

  1. SOP31
    Version: 5.6.4271
    i can't say the dev is exactly appreciative of any criticism, judging from the comment section, an older version of FU worked fine , tried launching it anew but failed, thank god o took backups of everything.
    1. sayter
      Author's Response
      You probably have FR installed, or another conflicting mod. You gotta pay attention to the update notes and bug reporting instructions too! Tossing us a log, we could have fixed that for you in moments with the related problem.

      Also, just in case, make sure its the latest Release, and not from the green button on the main page. That's the test build and will definitely be spotty due to a system overhaul we're working on.
  2. Renjmon
    Version: 5.6.424
    The game cannot be started with this latest version. Endless stack, endless mistakes in at least 23 categories.
    On a PURE game.
    1. sayter
      Author's Response
      Then you have done something wrong on the installation or have another issue going on. FU works perfectly fine as-is for everyone else. Please provide a log as per the instructions if you are having a problem.
  3. TheZero
    Version: 5.6.415
    Thanks for the literal days worth of content. At this point, SB is pretty much an engine that runs FU; cannot play without this.
    Idk if this is the place to ask questions, but are psionics going to be practical at some point or just a gimmick weapon? Just beat ruin with it and am laughing madly at the thought of facing *redacted* with this thing.

    P.S.: I'm still gonna do it!
  4. search190
    Version: 5.6.413
    mod good :D
  5. Huss200
    Version: 5.6.405
    its not working, when i put it with the mods go here file and try to play the game nothing comes up.
    I press on the game and nothing happens pls help lol
    1. sayter
      Author's Response
      this space is for reviews, not requests for help. Please follow the provided instructions on the main page and provide a log file. Chances are, you have conflicts installed listed on the main page, or are using an outdated client or have installed it wrong. It does not go with the "mods go here" file.
  6. LoneStriker
    Version: 5.6.404
    Bloody amazing mod. Can't stress that enough. I want you to know I STILL remember this one mission I play in pre release starbound with this mod which was some sorta eldritch horror kinda mission where I ended up fighting an eldritch god or something. Scared the absolute heck outta me. Love this mod to bits.
    1. sayter
      Author's Response
      Happy to supply enjoyment to so many!
  7. X_ZienIX_Xx
    Version: 5.6.403
    Excellent HUGE MOD!!! also, there is a bug on ranged weapons such as guns in the 5.6.4031 update. cant seem to shoot and aim guns...
    1. sayter
      Author's Response
      That's because you ignored the incompatible mods list. Please review it.
  8. jack dx
    jack dx
    Version: 5.6.400
    It's an excellent mod
  9. Markuzkiller
    Version: 5.6.378
    Can i use the CuteBound mod along with this one??
    1. sayter
      Author's Response
      Should work fine, many others use it.
  10. sbelmont85
    Version: 5.6.366