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FrackinUniverse 5.6.2811

Enhance your starbound experience in every area. Massive mod.

  1. sayter

    Please attach your starbound.log file, without it I cannot diagnose the problem.
    It can be found in program files/steam/steamapps/starbound/storage/starbound.log. Open it, copy the contents to pastebin.com and attach that link to me in the forums or a PM.

    Note: If you do not have 1.3.3 of starbound installed, you cannot use FU. It will not work. Buy the game.

    Note: FU now includes some races. You will require a Character Extender mod like Xbawks or your game will not run.


    companion add-on:

    want to help but can't code? Try adding to the

    Want to support the project with donations? Click here: https://www.patreon.com/sayter

    Discord Server: https://discord.gg/eV9dP4w


    The absolutely most recent build here, if you don't care about modpack format: (note that you MUST rename the folder after you extract it, to FrackinUniverse. Or it won't work)

    for detailed instructions on using and keeping up to date with the GitHub version read Xylia's guide here: http://community.playstarbound.com/threads/how-to-update-with-github.123937/


    SAIL changes for modded races/ships : https://github.com/xn-5o8h/FUSAILModdedRaceSupport

    If using *modded* races, you will want the FU BYOS addon here https://community.playstarbound.com/resources/official-fu-byos-modded-race-patch.5094/

    For install/uninstall and game version information click the spoiler. Note that this mod may impact existing characters. Start a NEW character for it so you don't ruin your favorite avatar. You've been warned.

    Below in the spoiler are some important notes on installation, compatibility , etc. Ignore them at your peril.

    To install: Place the unzipped folder in the base Starbound/mods/ directory

    New install and can't see the new biomes?: View the star-system navigation screen. Scroll until it says "Processing". That should be a fresh enough area to generate the new worlds.

    If you wish to uninstall the mod, you must delete your universe (and probably your characters as well, if you are wearing tons of FU gear).

    Included Mods you don't need from elsewhere:
    Augment Extractor
    Harvester Beamgun
    Dungeoneer Dungeons
    Patchwork Hair
    Enhanced Weapon Generation
    Legacy Dungeons
    Extra Dungeons
    Memento Mori
    Slime Race
    Kirhos Race
    Mantizi Race

    Mods that go great with FU:
    Elithian Races
    Avali Triage

    Attribution: see included credits file


    The largest mod for Starbound, FrackinUniverse combines new biomes, a hugely increased crafting system, science, monsters, tiles and hundreds of other assets to the game. It's 5 years in the making now, and quite huge. A few things to expect:
    • Explore dozens of new biomes​
    • Create hundreds of new armors, weapons and tools that round out the vanilla tiers, or add "side-grades" with varied stats but unique stat bonuses, effects and abilities​
    • 100+ new monsters​
    • Thousands of new tiles, decorations, craftables and more​
    • Hundreds of microdungeons, quests, and a new quest hub​
    • Massive end-game dungeons​
    • Unique techs and augments​
    • Completely revamped game mechanics​
    • Custom crew members with FU specific buffs to make your adventuring life much easier​
    • Vast array of new effects, both helpful and hazardous​
    • Reworked mech stats​
    • Rebalanced defense, attack and combat stats​
    • New combat abilities​
    • Brand new weapon types​
    • and much, much more!​



    FU will change several aspects of vanilla play, in terms of survival (see EPP notes below for a specific example) and has a learning curve. Some find the learning curve rather steep. Others do not. So bear this in mind.
    • Starting missions after Graduation Day are different. You will *require* a fresh universe and character for best results. You will not recieve all content otherwise.​
    • Your character will no longer possess a light aura in darkness, as darkness is an important part of many parts of FU.​
    • Walking on certain tile types will produce various effects. Slowed walking in mud, slipping on ice...burning on hot rocks, etc. Be prepared.​
    • If you can't figure out a recipe....build all the basic materials you can. Generally you're likely to be missing something in the progression and inadvertently trying to skip a step.​
    • FU completely reworks mechs. They have mass, and that mass directly relates to their speed and how much impact they have on the landscape. Heavier mechs can crush things underfoot (including terrain), but move slower and lose their regeneration. Light mechs move faster, jump higher and regenerate, but have little terrain impact or stomp damage.​

    Play through the mod, work through the techs (including the genetically engineered plants!), and create stuff. Intro-level things unlock other things, and everything builds up until you are a kick-ass name-taking machine of destruction and SCIENCE.



    For a detailed guide on how to use the included automation systems in FU, refer to this guide:

    Q: How do I tell if it's working?
    A: Quite simple. When you launch starbound, look at the main menu screen. Do you see "Powered by Frackin Universe"? If so, you're good to go!

    Q: Will this work on a server?
    A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=734496146&searchtext=Frackin+Universe

    Q: How do I run a server?
    A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=735510285

    Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
    (or any possible variation of this question)
    A: No, you do not.
    However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.

    Q: I seem to be taking forever to generate my starting planets. It's in warp for like...ever.
    A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!

    Q: Where do I find (ITEM NAME)?!?!?!
    A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation...just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.

    Q: Does FU add quests/missions or bosses?
    A: Yes

    Q: Does FU affect the main storyline or game progression?
    A: No. The only true progression change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.

    Q: I can't find something on the Wiki
    A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.

    Q: My EPP pack isn't working
    A: Yes it is. Read the mod description information above for more details about how they operate now.

    If for some reason you want to hurl money at me for my labors: https://www.patreon.com/sayter
    Wiki (player maintained): http://frackinuniverse.wikia.com/wiki/FrackinUniverse_Wiki
    CF Forum version found here: http://community.playstarbound.com/resources/frackinuniverse.2920/
    GitHub project version location is here: https://github.com/sayterdarkwynd/FrackinUniverse

    A great number of mods and features in FU are from contributors or other authors. Check out the included credits.txt here: https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/_FUcredits.config or visit https://github.com/sayterdarkwynd/FrackinUniverse for info​
    Mod Pack Permissions:
    Do not include this mod in compilations.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.
    elldigta, The Avelon, HQ13 and 99 others like this.

Recent Updates

  1. 5.6.2811
  2. 5.6.281
  3. 5.6.280

Recent Reviews

  1. ExToRtIoN_NuKeZ
    Version: 5.6.280
    So far so good, but I found a typo in the extractionlab_recipes.config file. If you go to line #15 you'll see "ultronkum", which should be corrected to "ultronium"
    1. sayter
      Author's Response
      thanks, but thats not too big a deal. only related to extracting from another mods item. ill correct it though :)
  2. Isaacgaret
    Version: 5.6.279
    Excellent work!
  3. thetimegamer
    Version: 5.6.2743
    This is truly by far not just one of my favorite starbound mods but one of my favorite mods in any game! But I have had trouble in one part of this mod although i'm sure I am just doing something wrong. At one point a came across a quest or something called "Lost Epochs". This quest required something called "madness" which I can't seem to find. Can you please help me on this?
    1. sayter
      Author's Response
      it *rewards* you with Madness :) It's not fully implemented yet. Soon.
  4. Aurorialis
    Version: 5.6.2743
    I'm returning to Starbound after a year and some. The first thing I thought on install was "man I hope that Frackin mod is still alive"...if you ask me, this mod is essential.
  5. малик12233
    Version: 5.6.2743
  6. ghjad9
    Version: 5.6.2722
    I'm sure this is great but as of Dec 15 the game crashes after launch, on os x
    1. sayter
      Author's Response
      no it doesn't. It works just fine. The last release was Dec 6th, and if it suddenly stopped working, you have something else going on. likely an incompatible mod. Supply a log, as per the main page, and we can see what's going on. This should have been your *first* action, rather than rating down for something the mod doesn't cause in the first place.
  7. Mateonemo7
    Version: 5.6.2722
    it's amazing, but i have a problem, could you put in the mod an antigravity generator?
    1. sayter
      Author's Response
      how is that a problem? In any case, there used to be one. Then the devs changed how gravity works, so now there isn't one. No plans to re-add it.
  8. xXTheSilentOneXx
    Version: 5.6.2722
    this mod has been a staple in my gameplay since late last year it has been improved in many ways but the basis remains the same, More Everything... keep up the good work sayter
  9. ExToRtIoN_NuKeZ
    Version: 5.6.2721
    Nice. Where'ß the Nightfort mission btw? Because I cant seem to find it in the files
    1. sayter
      Author's Response
      That's because it isn't. It was not needed, as it doesn't fit the aesthetic I'm giving to the Nightar.
  10. lazyneko90
    Version: 5.6.272
    I havent relly played with it yet but it looks really cool oh and for some reason this mod makes my game take about 30 minutes to load is there a way to fix that?
    1. sayter
      Author's Response
      its a massive mod, so not really. You could pack the contents into a .pak file, which can help a lot. The version here is the extracted one, so its a heap of individual files.