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FrackinUniverse 5.6.289

Enhance your starbound experience in every area. Massive mod.

  1. sayter

    GOT A BUG REPORT?
    Please attach your starbound.log file, without it I cannot diagnose the problem.
    It can be found in program files/steam/steamapps/starbound/storage/starbound.log. Open it, copy the contents to pastebin.com and attach that link to me in the forums or a PM.

    Note: If you do not have 1.3.3 of starbound installed, you cannot use FU. It will not work. Buy the game.

    Note: FU now includes some races. You will require a Character Extender mod like Xbawks or your game will not run.


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    companion add-on:
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    want to help but can't code? Try adding to the
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    Want to support the project with donations? Click here: https://www.patreon.com/sayter

    Discord Server: https://discord.gg/eV9dP4w


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    The absolutely most recent build here, if you don't care about modpack format: (note that you MUST rename the folder after you extract it, to FrackinUniverse. Or it won't work)
    https://github.com/sayterdarkwynd/FrackinUniverse

    for detailed instructions on using and keeping up to date with the GitHub version read Xylia's guide here: http://community.playstarbound.com/threads/how-to-update-with-github.123937/


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    SAIL changes for modded races/ships : https://github.com/xn-5o8h/FUSAILModdedRaceSupport

    If using *modded* races, you will want the FU BYOS addon here https://community.playstarbound.com/resources/official-fu-byos-modded-race-patch.5094/


    For install/uninstall and game version information click the spoiler. Note that this mod may impact existing characters. Start a NEW character for it so you don't ruin your favorite avatar. You've been warned.

    Below in the spoiler are some important notes on installation, compatibility , etc. Ignore them at your peril.


    To install: Place the unzipped folder in the base Starbound/mods/ directory

    New install and can't see the new biomes?: View the star-system navigation screen. Scroll until it says "Processing". That should be a fresh enough area to generate the new worlds.

    If you wish to uninstall the mod, you must delete your universe (and probably your characters as well, if you are wearing tons of FU gear).


    Included Mods you don't need from elsewhere:
    Bees!
    Augment Extractor
    Harvester Beamgun
    Quarterstaves
    Dungeoneer Dungeons
    Patchwork Hair
    Starbooze
    Enhanced Weapon Generation
    Legacy Dungeons
    Extra Dungeons
    Memento Mori
    Nightar
    Slime Race
    Kirhos Race
    Mantizi Race

    Mods that go great with FU:
    Elithian Races
    Avali Triage


    Attribution: see included credits file


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    The largest mod for Starbound, FrackinUniverse combines new biomes, a hugely increased crafting system, science, monsters, tiles and hundreds of other assets to the game. It's 5 years in the making now, and quite huge. A few things to expect:
    • Explore dozens of new biomes​
    • Create hundreds of new armors, weapons and tools that round out the vanilla tiers, or add "side-grades" with varied stats but unique stat bonuses, effects and abilities​
    • 100+ new monsters​
    • Thousands of new tiles, decorations, craftables and more​
    • Hundreds of microdungeons, quests, and a new quest hub​
    • Massive end-game dungeons​
    • Unique techs and augments​
    • Completely revamped game mechanics​
    • Custom crew members with FU specific buffs to make your adventuring life much easier​
    • Vast array of new effects, both helpful and hazardous​
    • Reworked mech stats​
    • Rebalanced defense, attack and combat stats​
    • New combat abilities​
    • Brand new weapon types​
    • and much, much more!​

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    FU will change several aspects of vanilla play, in terms of survival (see EPP notes below for a specific example) and has a learning curve. Some find the learning curve rather steep. Others do not. So bear this in mind.
    • Starting missions after Graduation Day are different. You will *require* a fresh universe and character for best results. You will not recieve all content otherwise.​
    • Your character will no longer possess a light aura in darkness, as darkness is an important part of many parts of FU.​
    • Walking on certain tile types will produce various effects. Slowed walking in mud, slipping on ice...burning on hot rocks, etc. Be prepared.​
    • If you can't figure out a recipe....build all the basic materials you can. Generally you're likely to be missing something in the progression and inadvertently trying to skip a step.​
    • FU completely reworks mechs. They have mass, and that mass directly relates to their speed and how much impact they have on the landscape. Heavier mechs can crush things underfoot (including terrain), but move slower and lose their regeneration. Light mechs move faster, jump higher and regenerate, but have little terrain impact or stomp damage.​
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    Play through the mod, work through the techs (including the genetically engineered plants!), and create stuff. Intro-level things unlock other things, and everything builds up until you are a kick-ass name-taking machine of destruction and SCIENCE.


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    For a detailed guide on how to use the included automation systems in FU, refer to this guide:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1618972523


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    Q: How do I tell if it's working?
    A: Quite simple. When you launch starbound, look at the main menu screen. Do you see "Powered by Frackin Universe"? If so, you're good to go!

    Q: Will this work on a server?
    A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=734496146&searchtext=Frackin+Universe

    Q: How do I run a server?
    A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=735510285

    Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
    (or any possible variation of this question)
    A: No, you do not.
    However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.

    Q: I seem to be taking forever to generate my starting planets. It's in warp for like...ever.
    A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!

    Q: Where do I find (ITEM NAME)?!?!?!
    A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation...just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.

    Q: Does FU add quests/missions or bosses?
    A: Yes

    Q: Does FU affect the main storyline or game progression?
    A: No. The only true progression change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.

    Q: I can't find something on the Wiki
    A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.

    Q: My EPP pack isn't working
    A: Yes it is. Read the mod description information above for more details about how they operate now.

    If for some reason you want to hurl money at me for my labors: https://www.patreon.com/sayter
    Wiki (player maintained): http://frackinuniverse.wikia.com/wiki/FrackinUniverse_Wiki
    CF Forum version found here: http://community.playstarbound.com/resources/frackinuniverse.2920/
    GitHub project version location is here: https://github.com/sayterdarkwynd/FrackinUniverse

    A great number of mods and features in FU are from contributors or other authors. Check out the included credits.txt here: https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/_FUcredits.config or visit https://github.com/sayterdarkwynd/FrackinUniverse for info​
    Mod Pack Permissions:
    Do not include this mod in compilations.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.

Recent Updates

  1. 5.6.289
  2. 5.6.288
  3. 5.6.286

Recent Reviews

  1. DVJhones
    DVJhones
    5/5,
    Version: 5.6.288
    well....If you have a problems like forced close when you try to run the app, try removing all mods you have. after that install this mod, trust me it's 90% works. why would that happened is because your pc is not stable enough to use this huge mod.
  2. Zumpaka
    Zumpaka
    5/5,
    Version: 5.6.288
    !!)
  3. Zaren
    Zaren
    5/5,
    Version: 5.6.286
    Excellent mod
  4. N0good
    N0good
    5/5,
    Version: 5.6.286
    Great mod
  5. Shie
    Shie
    5/5,
    Version: 5.6.286
    I have tried this mod for years, it makes the game a lot more complete (and a bit too complex), i love the fact that this is still being updated almost daily.
    The cons of this is that the mod is so heavy that sometimes it crashes at the first loading screen, not sure why or if it's just me.
    Also, i have been playing vanilla online with few mods for furniture and aesthetics, have you thought of taking some FU blocks, furniture and liquids as a stand-alone mod for just decorating?
    1. sayter
      Author's Response
      No, standalone is entirely too much effort for no benefit. Would take months to separate things.
  6. Kyll Oliveira
    Kyll Oliveira
    5/5,
    Version: 5.6.285
    Nice Mod
  7. Mr.Grey
    Mr.Grey
    5/5,
    Version: 5.6.283
    one of thee most absolutely great mods out there but there's one problem though i have a mod that can combine EPP augments to turn them into one overpowered augment but after i checked the character stats it said knock back -10000% (i'm not joking) and funny thing about is, is that whenever i collide with an enemy it pushes me away for more than roughly 50 to 80 tiles away. the only guesses i can make out with making it the most busted mod (that i accidentally found) is with resistance augment, physical barrier and that one rage stim from the medical space station. thank you and keep making more content ^^
    1. sayter
      Author's Response
      Using combined augments with FU is a very, very bad idea. Some of the augments, if combined, will essentially brick your character instantly with no way to fix it. Do not abuse combined augments. Not an FU problem, in any case. FU is intended to work like vanilla - 1 total augment, period.
  8. sketchE3000
    sketchE3000
    5/5,
    Version: 5.6.2814
    i've used the mod before but recently when i try to open it, the game only shows the chucklefish logo and then the loading screen and then the whole game shuts down, i dont know why it keeps doing that but when i take it out of my mods then the game acts normal, please fix this, i love the mod and playing without it is just a little bit boring without all the things FU brings
    1. sayter
      Author's Response
      It seems to be doing that for just you. I cannot fix what you do not properly report. Follow directions on the main page, submit your log, and I can see what your problem is. Don't just assume its the mod and that I need to "fix" it. Most of the time, such errors are compatability related.
  9. ExToRtIoN_NuKeZ
    ExToRtIoN_NuKeZ
    5/5,
    Version: 5.6.280
    So far so good, but I found a typo in the extractionlab_recipes.config file. If you go to line #15 you'll see "ultronkum", which should be corrected to "ultronium"
    1. sayter
      Author's Response
      thanks, but thats not too big a deal. only related to extracting from another mods item. ill correct it though :)
  10. Isaacgaret
    Isaacgaret
    5/5,
    Version: 5.6.279
    Excellent work!