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FrackinRaces 5.2.57

Enables racial abilities for all Vanilla races, and many modded ones too!

  1. sparklies!

    sayter
    adds effects to the block bonuses so you can visually know it worked when you regain
    jonathonspy likes this.
  2. experiment time

    sayter
    So, something new to try


    firstly, Familiars players , your race will work properly now. My bad.


    Second:


    Hylotl and Viera have a new ability. The only difference is HP for Hylotl and Energy for viera:

    Perfect Blocks now restore a small amount of HP/Energy. Each successive block increases the amount regained. Failing a shield block resets the bonus back to 0. The energy one may not be useful...let me know.

    It is also worth noting that anything else that modifies shield.lua will be...
  3. tiny swap

    sayter
    just a bit of an edit to food rates for viera and the others that use it. They should starve *slower* now, and not *slightly faster* than vanilla.
  4. hunger fix

    sayter
    this should fix the reversed hunger values causing rapid starvation.
  5. new races, and lots of little tweaks

    sayter
    You'll find several new races added to the list of empowered species, as well as many tweaks to existing races.


    the following have been added (for stats, check the description page):

    Vulpes
    Kineptic
    Vespoid
    Sergal
    Neko
    Inkling
    Kemono
    Familiar


    several existing races have had their bonuses adjusted (again, check description page)


    this is a preliminary phase of an upcoming total overhaul. As always, report issues to me asap.
    Lindazana likes this.
  6. hyoltl breath fix

    sayter
    accidentally removed the hylotls breath protection. fixed.
  7. now in pak!

    sayter
    no change. just a pak version instead
    Concido likes this.
  8. tweaaaaks

    sayter
    prepping for it to be non-reliant on FU
    Toa_Derax and jellyfish123 like this.
  9. minor tweaks

    sayter
    some little adjustments here and there to balance things out. nothing major. More to come soonish.
  10. various little tweaks

    sayter
    nothing major, just adjustments to balance out some races a bit more.

    I'm going to look at scripting up some more interesting effects like critical hit chance and dodge and see how that goes pretty soon.