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FezzedTech v1.3.4

Support mod for custom items with some roleplay features

  1. v1.3.4 update

    RenoFezzedOne
    v1.3.4: Changelog for this update:

    • [Bugfix] Fixed a nil dereference that sometimes caused a script crash when a character wearing an item with "flyboard" tried to get on the flyboard.
  2. FezzedTech v1.3.3: The EPP Updateâ„¢

    RenoFezzedOne
    v1.3.3: Changelog for this update:

    • [New] FezzedTech now provides immunity to all modded environmental status effects when roleplay mode is active. (This doesn't stop any radio messages for said effects from appearing though!)
    • [New] There's now a patch to remove FezzedTech's anime eyes! Get it here.
    • [Bugfix :: xClient] Fixed a bug where the player's animation state was not reset...
  3. v1.3.2r4 hotfix (reupload)

    RenoFezzedOne
    Forgot to repack the mod before uploading. Fixed that now.
  4. v1.3.2r4 hotfix

    RenoFezzedOne
    Undid the scaling compatibility fix. Turns out it's not needed.
  5. v1.3.2r3 hotfix

    RenoFezzedOne
    Quick fix for compatibility with Persona's "personaSize" value, which now takes precedence over Size of Life's "bodysize" value, but is still subordinate to FezzedTech's own "charHeight" stat if present on a worn item, when determining character scale.
  6. v1.3.2r2 hotfix

    RenoFezzedOne
    Quick fix for accidental oversights that made FezzedTech incompatible with everything but xClient. Sorry for any inconvenience.
  7. Hotfix for v1.3.2

    RenoFezzedOne
    Another quick fix to get FezzedTech to stop hogging up tech.setParentState unnecessarily.
  8. v1.3.2 update

    RenoFezzedOne
    v1.3.2: Changelog for this update:

    • [Bugfixes] Fixed FezzedTech incorrectly reporting the opposite of its enabled status to other mods while warping. Also fixed an issue where on xClient, global variables unnecessarily lingered around after player swaps and unloads.
  9. v1.3.1.10 update

    RenoFezzedOne
    v1.3.1.10: Changelog for this update:

    • [Compatibility] "FezzedTech::stateOverride" now also overrides FezzedTech's control of player characters' rotation if truthy.
  10. FezzedTech v1.3.1.9

    RenoFezzedOne
    v1.3.1.9: Changelog for this release:

    • [Compatibility] On xClient, other mods can now override FezzedTech's control of player characters' animation states via a "FezzedTech::stateOverride" global variable (using world.setGlobal), since unequipping the tech does not fully prevent FezzedTech from controlling this animation state. On non-xClient clients, unequip the FezzedTech tech to allow other mods to override your character's animation state.