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Extra Dungeons [For version 1.3.2] Version 0.74

More content for you!

  1. The Observer
    Remember: error reporting requires starbound.log. NO LOG, NO SERVICE.

    THIS MOD HAS BEEN ROLLED INTO FRACKIN' UNIVERSE. YOU DO NOT NEED THIS MOD IF YOU ALREADY HAVE FU. THIS IS A STANDALONE VERSION MAINTAINED FOR THOSE WHO PREFER VANILLA.

    ***

    3/9/17:

    What it says on the tin. The final race-based space encounter is up. That should put paid to any scanning issues.

    ***

    Extra dungeons currently adds many new dungeons to your repertoire of missions!

    How to get to the new content:

    Simply visit planets and find structures which have quest-giving maps in them. With these quests, talk to S.A.I.L to enter the missions!

    Currently, the following biomes have dungeon maps in them:

    Jungle
    Swamp
    Midnight
    Volcanic
    Moon
    Magma
    Forest
    Ocean
    Alpine

    The following biomes have map dungeons in them:

    Volcanic
    Scorched
    Tundra
    Midnight
    Ocean
    Savannah
    Forest
    Snow
    Desert

    Alternatively, you can go into admin and give yourself the following objects:

    ancienttemplemap
    sunsetridersmap
    snowcrashmap
    grandarenamap
    forestoffaemap
    evernightmap
    towerinvinciblemap
    lethialabsmap
    skytemplemap
    infiltrationmap
    verdantruinsmap
    pavillionmap
    magickaforestmap
    alienjunglemap
    avianhydromap

    There should be no conflicts with most mods as almost all of the assets used are vanilla. Do let me know if there are any. However, do note that characters which acquire the missions provided by the mod will not be able to be played without the mod, as SAIL will crash if you access it (because missing missions in your playerdata).

    Have fun and I look forward to your feedback!

    2015-12-22_00001.jpg 2015-12-22_00002.jpg 2015-12-22_00003.jpg 2015-12-22_00004.jpg 2015-12-22_00005.jpg 2015-12-22_00006.jpg

    How to install:

    *Place the Extradungeons folder in the zip into your mod folder. Wallah, you should be ready to go!
    Mod Pack Permissions:
    You must get the author's consent before including this mod in a compilation.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.
    fueselwe, The Squid, Elienai and 10 others like this.

Recent Updates

  1. Apex weapons platforms.
  2. Space encounters!
  3. Fixes.

Recent Reviews

  1. Redfalcon290
    Redfalcon290
    5/5,
    Version: Version 0.74
    Great mod! Breathes new life into my end game character!
  2. Sock_Bunny
    Sock_Bunny
    5/5,
    Version: Version 0.74
    Amazing :D
  3. MildD
    MildD
    4/5,
    Version: Version 0.74
    Rus: 5 звезд за отличную идею и реализацию , но -1 звезда за отсутствия мирных Новакидов .
    Eng:5 stars for a great idea and implementation , but -1 star for lack of peaceful Novakids .(translated by translator)
  4. Renzope
    Renzope
    5/5,
    Version: Version 0.74
    beautiful mod, thank you for your effort, it's nice to see al the dedication you put to this. (sorry for my bad english)
  5. ♡♡♡
    ♡♡♡
    5/5,
    Version: Version 0.74
    Вау, чувак, это реально круто. Мне нравится, что я могу выбрать один из двух путей прохождения.

    В будущем хотелось бы ещё интересных crew member'ов, потому что это одна из лучших фич, да и использована она хорошо, особенно с учётом того пазла где надо оставить npc на кнопке.

    Так держать!
    p.s. Особенно хорошо идет в комплекте с модом на рпг рост, потому что благодаря тому что в данжах все мобы ванильные, ты получаешь с них свой кусок экспы.
  6. NeoslayerX
    NeoslayerX
    5/5,
    Version: Version 0.71
    It's good.
    I never managed to beat any of them because I'm a noob but it's really good.
  7. royal_fish
    royal_fish
    3/5,
    Version: Version 0.71
    While I can appreciate the work that went into this, the Novakid Outlaw Camp and the Minniknog Underwater Lab both have areas that potentially trap you forever.

    Novakid Camp - At the end of the mining tunnel where a difficult encounter ensues, you become trapped in the cave if you do not yet have any jumping tech, forcing you to start the game over.

    Minniknog Lab - If you go to the bottom level, there is no way to bring an elevator down, thus trapping you forever and forcing you to start the game over.
  8. ChronoHyperion
    ChronoHyperion
    5/5,
    Version: Version 0.71
    Hello It's me again, this mod doesn't fail for the people who likes to explore (like me). I have a suggestion, would you kindly add some more dungeons, space anomalies, ships, and villages to the vanilla races especially the humans. If you can.
  9. AArticuno3
    AArticuno3
    5/5,
    Version: Version 0.651
    As I have heard you will not be making any dungeons for new races added by mods, but I am very interested in whether you currently are or are planning to work on an Ancient themed dungeon. (Yeah, Nebulites are basically ancients, but I am talking about the vanilla ones) Do you think that you will wait for the next official chucklefish update or two to have access to more Ancient items, blocks, objects, and most of all, enemies, knowing that you used a lot of guardians in your other maps, or try to use the limited Ancient stuff now to make at least some sort of dungeon including aspects of both the Vaults and the Challenge Rooms?
  10. wataritsuki
    wataritsuki
    5/5,
    Version: Version 0.651
    A great addtion to the lack of thing to do reaching end-game period.