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Dungeon Director's Toolset 1.3.0

Spawn wiring-activated Monsters, Bosses, and NPCs!

  1. RedsoneRelic
    RedsoneRelic
    3/5,
    Version: 1.3.0
    The Idea is nice, but When i place down the spawner, and go to my wire tool, there is no circle to wire to. Help!
  2. SirPwnAlot
    SirPwnAlot
    4/5,
    Version: 1.3.0
    I've seen good things about it BUT when i created a new character i did not get the things at all or i don't know where to find them i tried spawning them in via admin but nothing showed up? little confused.
  3. keyzoth
    keyzoth
    4/5,
    Version: 1.3.0
    A nice addition to the game when the boredom strikes, i love making a gladiator building, so i can see the strongest race in starbound or just having fun seeing them kill each other ::demoniclaughter::

    But the boredom strikes again when i have to jump to the arena, killing the winner and replace their spawner to continue watching they fight each other again, sometimes it hurt when i accidentaly delete the wrong spawner

    soo... could you please consider making a reuseable version of the spawner with/without cooldown soo the Boss fight with endless number of minion Scenario can Continue :))
    1. RatixFarrence
      Author's Response
      I've been thinking about this for almost a year now.

      Once I have a way to add multi-stock/infinite wired spawners without blowing up the shortdescriptions trying to differentiate them in the apparatus from the other versions of the spawns of that particular level, I will add them in a heartbeat!

      And that time is near, I might have custom icons clue in players what level and spawn method they are using, so I don't have to worry about adding more characters to the names of the items. There is a lot to think about!

      When I get back home next week, I will most likely be working on them.

      Thanks for the feedback!
  4. Pixelguru26
    Pixelguru26
    5/5,
    Version: 1.3.0
    I am really excited to have this mod in my toolkit and I can't wait to see what I can get it to do. I have a suggestion, too: perhaps you could add a second set that is reuseable? Raid-style dungeons are otherwise impossible without building a world instance mod.
    1. RatixFarrence
      Author's Response
      I've got to look into the instancing system on this. For now it is open world, but I'm hoping in the future that will change!
  5. doctortee
    doctortee
    5/5,
    Version: 1.1.2
    Really nice mod. Now, you can spawn mobs, kill them with automatic turrets, and get the objects the had XD
    1. RatixFarrence
      Author's Response
      I'm hoping that people will try to build their own dungeons to let their friends try and set off monster traps and fend them off. More monsters coming as soon as I'm back from hiatus. Planning boss spawns as well. I assume there is a way to prevent bosses from spawning friendly NPCSs like in the missions. I'll be looking into finding and creating versions of them that do not spawn them, and incorporating those into the mod, if I am able.
  6. Dragagan
    Dragagan
    5/5,
    Version: 1.10
    This mod is the closest thing i've seen that allows you to add creatures to planets that have none. I give this five stars, because i've been waiting for a mod that allows you to add creatures to places that don't spawn them, or for spawning non-hostile things for a stable or spice up the monster roster, though you have to replace them every time you want to spawn another, i believe the idea is great, and i hope it gets expanded upon in the future.
    1. RatixFarrence
      Author's Response
      Thanks again for your input, I'll be sure to expand the monster types and work on different spawners.
  7. Dragagan
    Dragagan
    4/5,
    Version: 1.0.0
    This mod is the closest thing i've seen that allows you to add creatures to planets that have none. The reason this is four stars instead of five is the fact that there isn't any spawners for non-hostile creatures and that you have to replace them every time you want to spawn another. Though i'm not sure if you can control if the creatures are hostile or not. Though i do respect the idea; Create dungeons that have controlled monster types of a certain tier. Overall, great mod for those with a nack for creation of dungeons and other things that require lifeforms.
    1. RatixFarrence
      Author's Response
      I have all the non-aggressive monsters done. After a thorough field-testing session, I will release it soon.