Dungeon Director's Toolkit
To install this mod, simply unzip the contents into the giraffe_storage\mod folder and start the game.
Show me your custom dungeon-crawls!
About Dungeon Director's Toolkit:
First of all, the most credit for this mod goes to the people behind the configurable Monster Spawner object on the Starbound team, for without it, this mod would not be possible, and for metadept for his work on the tile protection system, which ultimately motivated me to grind on this mod.
Q: So I got a few spawners in my inventory, how do I use them?
A: Just take one out of your inventory/hotbar and place it where you want.
Q: Now how do I get this monster/NPC to spawn?
A: Simply get a switch or a door or a motion sensor and wire it to the invisible spawner you just placed using the wire tool. Then activate the object that you attached the wire to.
Q: OK, I spawned my Monster/NPC, what's next?
A: The monsters/NPCs will no longer spawn from the spawner, yet the spawner still remains on whatever you placed it on. Use the wire tool to find the spawner and remove it with the matter manipulator or mining tool to retrieve it. Once taken back to the inventory, it can be used once again as if it were a brand new monster spawner. I plan to add different stock numbered spawns and infinite spawners when I get an opportunity.
If I knew advanced Lua, I could build an interface that could generate wired spawner objects of a certain type within that interface, without needing the apparatus, but that is just a pipe dream for me. If anyone thinks they can accomplish this, please contact me!
Please take note: This is primarily a Single Player mod, although it works in Multiplayer if the server and connected clients are all using the mod. If even one person doesnt have it, and an invisible spawner or any other objects in this mod are visible on-screen, it will crash the clients without the mod.
If you want to share your fully-monster/npc-populated dungeon with your friends, but do not want to give them access to the spawners, simply make a backup of this mod's folder, and in that backup, remove the player.config.patch file, and your friends will not have access to the spawners. This helps to provide balanced play and reduces temptation of cheating.
Updates Changelog:
8/28/2015 - 1.3.0
New wired spawner crafting stations, bosses, friendly and enemy NPCS.
If you have the old version of the mod, be sure to delete it before extracting it to the mods folder!
1.3.0 Changelog:
Changed the name of the mod from Wired Monster Spawners+ to Dungeon Director's Toolset, homage to the upcoming Director's Mode planned by Tiyuri post-release.
Added and renamed the Enemy Apparatus, and split the spawns into 4 categories and four crafting Apparatus:
Added a ton of new wired spawners including NPCs added in this update!
- Enemy Monster Apparatus - Craft wired monster spawners that attack on sight of the player or NPC.
- Boss Monster Apparatus - Craft wired boss monster spawners.
- Neutral Monster Apparatus - Craft wired Neutral Monsters, that only attack back when harmed.
- Friendly NPC Apparatus - Craft wired Friendly NPC with spawners (generated weapons/armor/race), for when you are building a town, or you need comrades-in-arms.
- Enemy NPC Apparatus - Craft Enemy NPCs that attack players and friendly NPCs on sight, with generated armor/weapons/race. Also used to craft Enemy Turrets.
Adding more monstertypes, and possibly more NPCs in the future!
5/16/2015 - Fixed a bug, due to me being too busy, at the time, to think about even adding the spawners to the blueprint patch after setting up the Enemy Apparatus.
Also now included in the Enemy Apparatus, a great way to teach overconfident heroes a lesson, an Enemy Turret!. place one down and load it up like a regular defense turret and run away! (or just not care if you are in admin mode.)
These things will strike fear in the hearts of those who accept your challenges! However, they ARE disarm-able, so don't put anything too powerful in it, or they just might take that gun for themselves and OP their way through that dungeon you worked so hard on.
5/5/2015 - Added the Enemy Apparatus, which can be crafted straight from the crafting menu, so that you can craft your spawners from there, nstead of the employer's station
5/1/2015 - Added non-aggressive monsters!
Non-aggressive monsters will be labled with a NA before their name.
To-do list:
Add the remaining monster spawners.
Abbreviating shortdescriptions for better view-ability.
Adding Icons so that spawners will be easier to find, and would give me a reason to further shorten the shortdescriptions.
Build a dungeon, for which reason I have built up this mod.
Work on an instancing object similar to what is found in the interface with S.A.I.L. to transport players to custom-created mission areas. (Unfortunately I'm going to need help with this one, as my Lua knowledge is near nil!)
Credits:
1.3.0
Special thanks go to @Severedskullz and @Errors_4l for the help with the Lua boss, as I had to rewrite spawner.lua in order to get NPC spawners to work similar to monsterspawner.lua, and it was a massive undertaking. I was certainly back in school!
Thanks go also to @Mak_Stormwielder, Dan on Steam, and another helpful fellow who didn't want credit, but you know who you are! (Once I know who they are on CF forums, I'll credit them personally!)
- Mod Pack Permissions:
- You must get the author's consent before including this mod in a compilation.
- Mod Assets Permissions:
- You must get the author's consent before altering/redistributing any assets included in this mod.
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Dungeon Director's Toolset 1.3.0
Spawn wiring-activated Monsters, Bosses, and NPCs!