Hello this is my coal items mod so far their are only three things, a full set of armour,a pick,and a sword these are beginning game items but the coal armour is great for cold planets
Install guide: go to link and download the file then go to your starbound asests folder and drop it in then go to your player.config and copy and past all of this
{
"defaultHumanoidIdentity" : {
"gender" : "Male",
"hairType" : "male2",
"color" : [51, 117, 237, 255]
},
"species" : [ "human", "glitch", "hylotl", "apex", "avian", "floran" ],
"humanoidTiming" : {
// Idle, Walk, Run, Jump, Fall, Swim, SwimIdle, Duck, Sit, Lay
"stateCycle" : [1.0, 0.75, 0.75, 0.25, 0.25, 0.50, 0.50, 1.0, 1.0, 1.0],
"stateFrames" : [1, 8, 8, 4, 4, 7, 2, 1, 1, 1],
// EmoteIdle, Blabbering, Shouting, Happy, Sad, NEUTRAL, Laugh, Annoyed, Oh, OOOH, Blink, Wink Eat Sleep
// , normal , caps , , :'(, , , , , :O , ,
"emoteCycle" : [1.0, 0.3, 0.3, 0.3, 1.0, 0.3, 0.5, 1.0, 1.0, 1.0, 1.0, 0.5, 0.3, 1.0],
"emoteFrames" : [1, 2, 2, 2, 5, 2, 2, 2, 2, 3, 3, 5, 2, 2]
},
"defaultItems" : [],
"tierBlueprintsUnlockedMessage" : "New blueprints have been unlocked.",
"blueprintOnPickupMessage" : "New blueprint available.",
"defaultBlueprints" : {
"tier1" : [
{ "item" : "coalpickaxe" },
{ "item" : "coalhammer" },
{ "item" : "coalbroadsword" },
{ "item" : "coalhead" },
{ "item" : "coalchest" },
{ "item" : "coalpants" },
{ "item" : "mininglantern" },
{ "item" : "copperarmorhead" },
{ "item" : "copperarmorchest" },
{ "item" : "copperarmorpants" },
{ "item" : "darkwoodmaterial" },
{ "item" : "yarnspinner" },
{ "item" : "campfire" },
{ "item" : "platform" },
{ "item" : "torch" },
{ "item" : "woodencraftingtable1" },
{ "item" : "fence" },
{ "item" : "stoneaxe" },
{ "item" : "stonehoe" },
{ "item" : "stonepickaxe" },
{ "item" : "woodenbed" },
{ "item" : "woodenchair" },
{ "item" : "woodencrate1" },
{ "item" : "woodencrate2" },
{ "item" : "woodendoor" },
{ "item" : "woodengate" },
{ "item" : "woodsupport" },
{ "item" : "woodtable" },
{ "item" : "woodenstonefurnacetable" },
{ "item" : "tier1chair" },
{ "item" : "tier1door" },
{ "item" : "tier1light" },
{ "item" : "tier1switch" },
{ "item" : "tier1bed" },
{ "item" : "ironanvil" },
{ "item" : "ironblock" },
{ "item" : "cobblestonebrick" },
{ "item" : "ironbeacon" },
{ "item" : "copperpickaxe" },
{ "item" : "silverpickaxe" },
{ "item" : "goldpickaxe" },
{ "item" : "platinumpickaxe" },
{ "item" : "diamondpickaxe" },
{ "item" : "stonefurnace" },
{ "item" : "glassmaterial" },
{ "item" : "woodenwindow1" },
{ "item" : "woodenwindow2" },
{ "item" : "woodencookingtable" },
{ "item" : "fabric" },
{ "item" : "packeddirt" },
{ "item" : "metalworkstation" },
{ "item" : "reddye" },
{ "item" : "bluedye" },
{ "item" : "yellowdye" },
{ "item" : "tier2engine" },
{ "item" : "bow" },
{ "item" : "ironbow" },
{ "item" : "bandage" },
{ "item" : "snowinfantryhead" },
{ "item" : "snowinfantrychest" },
{ "item" : "snowinfantrypants" },
{ "item" : "huntingknife" },
{ "item" : "climbingrope" },
{ "item" : "generatedshield", "count" : 1, "data" : { "definition" : "startershield", "level" : 1 } }
],
"tier2" : [
{ "item" : "silverarmorhead" },
{ "item" : "silverarmorchest" },
{ "item" : "silverarmorpants" },
{ "item" : "steelbar" },
{ "item" : "mediummetal" },
{ "item" : "chain" },
{ "item" : "roboticcraftingtable" },
{ "item" : "refinery" },
{ "item" : "steelbow" },
{ "item" : "tier2chair" },
{ "item" : "tier2door" },
{ "item" : "tier2light" },
{ "item" : "tier2switch" },
{ "item" : "tier2bed" },
{ "item" : "brainextractor" },
{ "item" : "artificialbrain" },
{ "item" : "robothead" },
{ "item" : "robotchest" },
{ "item" : "robotlegs" },
{ "item" : "robotarms" },
{ "item" : "tier3engine" },
{ "item" : "spawnerguard" },
{ "item" : "robot" },
{ "item" : "voxel1k" },
{ "item" : "voxel2k" },
{ "item" : "voxel5k" },
{ "item" : "voxel10k" },
{ "item" : "pixelcompressor" },
{ "item" : "lanternstickback" },
{ "item" : "portable3dprinter" }
],
"tier3" : [
{ "item" : "goldarmorhead" },
{ "item" : "goldarmorchest" },
{ "item" : "goldarmorpants" },
{ "item" : "composite01material" },
{ "item" : "painttool" },
{ "item" : "wiretool" },
{ "item" : "tier3chair" },
{ "item" : "tier3door" },
{ "item" : "tier3light" },
{ "item" : "tier3switch" },
{ "item" : "tier3bed" },
{ "item" : "decoyprincess" },
{ "item" : "tier4engine" }
],
"tier4" : [
{ "item" : "bonusarmorhead" },
{ "item" : "bonusarmorchest" },
{ "item" : "bonusarmorpants" },
{ "item" : "durasteelbar" },
{ "item" : "tier4chair" },
{ "item" : "tier4door" },
{ "item" : "tier4light" },
{ "item" : "tier4switch" },
{ "item" : "tier4bed" },
{ "item" : "techupgrade32" },
{ "item" : "capturepod" },
{ "item" : "capturestation" },
{ "item" : "copperdrill" },
{ "item" : "silverdrill" },
{ "item" : "golddrill" },
{ "item" : "platinumdrill" },
{ "item" : "diamonddrill" },
{ "item" : "grapplinghook" },
{ "item" : "peanutbutter" }
],
"level32" : [
{ "item" : "platinumarmorhead" },
{ "item" : "platinumarmorchest" },
{ "item" : "platinumarmorpants" },
{ "item" : "tier5chair" },
{ "item" : "tier5door" },
{ "item" : "tier5light" },
{ "item" : "tier5switch" },
{ "item" : "tier5bed" },
{ "item" : "techupgrade33" }
],
"level33" : [
{ "item" : "Feroziumbar" },
{ "item" : "tier6chair" },
{ "item" : "tier6door" },
{ "item" : "tier6light" },
{ "item" : "tier6switch" },
{ "item" : "tier6bed" },
{ "item" : "techupgrade34" }
],
"level34" : [
{ "item" : "tier7chair" },
{ "item" : "tier7door" },
{ "item" : "tier7light" },
{ "item" : "tier7switch" },
{ "item" : "tier7bed" },
{ "item" : "techupgrade35" }
],
"level35" : [
{ "item" : "Violiumbar" },
{ "item" : "tier8chair" },
{ "item" : "tier8door" },
{ "item" : "tier8light" },
{ "item" : "tier8switch" },
{ "item" : "tier8bed" },
{ "item" : "techupgrade36" }
],
"level36" : [
{ "item" : "tier9chair" },
{ "item" : "tier9door" },
{ "item" : "tier9light" },
{ "item" : "tier9switch" },
{ "item" : "tier9bed" },
{ "item" : "techupgrade37" }
],
"level37" : [
{ "item" : "imperviumbar" },
{ "item" : "tier10chair" },
{ "item" : "tier10door" },
{ "item" : "tier10light" },
{ "item" : "tier10switch" },
{ "item" : "tier10bed" }
],
"portable3dprinter" : [
{ "item" : "futurelight" },
{ "item" : "modernplatform" },
{ "item" : "modernchair" },
{ "item" : "moderntable" },
{ "item" : "slidingdoor" },
{ "item" : "techhull1" },
{ "item" : "metallicmaterial" },
{ "item" : "apexshipwall" },
{ "item" : "lightmetal" },
{ "item" : "mediummetal" },
{ "item" : "platematerial" },
{ "item" : "redtoyblock" },
{ "item" : "smoothmetal" },
{ "item" : "nanowrap" },
{ "item" : "nanostove" }
]
},
"visibleRect" : [-1.0, -2.5, 1.0, 1.75],
"techControllerSettings" : {
"baseMovementParameters" : {
"standingPoly" : [ [-0.75, -2.0], [-0.35, -2.5], [0.35, -2.5], [0.75, -2.0], [0.75, 0.65], [0.35, 1.22], [-0.35, 1.22], [-0.75, 0.65] ],
"crouchingPoly" : [ [-0.75, -2.0], [-0.35, -2.5], [0.35, -2.5], [0.75, -2.0], [0.75, -1], [0.35, -0.5], [-0.35, -0.5], [-0.75, -1] ],
"airFriction" : 0.2,
"mass" : 0.6,
// should keep the player from teleporting through walls
"maximumCorrection" : 1,
"maxMovementPerStep" : 0.4
}
},
"maxHealth" : 100.0,
"maxEnergy" : 100.0,
"maxFood" : 100.0,
"maxBreath" : 100.0,
"energyReplenishmentRate" : 10.0,
"foodDepletionRate" : 0.0425,
"breathReplenishmentRate" : 20,
"breathDepletionRate" : 2,
"lightStrength" : 1.0,
"footstepTiming" : 0.35,
"footstepSensor" : [0, -3.1],
"fallDamageFactor" : 0.8,
"minimumFallTime" : 1.0,
"maxFallTimeFactor" : 1.5,
"minimumFallSpeed" : -2.0,
"vaporTrailTime" : 10,
"terminalVelocityDifference" : 1.01,
"bottomOfWorldTouchMargin" : 4,
"interactRadius" : 5.5,
"walkIntoInteractBias" : [1, 0],
"initialBeamGunRadius" : 15.5,
"previewGlowBorder" : 2,
"objectPreviewInnerAlpha" : 0.8,
"objectPreviewOuterAlpha" : 0.2,
"beamGunSettings" : {
"image" : "/humanoid/any/gravgun1.png",
"endImages" : [ "/humanoid/any/ball.png", "/humanoid/any/tileglow.png", "/humanoid/any/4tileglow.png" ],
"handPosition" : [-2, 0],
"firePosition" : [5, 0],
"segmentsPerUnit" : 1,
"nearControlPointElasticity" : 0.1,
"farControlPointElasticity" : 0.9,
"nearControlPointDistance" : 0.9,
"targetSegmentRun" : 1,
"innerBrightnessScale" : 20,
"firstStripeThickness" : 0.2,
"secondStripeThickness" : 0.05,
"minBeamWidth" : 1,
"maxBeamWidth" : 5,
"maxBeamJitter" : 0.06,
"minBeamJitter" : 0.0,
"minBeamTrans" : 0.1,
"maxBeamTrans" : 0.4,
"minBeamLines" : 1,
"maxBeamLines" : 5
},
"underwaterSensor" : [0.0, 0.5],
"underwaterMinWaterLevel" : 0.4,
"splashConfig" : {
"splashSpeedMin" : 10.0,
"splashMinWaterLevel" : 0.4,
"splashBottomSensor" : [0, -2.0],
"splashTopSensor" : [0, 2.0],
"numSplashParticles" : 8,
"splashYVelocityFactor" : 0.2,
"splashParticle" : {
"type" : "ember",
"position" : [0, -1],
"finalVelocity" : [0, -20],
"approach" : [0, 50],
"color" : [60, 150, 224, 100],
"size" : 1.0,
"timeToLive" : 0.5,
"destructionAction" : "shrink",
"destructionTime" : 0.2
},
"splashParticleVariance" : {
"velocity" : [10, 0],
"size" : 2.0
}
},
"teleportInTime" : 1.0,
"teleportInBase" : "/humanoid/any/playerwarpin.png",
"teleportInBeam" : "/humanoid/any/playerwarpinbeam.png",
"teleportInFrames" : 16,
"teleportOutTime" : 0.75,
"teleportOutBase" : "/humanoid/any/playerwarpout.png",
"teleportOutBeam" : "/humanoid/any/playerwarpoutbeam.png",
"teleportOutFrames" : 12,
"teleportHeight" : 43.0,
"teleportBeamHeight" : 8,
"teleportTallness" : 30,
// 50mins @ 5C = 15000sec/1C
"warmthTransferRate" : 1000.0,
"warmthTransferRateCap" : 1000.0,
"comfortRegen" : 2.0,
"bodyTemperatureRangeLow" : [5, 99999],
"windChillFactor" : 10,
"idealTemperature" : 25,
"maxOverlayPercent" : 0.8,
"freezeOverlayColor" : [175, 175, 255],
"nametagOpacityRate" : 0.01,
"nametagOffset" : [0, 2],
"nametagColor" : "white",
"nametagFontSize" : 7,
"nametagOpacityBoost" : 3,
"emoteCooldown" : 2,
"blinkInterval" : [5, 30],
"damageConfig" : "/damage/damageresponse/default.config",
"bodyMaterialKind" : "organic",
"reviveCost" : {
"absolute" : 1,
"percentile" : 30.0
}
}
and you are done. Please leave suggestions on what i should add or what to create ;D
BTW you craft it at an anvil
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Outdated Coal Items 1.0
More will be added such as more melee/guns.