-Balanced amplify shields, they are stronger except for "The Bee".
Amplify sheild's lowest value is (85%), max value is up to (345%) on purple/epic shields.
The Bee's base damage was lowered to account for lowest possible value at (161%), max value is up to (503%)
The Bee will still be very strong, but only whith the best special modifing parts (maliwan).
Luck/grinding should still be rewarded.
-Increased Love Thumper's radius.
-98.2% Sham is possible?, when all parts are maliwan.
But the probability of it is 0.13%, you would need to spawn about 730 shams or kill dreadwing about 7300 times.
If you count the porbability of other shields then, That number skyrockets to +22,308!, ie: don't try it.
93.4% Sham (The 94% is the same) needs only half the kills/spawns of that.
-Lowered drops from some bosses.
-Made legendary shields have different probabilities of spawning.
-Adjusted Seraph drops. And lowered Seraphs from bosses. (They were as common as uniques/darkblue)
-Added shields to "Classic Minibosses" loot.
-Fixed The Transformer.
-Buffed Antagonist, reflection damage now scales.
-Slightly buffed Roid shields.
-Added new shield type: Turret!
-Stores damage and when depleted a turret deals it back.
-Requires attention to how much "charge" your shield has.
-Depleting empties the charge.
-Requires multiple "full shields" to reach maximum charge.
-Added new unique: One man army.
-Drops 4 small turrets.
-Less capacity/max damage but recharges to full faster and does more overall damage.
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Borderlands 2 Random and Unique Shields 5.0
Adds procedurally generated shield augmens based on BL2