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bk3k's More Powerful Techs 2.04

improved upon some techs to make them fun and useful

Tags:
  1. more stuff, easier, Steam workshop

    bk3k
    There are more steps in between Sustained Dash and Sustained FTL
    Sustained Double Dash
    Sustained Insanity Dash

    I removed the random shake from Unlimited multijump's hover mode because it began to annoy me.

    The techs take less energy than before, and I may re-balance them later(such as hover mode's energy consumption being affected by local gravity and current vertical velocity).

    Certainly I'm overdue on re-coding these things, but whatever they work for now. Just don't judge me based off this terrible code. I'm quite a bit better now than when I last messed with the code for these.

    I figured out a better way to give access to the techs - be it new or existing characters. I really should give credit though. The method was inspired by what Stargazer's Dream does, but I did things a bit different... and probably better IMO. I patched techupgradegui.config to add a script on the end. My short script hooks techupgradegui.lua instead of replacing it. So that mod shouldn't conflict with mine. In fact I don't think anything should because I'm not replacing a single vanilla asset.

    Also... this is now on Steam Workshop for those who prefer that route.
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