1. Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.
    Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
    Dismiss Notice

Betabound! v10c

A large mod bringing back tons of new content!

  1. QOL and Weapons!

    • You can equip suit techs from the vanilla tech menu!
    • New biome-themed weapons! Irradiated Launcher, Uranium Rod Stave, and Harpoon Gun!
    • Snow Gun now does damage and has an alt; renamed to Blizzard Blaster
    • New recipes for weapons! Light/Fire/Poison/Frozen Bow and Eye Sword!
    • Built-in Melee Aiming detection!
    • T6 weapon upgrade kit!

    -=- New -=-
    • Added a Sulphur Sample object. Obtained from geodes
    • Sulphur has new 'in a block' sprites
    • Added crafting recipes for poison and fire bows. Learn the recipe by picking up certain crafting materials
    • Added crafting recipes for Light Bow, Frozen Bow, and Eye Sword. Find or research the recipes
    • Added a harpoon gun which functions as a one-handed bow. Find it in ocean planets or in random chests! You can also craft it once you find/research the recipe
    • Added a T6 weapon upgrade kit
    • Irradiated Launcher! This unique grenade launcher can be found on toxic ocean planets and crafted.
    • Uranium Rod Staff! This glowing staff can be found on toxic ocean planets and crafted.
    • Betabound now detects melee weapon aiming mods and adjusts its weapons accordingly

    -=- Changes -=-
    • Flamethrowers are no longer stupidly overpowered
    • Lightning Coils also had their damage reduced
    • Racial weapon recipes now require a secondary material up to tier 7
    • Tier 8+ racial weapons now require more of their primary material
    • Adjusted some biome weapon recipes
    • Adjusted non-biome weapon recipes
    • All races can craft novakid guns and rifles, including those from vanilla
    • Elemental Crossbows can now shoot electric bolts
    • Visual rarity of several thrown weapons have been changed
    • Hand Grenade recipe moved to upgraded anvil; price increased
    • Vanilla molotov recipe now craftable at bare hands
    • Throwing Axe recipe now uses titanium bars (instead of iron) and yields 5 axes (from 1)
    • Throwing Dagger recipe now uses tungsten bars (instead of iron) and yields 15 items (from 3)
    • Iron Hunting Spear recipe now uses 3 timber planks (in addition to its existing materials) and yields 5 items (from 2)
    • Throwing Star recipe now yields 15 items (from 25)
    • Iron Hunting Spear and Javelin recipes moved to Foraging and Agriculture Tables, respectively
    • Adjusted the energy usage values of some novakid rifles and two-handed ferozium guns
    • Thorny Needler is now researchable
    • Increase contrast on slime staff glow
    • Holding shift with the Master Manipulator will increase the tile damage based on the max un-shifted radius
    • Snowball Shooter is now Blizzard Blaster; now does damage and has an alt ability!
    • Unrefined Wood is now Fuelwood; provides 3 fuel and is more rare (15% chance to drop from certain trees). Traps which previously dropped this item now drop wooden logs.
    • New icon for Flickering Ceiling TV. Actually represents the object
    • Suit techs can now be equipped from the vanilla tech menu. However, it cannot bind or download tech
    • Snowballs now do ice elemental damage

    -=- Bug Fixes -=-
    • From a hotfix on 8/MAR/2023: Fixed an issue with Show Weapon Levels mod (I made that mod as well)
    • From a hotfix on 9/MAR/2023: Fixed an issue with human bunkers not wanting to generate properly
    • From a hotfix on 23/MAR/2023: Fixed some performance issues when holding items with lots of parameters in the swap slot
    • From a hotfix on 17/APR/2023: Axe projectiles are no longer god
    • Above, but for hammers
    • Vanilla bug fix: Light Bow has no alt ability
Return to update list...