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Betabound! v12e

A base-game enhancement mod featuring new content! Not an overhaul.

  1. Dyeable weapons!

    Sock_Bunny
    SUMMARY:
    1. Accelerator Table bows!
    2. Events are less annoying!
    3. No copper? Make steel with coal or oil!
    4. Plates! Showcase your food!
    5. Spears! Racial! Tiered!
    6. Racial melee weapons are now dyeable!



    -=- Weapons -=-
    • Added two new bows! Check your Accelerators Table.
    • Guns: more projectiles means higher energy cost.
    • Pulse Rifles, Shotguns: lowered the minimum and maximum base DPS.
    • Plasma Pistols: nerfed.
    • Unique Procedural Swords that Shoot Projectiles Except the Slave/Heroic Sword: projectile damage lowered.
    • Chromosword and Cellshade are now dyable.

    -=- Events -=-
    • Certain events now have a 30% chance to be skipped.
    • Events can no longer be chained, so you can't get 589 Environmental Probes in a row.
    • Events can only occur above ground.
    • Added a new event: cultist attack.
    • The Drop Ship is far less likely to appear near your base.
    • The last event is shown in the debug screen.

    -=- Progression -=-
    • Steel Bars can now be crafted with oil or coal instead of copper. Of course, you can still use copper as well!
    • The Universal Uncrafter is now more friendly towards progression.

    -=- Commands -=-
    • Addbiomeregion, expandbiomeregion, updateplanettype, setenvironmentbiome, and setdungeonid!

    -=- New -=-
    • Plates! Crafted with a silver bar, these nifty things allow you to place food into the world!

    -=- Recipes & Food -=-
    • Ham Sandwiches and Carrot Bread are now made from Betabound Bread(tm). As a result, vanilla bread is no longer available in the Wooden Cooking Table.
    • Tomato Soup now uses a single tomato as its sole ingredient, and yields two servings. Its price has been halved.
    • Revolting Stew's water recipe no longer uses water or additional rotten food.
    • Revolting Stew's swamp water recipe now yields two stews.
    • Corn on the Blob now inherits values from the Corn Cob in its recipe. Basically, it's not a scam anymore.
    • Avesmingo Cordial (glass), Avesmingo Cordial Bottle, and Battery Acid no longer use water in their recipes.
    • Avesmingo Cordial Bottle now uses one wheat in its recipe.

    -=- Bug Fixes / Misc -=-
    • You'll be able to tell your capture pods apart! Capture pod tooltips will contain information about the monster inhabiting them.
    • Fossil Extractors are now uncraftable.
    • Minor touchups to the bananacon and sweet meat icons.
    • The tier 3 racial broadswords were using the same image as their tier 4 counterparts. This has been corrected. ... Huh? "They already looked different?" Yes, but only the dye-- erm, color. Hehehe~ (this inside joke makes no sense because this update brings weapon dyeing.)
    • Fixed the prices of tier 8 broadswords. They were incorrectly 100.
    • Racial broadswords of uneven tiers now teach the next tier broadsword.
    • The apex and avian tier 1 daggers now teach their tier 2 counterparts instead of tier 1.
    • Above, but human tier 5 and 6.
    • Took a sledgehammer to the largest files in the mod. Multiple times.

    -=- Vanilla Typos -=-
    • Added punctuation to: Rail Bumper/Sensor/Stop/Switch/Tram Stop
    bk3k likes this.
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