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Betabound! v12e

A base-game enhancement mod featuring new content! Not an overhaul.

  1. Update!

    Sock_Bunny
    -=- New -=-
    • Cheese merchants may now visit the Outpost!
    • The 2-Stop-Teleshop now sells the newly introduced Small Racial Teleporters! Connect them to a wire to disable them (like a light and a lever).
    • Added two new cooking stations!
    • Added a new quest after the Erchius Mining Facility! You'll need to help a few people in the Outpost to unlock it, though, but the reward is great!
    • Coffee Beans now rot into... something :3

    -=- Weapons -=-
    • Weapons now spawn WAY more frequently, so you can actually find them.
    • Ice Chucker's now have sound effects.
    • Ice Chucker projectile updated.
    • Ice Chucker is no longer a unique weapon.
    • Added missing tags to Slave Swords, Brain Extractors, and Ice Chuckers.


    -=- Other -=-
    • Reduced craftable MM rarity to Uncommon.
    • Removed crafting timers for non-drag-&-drop crafting stations (aka furnaces).
    • The Key Trader now sometimes asks for Rubium as a trade.
    • Tech Stations can now be wired to
    deactivate them (like a light and a lever).

    • The Matter Manipulator Manipulation IU has been manipulated in such a way that allows for the Matter Manipulator Manipulation UI (which has been manipulated) to manipulate the Matter Manipulator in ways previously unmanipulatable via the Matter Manipulator Manipulation UI which can be opened via the Matter Manipulator Manipulation UI button (which has not been manipulated by I) to open the manipulated Matter Manipulator Manipulation UI

    -=- Bug Fixes -=-
    • Weapons should spawn more often, especially from reward bags.
    • Charge Jump is now craftable again.
    • Ferozium, Violium, and Aegisalt are now smeltable in an Iron Furnace.
    • Now loads after Equivalent Exchange for Starbound, so there shouldn't be any loading order issues with it.
    • Steel Capture Pods now drop themselves if it doesn't catch a monster.
    • Fixed minor typo(s)
    • Fixed a rounding oddity with the relation between procedural weapon levels and rarities (ie: level 3.57413 would give it a Legendary rarity instead of Uncommon)
    Natural Aura likes this.
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