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Betabound! v12e

A base-game enhancement mod featuring new content! Not an overhaul.

  1. FORCE PADS! WHEEEEEEEE!

    Sock_Bunny
    -=- Crafting -=-
    • Tier 1 armor can now be crafted at an iron anvil.
    • Tier 2 armor can no longer be crafted with steel; the tungsten version is shown instead.
    • Added Force Pads! Craft them at a Wiring Station or Robotic's Crafting Table and FLY!


    -=- The Outpost -=-
    • Introduced new items to Ursa Miner, Elliot's Vending Machine, and Lana Blake!
    • Instructed Lana to offer about ten augments at once, instead of only showing three.
    • Elliot only sells tech stations to those who have obtained an oxygen implant.
    • Elliot now sells research stations to those who have obtained the radiation implant.
    • The human scientist now receives the distress signal before the player responds to it. No, that wasn't a bug.


    -=- Tech -=-
    • Bioimplants which were missing proper palette swaps now have them.

    -=- Quests -=-
    • Moved the Radiation Tech quest earlier in the story, and the Heat and Cold Tech further in the story. If they don't appear, please tell me!
    • The Radiation Tech quest no longer requires Dreadwing to be defeated.


    -=- Mining Tools -=-
    • Reduced drill durability to encourage the use of repair tools.


    -=- Recipes -=-
    • Portable Pixel Printer no longer requires iron or gold bars; requires a silicon board instead.
    • Silicon Boards are now craftable at a robotics crafting table and metalwork station.


    -=- Bug Fixes -=-
    • Peacekeeper Batteries now work as intended.
    • Tech Drives thought having their format discreetly changed in the last update meant they could get away with NOT transforming into a different tech when the tech they are no longer exists. I taught 'em a lesson.
    Shock Sphere likes this.
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