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Betabound! v14

A base-game enhancement mod featuring new content! Not an overhaul.

  1. Wine and watering!

    Sock_Bunny
    SUMMARY:
    1. A GOOD watering can! You can MOVE while WATERING.
    2. 3 new drinks
    3. Apex merchants sell more food
    4. 3 juice recipes changed

    -=- Food & Drinks -=-
    • Three new wines: Meatwine; Wartwine; Weyene!
    • Oculemonade recipe output changed from 3 to 1.
    • Oculemonade now has a food value (10) and restores energy.
    • Meatjuice no longer gives a speed boost. Additionally, its price and food value have been adjusted.
    • Meatjuice and Wartjuice recipes no longer require grapes.
    • Wartjuice recipe no longer requires water.
    • Adjusted the recipes of Meatjuice and Wartjuice.
    • Sweettime now uses oculemons in its recipe instead of neonmelons, as implied in its description. NOTE TO SELF: make a melon pie sometime irl!
    (This means that neonmelons are even more useless. Only three recipes? Seriously? Oh well.)
    • Meatwich buffed.

    • Avian players/merchants know/sell the recipes for Wartwine and Weyene.
    • Floran players/merchants know/sell the recipe for Meatwine.
    • Apex merchants can now sell: Ape Grapes; Fruit Salad; Lucky Dip; Roast Banana; Banana Cream Pie; and Banana Split.
    • Novakid bartenders can now sell the three new wines.

    -=- New -=-
    • Added a watering can that isn't garbage.

    -=- Weapons -=-
    • Changed the Perfect Shot sound effect for the Fire Bow.
    • The alt fire of the Red Ryder is now half as usual.
    • Nerfed Mushroom Shortsword.

    -=- Misc -=-
    • Adjusted the position of the bow tooltip, so the description of the new Fire Bow don't barely intrude on the edge.
    • The Bouncy status effect's label is now colored.

    -=- Bug Fixes -=-
    • Fixed an issue where the quest prompt items obtained when denying a tutorial quest would use the internal quest ID instead of its title.
    • Fixed the alignment of some status effect icons. Particularly, the defence implant.
    • Changed the status panel icons of some biotech implants.
    • Painfully fixed many stray pixels on the chest overlay images. At least one person (me) noticed, so it's worth fixing-- huh? The hoard treasure chest? Maybe later.
    • Fixed the positions of the close buttons on some chest GUI's. They were off by two pixels.
    • Opening the Tech Binding/Tech Selection menu from the Tech Selection/Tech Binding menu no longer allows the menu to stay open when leaving the interactable radius of the tech station.
    • Pine trees now drop unrefined wood.

    -=- That Part Where She Lists Typos -=-
    • Glitch mission typo
    bk3k likes this.
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