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Betabound! v12e

A base-game enhancement mod featuring new content! Not an overhaul.

  1. Armor!

    Sock_Bunny
    SUMMARY:
    • Added five new sets of armor! (Craft them at Beta anvils!)

    -=- New -=-
    • Random encounters!
    • Forgot to remove the alternate title screen music, so enjoy!

    -=- Other -=-
    • Armor Tooltips now have access to the generic stat list, for modded stats and such.
    • Moved internal codex strings to their config files.
    • Changed the description of the Copybook to make it more clear what it does.

    -=- Bug Fixes -=-
    • Fire Swords now glow from the blade instead of the handle.
    • Fixed a bug relating to custom (the json kind) crafting stations.
    • Fixed the Protectorate loading animation slowly overlapping the white spinner animation after about 13 minutes passed on the loading screen. If you're going to ask, "how did nobody notice this during testing," we did notice. We choose not to do anything about it.
    • Fatal Circuit has been reminded that slowly floating over to the player and pretending not to see them is not intimidating. He has also been reminded that attacking the player is more intimidating.
    • Adjusted the hitbox of the Morphball to be more of a ball.
    • Adjusted the line spacing of the lectern so line 18 isn't slightly out of bounds.
    (I had a nightmare where, among other things, I uploaded this version with line 18 still broken.)
    • The Matter Manipulator upgrade menu no longer locks an item out of upgrades if it never had any, and replaced the beamaxe.

    -=- Technical -=-
    • Gave shortdescriptions to procedurals, for weapon assembly
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