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Augments Station 1.1.1

This mod adds a station to extract/split/upgrade/combine lures, reels, collars, and augments.

  1. malachy1681
    Augments Station
    This mod adds a station that facilitates extraction, splitting, upgrading, and combination of lures, reels, collars, and augments. The station can be obtained from the architect's table using the following recipe:
    • Durasteel Bar x20
    • Gold Bar x5
    • Copper Wire x10
    • Silicon Board x4
    • Battery x1
    Although another mod exists which allows for combination of augments, it did not allow for extraction, splitting, or upgrading of anything. Also, it did not allow for combination of collars. Furthermore, it was rather unbalanced, in my opinion, as it allows for unlimited combination of augments (whereas my mod limits combined items to 3).

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    Here you see the augments station, in all its glory, alongside its simple interface. Three slots on top for input, and three slots on bottom for output.

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    To extract a lure/reel, place a fishing rod containing an upgraded lure/reel in one of the input slots, and then click 'Process'.

    [​IMG] [​IMG] [​IMG]
    Upon completion, the fishing rod will be deposited sans lure/reel in an output slot alongside the extracted lure/reel.

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    To extract a collar, place a filled capture pod containing a collar in one of the input slots, and then click 'Process'.

    [​IMG] [​IMG]
    Upon completion, the filled capture pod will be deposited sans collar in an output slot alongside the extracted collar.

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    To extract an augment, place an item containing an augment in one of the input slots, and then click 'Process'.

    [​IMG] [​IMG]
    Upon completion, the item will be deposited sans augment in an output slot alongside the extracted augment.

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    To split a collar, place a combined collar into an input slot, and then click 'Process'.

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    Upon completion, all component collars will be deposited into output slots.

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    To split an augment, place a combined augment into an input slot, and then click 'Process'.

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    Upon completion, all component augments will be deposited into output slots.

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    To upgrade collars, place 2 identical collars of the same tier into input slots, and the click 'Process'.

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    Upon completion, the next tier of that collar will be deposited into an output slot.

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    To upgrade augments, place 2 identical augments of the same tier into input slots, and the click 'Process'.

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    Upon completion, the next tier of that augment will be deposited into an output slot.

    [​IMG]
    To combine collars, place 2 or 3 collars into input slots (including previously combined collars), and then click 'Process' (note that the final result may not contain more than 3 total collars).

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    Upon completion, you'll find the newly combined collar in an output slot. Note the contained collars are listed in the tooltip, and the price reflects all included collars.

    [​IMG]
    To combine augments, place 2 or 3 augments into input slots (including previously combined augments), and then click 'Process'. Note that the final result may not contain more than 3 total augments.

    [​IMG]
    Upon completion, you'll find the newly combined augment in an output slot. Note the contained augments are listed in the tooltip, and the price reflects all included augments.



    Known Issues
    • Due to the nature of how vanilla Starbound stores the equipped lure/reel/collar/augment in their associated items, it was necessary to alter the LUA code to accommodate this mod. What this means is, unfortunately, any lure/reel/collar/augment applied prior to installing this mod will not be extractable.
    Mod Pack Permissions:
    Anyone can use this mod in their mod compilation without the author's consent.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.
    Lehanson, Tc_Mc and Solzucht like this.

Recent Reviews

  1. Killer Queen
    Killer Queen
    5/5,
    Version: 1.1.1
    a really poggers mod
  2. SkeithStone
    SkeithStone
    4/5,
    Version: 1.1.1
    Only one little problem, it can't combine the reels or the lures
  3. Crusism
    Crusism
    5/5,
    Version: 1.0.1
    Convenient Beyond Belief. Never I will waste another augment again! How is this not part of the main game? How is it that the author of this mod thought well-enough to balance the combinations out? These, and the 'Augments Station' talks! 5/5

    Though, I am creeped out by the weird ape sounds the 'Augments Station' makes.
  4. AdriexDoom
    AdriexDoom
    5/5,
    Version: 1.0.1
    An all-round upgrade to augments and collars. This mod is a balanced step toward greater personal customisation and character 'classes'. At the same time making pets both more viable and interesting to play with.
  5. crackdown21
    crackdown21
    5/5,
    Version: 1.0.0
    An excellent mod that blends into the game in a very natural and balanced way. The augment extraction feature alone makes this mod worth downloading and is really something that should have been in the game from the start.
  6. ERA5002
    ERA5002
    5/5,
    Version: 1.0.0
    One of the main problems of the augments was that if you upgraded your EPP the augment was gone (I learned this the hard way with a Damage II aug.) or you wanted to replace it you lost the previous one or you have to make another EPP. Pretty much the same with collars and pets. But with this mod is gone that worry that if either use an augment or collar is bound to that EPP or pet forever. Thank you :D