Currently broken in Glad Giraffe. It may be a while before I can get this running again.
They're not just firearms, they're firing arms!
Until new features are able to be added (probably the big combat update coming Soon™), this might be the last update for a while. Enjoy!
Features:
Chargeable for powerful alternate attacks!
80 gun parts to randomly generate arm cannons from!
5-21 (depending on rarity) color schemes! Vanilla guns only use 4-5!
A wide variety of standard and charged attacks!
One-handed, so you can pair them with a shield, weapon, tool, or even a second arm cannon!
Charge indicator on the cursor! (Note: a right-click arm cannon will not have a charge indicator)
Including a final crafting tier (tier 6, comparable to ferozium craftable guns) crafted at the Replicator: Randomly Generated Arm Cannons capable of any combination of attacks! Currently that's 150 combinations!
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Known Issues and notes:Most of the charge shots are custom projectiles. attempting to use an arm cannon without the mod installed could cause crashing.
I plan on making a vanilla-friendly version once Chucklefish builds full support for chargeable guns (with appropriate damage increase and possibly energy cost) in vanilla. But If that never happens, they'll remain like they are now, with lots of custom projectiles.
Charge indicator only works on left click... If it helps, charge time is 1.0 seconds.
Still no charge particle on the cannons themselves, I don't think they can be added to randomgen guns. UPDATE: Apparently they're going to put animations on things like rocket launchers for arming times, a charge animation may eventually become reality.
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Everything is running pretty smoothly now. So, enjoy. Leave feedback if you wish.
The arm cannons do spawn in chests.
Cheatyface:If you lack the patience to hunt or just want to try them out, you can spawn one in /admin mode with (one of these based on desired rarity, xarmcannon are always going to be very random):
/spawngun # armcannon
/spawngun # uarmcannon
/spawngun # rarmcannon
/spawngun # xarmcannon
Where # is the power level you desire (1-10 should work, currently the game progression seems to go to tier 6).
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Current Plans, in no particular order.
Balance, bugfixing and projectile tweaking as needed.
Waiting for extra functionality to be added to randomgen guns. Such as animated parts, charge particles, charge multipliers so I don't need to rig weird ammo, etc.
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Works with Healthire's Gun Assembly Mod (http://community.playstarbound.com/resources/gun-assembly.2125/),but will render the arm cannon incapable of charging up, this is not something I can fix, but some of the attacks work very well in spamming auto-fire mode.
\/ \/ Screenshots in here! \/ \/
Extra credit goes to:
v6ooo for making this possible. He did an excellent job making a base for me to work with.
BLuBIN_BoY, for making some gun sprites and helping me figure out a couple things.
Qtw, for providing some projectile sprites to work with.
- Mod Pack Permissions:
- Do not include this mod in compilations.
- Mod Assets Permissions:
- Do not alter or redistribute the assets included in this mod.
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Arm Cannons 1.0.1, Pleased Giraffe
Adds randomly generated, chargeable arm cannons to the game.
Recent Updates
- Tiny fixes. Sep 9, 2015
- Final Version, for now. Sep 5, 2015
- Arm Cannons are One-handed again. Aug 31, 2015