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Outdated Arcane Add On 1.9.02 DROPBOX

Interesting Tiered Magic, Balanced for the Game.

  1. This is the update that would have an armor tech, IF I KNEW HOW TO MAKE ONE =(

    Seterwind
    But it has many other wonderful things like making the mod useable again. Lots of behind the scenes work again, to ensure that we can start getting out those new spells. You will notice a low energy, when low on energy, and not visable when trying to cast line of sight spells. Also cooldown actually saying cooldown, kind of cool eh?

    Black Hole and Gale work as intended now. 1 last spell to fix (Arcane Eye) and then on to the new ones.

    We are also trying out some new math for energy cost. It's no longer percentage based but based on your current level of spell book. This means that you will need the highest tier armor you can make to use the highest tier magic you can make. It's different, might not stay, depends on the feedback you lovely folk give.

    Also anyone notice the new colour of the text of spell. Straight normal click and fire damage spells are red, while spells that are used a little different, like fireball are orange. Will explain that in another update, but was another of those things to help with the multispell books.

    Some spells have shifted tiers, Teleport to Surface is tier 3 now, flare is tier 1, and gale is tier 2. I have updated the main page.

    There is a new codex that has the full list of spells in it for your in game convenience.
    Idhrun likes this.
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