1. Welcome to the official Starbound Mod repository, Guest! Not sure how to install your mods? Check out the installation guide or check out the modding help thread for more guides.
    Outdated Mods have been moved to their own category! If you update your mod please let a moderator know so we can move it back to the active section.
    Dismiss Notice

Outdated AdvancedTurrets 1.0

Advanced Turrets to refill the energy with wire instead of just interacting!

  1. OldDroid
    I reworked a part of the Defense Turrets known as Turrets in SB!
    And got always annoyed that there is no wire option to refill the Energy.
    So i implemented a new Wire-Connection-Node (i call them WCN)
    which can be connected to a Button, Switch or Timer to refill the Turrets.
    It is very helpful on server spawn planets (SSP) or even on your own home world :)

    [​IMG]

    the left node at bottom is the refill wire node ;-)
    PS: the package needs to be implemented on Server and Client Side!

    Have fun,
    Alexander alias OldDroid
    Mod Pack Permissions:
    You must get the author's consent before including this mod in a compilation.
    Mod Assets Permissions:
    You must get the author's consent before altering/redistributing any assets included in this mod.

Recent Reviews

  1. Kallyous
    Kallyous
    5/5,
    Version: 1.0
    Now here is something simple and excellent! God job!
  2. bk3k
    bk3k
    5/5,
    Version: 1.0
    Yeah what Zenithcore said. Thanks for taking the annoyance out of turrets.
  3. Zenithcore
    Zenithcore
    5/5,
    Version: 1.0
    This.... why is this not raved over.... I can't even begin to explain how annoying it is to have to run around my base and town walls every 5-10 minutes to refresh each and every last turret in person!
    This is over half of what makes turrets even worth bothering with.
    Kudos dude for a great mod.
    1. OldDroid
      Author's Response
      Thanks :)