Thanks for the information, I'll have a look into more of the latest
content, and I'll be glad to do something a little Terraria themed. As for the armor sets, I don't use them because they make it too easy.
Just seen this. Good showcase video as usual! You have also noticed the Seed of the Ruin. It is supposed to be an early endgame boss fought right after the vanilla bone dragon. That's why it's easy to defeat, I've also noticed that glitch when it get stuck on the wall.
Hope you will enjoy the four destruction weapons crafted with destructium bar.
Also, here is the list of all incoming stuff for the next update, only one new boss is planed for it.
That update will be probably released faster than the previous update, Lunar Eye Gaming seems to work faster in this mod this months.
Make the chance of the Destroyer spawning higher
Irradiated Dragon
Change alt ability of ancient staff
New techs
Supervoid planetary biome
Holes biome
Lunar biomes
Changes to elemental biome microdungeons
Custom terraformers
Radio messages that hint what to do in each dungeon
Make poison dungeon minibosses necessary to kill
Replace all monsters in each elemental biome that reuses a majority of vanilla monsters
Quick question; I'm using Heart of Ruin as a base for a boss in my mod and I can't figure out how to make it's death animation have different colored beams emitting from it, do you know how to do that?
Personally, I'm not a modder and I don't know that much the beautifull worlds of coding and programing. I'm just a fan that write the wiki for help what figuring out with the mod. But I try to learn those things.
I can't answer your question, sorry. Maybe Lunar Eye Gaming could help because I noticed that he has used the same death animation as the Ruin to make the alternative attack of one of the Ancient Weapons (the Super Reedemer if I'm remember clearly)
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