Opening specific containers (Such as the Gene Storage Cabinet) will open it's storage window directly over top of my inventory window every single time, regardless of where my inventory window is positioned on-screen.It's rather annoying and I'm curious to see if there is any way to fix or change this. Edit : This is an FU issue, i use the mod and the default ones work fine.
thats a starbound issue, not a FU issue. There is a mod, somewhere, to change it a bit. cant recall its name.
Compatibility on Dimentrex? (Edit: It's also a Race Mod: https://community.playstarbound.com/resources/dimentrex-race-mod.784/)
So, I checked out your page and all that stuff. Dude, you are a freakin' god. And yes, FU was your most ambitious project, but it turned out to be something that so many players can't play starbound without. Single plant mod for starbound, and then behold, the most annoying existing thing in the universe: Kevin. But also something that smashes atoms. Cheers, dude.
no hurry and I know yer already bogged down with yer own work and plenty o' other peoples requests but I was wonderin' if at some point ya could add a compatibility patch for the Nudity Enhanced body mod (found on Nexusmods Author: 10ahtyt ) so FU clothes fit please ? (vanilla clothes already have their own replacer mod by ColonolNutty) if ya can find the time to look into it I'd appreciate it thanks
the better course of action would be to try again and make sure to do it properly. You appear to have used another contributors fork rather than the FR master, which is what caused your problem.
Turns out that I have no idea what I'm doing when doing a FU Addon, so going with what you said. (Despite not getting GitHub)
hi sayter i have forgoten to follow you so i followed and pls make it so most custom races can be crew members because its anoying only having argonians and humans
Hi Sayter, I am a new modder and love your work. I am now trying to rework oreplants so they contain everything useful. My main questions is: Do you think it could be implemented in FU? Sorry if you find this question stupid
Hey Sayter, I hope this is a good idea and not just a waste of your time. So basically I'm a modder and I want to create a custom planet (should be some kind of star you can land on). I only need the planet itself because you already made a guide on biomes. I googled before and didn't find anything, so I'm going to ask you personally. Hope you understand.
A bit depressed for that . Forget it . I got some trouble when I use FUmod . my game had some mod in . Two of them are FUmod and USS ship mod . USSship is a mod that it can change player's ship . Beautiful and huge . But the game report error when the two mod both exist .
I can't decide to choose to delete one of the two . I want the beautiful and huge ship also want the FU . Could you help me to solve it ?
hello I am a modder until the game became 1.0. I lost the ability to make mods. But I had some pixel image in my computer. I don't want to let them dead. So if you are interested. I want to send them to you. How about ?
appreciate the offer..>I have no use for most of those. Some of the guns, with a bit of a recolor, perhaps. The rest is a solid no though. I'll poke at them though. thanks!
There is nothing in the current API to support galactic bounty hunting. It's also not on my roadmap anytime soon. No thanks.
Hi, it's the "ropes not working' guy. Here are the log files + my mods list scrins http://dropmefiles.com/lEz1o
As I suspected, the issue is you using an outdated client of the game. A very outdated client. 1.3.1 is well over a year old now. This means you either failed to update (which I doubt) or illegally downloaded the game (which is the more likely explanation).
is there any way to perhaps make a way to revert the matter manipulator upgrades or just the size (to 2x2 ,3x3) because at full upgrades i cant do any precise mining/building without changing it to 1x1 tile size?
just a question can anyone find what might be halting the loading of starbound Here's my Starbound.log: https://pastebin.com/EAqfnST6 and one with other mods that work fine (alongside frackin universe): https://pastebin.com/HYvbxPKA and just the other mods: https://pastebin.com/GnGbv656
nothing is wrong in any of the logs you posted except the one with "just the other mods". Which is referencing things that have either long-since been removed from FU in the first place or stuff from ore plants.
Hey man just wanted to say I love your mods they make the game infinitely more fun and interesting. Thank you for sharing them with us! Easily the most valuable member of this community as far as I can tell.
Hello! I would like to know how I could make compatible my mod races with FR I'm new to this and it's kind of intimidating
Sorry dude, but I am not a tutorial :) There are plenty of tutorials on patching json files for starbound out there. I'd start there. Once you have some knowledge about that, then you would need to patch the FR files that are relevant to enable abilities for your race, as well as code any special abilities they require.
I apologized but I did not understand the completion of the tutorials, I did all the tutorials, I examined all that, also the mission of the penguin to unlock the mech, but nothing even now I am about to do the mission that is done after examining the flora, even when I did the mission of the penguin that unlocks the mech, I appear in the air without the test mech, it is all but nothing ...
then it is likely to do with your race mod. without a log i can tell you no more. Follow bug reporting instructions. Profiles are not where we ask for help.
Sayter do modded ships work with FU because I downloaded the United Trading Corporation Cargo Ship and it won't work so is it FU or am I just doing it wrong here's the link to the ship https://community.playstarbound.com/threads/united-trading-corporation-cargo-ship-1-4.48596/
Well thats your problem. Literally nothing on the nexus is viable for Starbound. It is simply not used by any of the community. This site and Steam are effectively your only options.