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Phantasmal Quasar, Male
I've noticed some information at the steam page of Extended Story mod.
But, in my opinion, we will wait a lot of time before all these updates are finished https://docs.google.com/document/d/1vnCTwoLW6vb_HbdezLGBSRMHNGclO4meIjbhaVGh6Kk/edit
I think, that will take probably one year or two
That wouldn't surprise me, but we'll see.
I see your update.
I will test this tomorrow. I'm so excited!
Do you know that Lunar Eye Gaming plan for the next update to add a real true final boss that require to beat all the banes of worlds?
Didn't know about it until now... Wonder what it will be...
As Lunar Eye Gamin says it's "Exvoidimus, the Supervoid Eye's physical form made to the extent of its power"
Interesting... Perhaps it's that giant eye looming over supervoid planets.
True Ruin is now finished. Here is the download link for the assets related to this boss. Don't delete the inverted plasma ball projectile. I brought one of the attacks into the boss.
You know what to do from here
Okay, I'll change the biome and make some edits to the wall :)
Truly breathtaking... I love what you did with the tentacles. I tweaked the arena as you requested and added some holes in the wall and some more platforms.
I've ran into a huge problem; If I even make the slightest change to the arena it's attack where two tentacles come up on the floor doesn't work.
Status of True Ruin: Working on portal animation. It's going to be more unique than what you think it is.
Sounds cool, can't wait to see it!
A new update seems to be coming for Extended Story mod.
It will be less big than other update.
It adds weapons for Annihilator, some changes about the final boss, a tutorial after you have defeated B.O.T. for the ancient sphere and some changes about the Destroyer of Worlds spawning mechanics
Sorry, I just managed to get on, I'll start looking into it right away!
I love the ancient mess biome. But I think you should give it some sort of associated mission or even it's own planet type. As for the Annihilator Weapons I'll get to work on their wiki pages as soon as possible.
I notice in the mod files Bacteiruous is called "hivemind" that gives me a pretty good idea of what it will be like.
Edit: I saw in the upcoming features that more lunar biomes are coming. Would that include Supervoid Moons and possibly Supervoid Ghosts?
Are you willing to edit all weapon pages to match the format of the Handheld Ion Cannon page?
Perhaps add an assets and trivia section; you'll probably have loads of fun with that one.
PS: Powers of Ruin mod is going to be published in a few minutes.
Sounds cool! I'll be sure to check it out.
By the way, I think I have an idea for Extended Story; can you add an abyss variation of ancient vaults?
here is the next thing that will happen to the next update.
Supervoid Eye 2nd Phase is too easy
I'm going to tell the Trader that there is a thing called "Supervoid Worlds". Hopefully, he'll understand.
The Umbrus cult has risen. Are you willing to challenge their leader?(Umbrus Leader, "Pitch Black")
Radiance element and biome
Ocean variants if all extended story biomes
Uh oh. Doubt you'll be able to make the fight more brutal than The Abyssal Gazer though.
It's practically impossible to do a no-damage on the Abyssal Gazer thanks to the Abyss Eyes.
It's practically impossible anyway.
I know a mod that will probably help you for some extended story bosses.
that mod add new zoom option and you can further than in the vanilla starbound.
That could be useful... Not against The Abyssal Gazer though.
I have an issue with this mod. After I remove this mod whenever i try to talk to S.A.I.L game crashes and says ''Exception caught in client main-loop (Map-exception) Key 'ruinedearthmission' not found in Map::get() How can I fix this?
The uploader of this mod removed the mod so I can't redownload the mod again is there any way to download the mod back from here?
Go to https://community.playstarbound.com/resources/return-to-earth.5513/ and push the download button.
I downloaded it.. extracted the zip and opened the game then it crashed after chuckle fish shows up however i checked starbound.log and there was a problem says error about something however I didn't understand anything so deleted the whole icon folders till there are 3 txt. remains now it is working thanks.
Release 1.5.2 is out. I'm very much looking forward to the new videos.
Sorry it took so long to reply, it's 7:00 AM in Ohio. I'll be able to start playing the new update somewhere around 12:00 AM :)
Good news! The update should hopefully come out tomorrow. That means I'm going to be rushing to finish.
Alright. Well it was pretty hard to find a forgotten planet so I guess it's just rare.
The worst of all is that S.A.I.L. doesn't talk about this biome in the navigator. I have to dig all planets to their cores to find this biome.
It's annoying but I don't think there's any way to make SAIL able to indicate whether there's one or not on a planet.
And, how far are you with the mission for the mod? If you need help with the cultist temple you can ask me. I'm really looking forward to what you've done so far
Oh, I forgot to tell you, I uploaded it 2 days ago xD
It's sad how so many people don't know how to start the Return to Earth quest but they lack the intelligence to check the mod description.
We are near the next update of Extended Story mod.
Here is what it will be in this update:
Make the chance of the Destroyer spawning higher
Irradiated Dragon boss
Change alt ability of ancient staff
New sprite for the Destroyer
Fix a bug with the Ruin Seed
Supervoid planetary biome
Disable Extreme Cold immunity from ancient set
Nerf Ancient Set
Staying on a Nuclear Wasteland w/o protection will eventually kill you
Altered mechanics of Ultimatium Shield
Eternally Burning worlds are now Raging Infernos
Forgotten biome(aka Holes biome) with it's own monster and a mini boss.
Ancient Set gets a set bonus!
Annihilator Boss (probably the third bane of world)
I'm probably gonna have to do another playthrough when the update comes out.
Wow, just seen your two last non hit video, that's magnificent.
Good luck for deathvolt, Cryonia and the final boss.
A little tip for Cryonia.
I have found a glitch for his interphase moving block and ice throwing attack that seem impossible to you.
Take ancient sphere and place yourself in a corner of the arena.
I just realised that that's just 1 of it's impossible attacks xD
Currently your Lava Moon mod is among the most popular objects of the past week (https://steamcommunity.com/app/211820/workshop/)
I'm back from my 3 day trip! Nice to see some good news :)
If you want some information about that mod or contribute, you can go in the wiki from the mod.
Sorry for the spam but the forum won't let me write everything.
Ps: your mod are interesting, keep your work.
Someone have already posted your tentacle planet mod on steam
Killey the killer
Quick question; I'm using Heart of Ruin as a base for a boss in my mod and I can't figure out how to make it's death animation have different colored beams emitting from it, do you know how to do that?
Personally, I'm not a modder and I don't know that much the beautifull worlds of coding and programing. I'm just a fan that write the wiki for help what figuring out with the mod. But I try to learn those things.
I can't answer your question, sorry. Maybe Lunar Eye Gaming could help because I noticed that he has used the same death animation as the Ruin to make the alternative attack of one of the Ancient Weapons (the Super Reedemer if I'm remember clearly)
After defeating it, you earn new crafting materials that are used to craft a new armor and four new (horribly powerfull) weapons at each vanilla tier 3 anvil variant (with the three addons, no ancient furnace).
There is also a new armor crafted at ancient furnace by ultimatium that create a second health bar that regenerate shortly when it become empty (that make thing more easier against bosses ).
Do you like Terraria bosses that can be fought anywhere. Lunar Eye Gaming have just added one boss like them. You can fight it anywhere on planets.
You can fight it by two ways:
It has 1/50 chance to spawn during sunrise on any planets
It can be summoned by crafting the destruction orb at the ancient furnace.
But chose wisely where you use that item!
First of all, thanks for posting video about that mod on Youtube. Finally I see another fan of that mod like me!
I have seen your latest video about Extended story for the last updates, that's very good!
Just here to warn you that you haven't discovered all new contents from this update.
I'm Killey the Killer, author and cowritter with Lunar Eye Gaming of the Extended story mod wiki.
I've been looking at the wiki recently and it seems to be missing a lot of information. So in the mean time I'll be editing and adding stuff to the wiki. If you see any new pages or trivia sections that's probably me :)
Thanks for your help.
This wiki is always in work in progress so, all pages are not created yet.
Your help is welcome