DraikNova's Recent Activity

  1. DraikNova replied to the thread Stable or unstable.

    Unstable is occasionally used. For example, 1.3 was tested on it before being released onto stable.

    Oct 22, 2017 at 11:37 PM
  2. DraikNova replied to the thread Rail Tram Stop problems.

    One other problem I've seen people trying to make very long rail tram systems have is chunk loading issues, where, if you press a button...

    Oct 22, 2017 at 6:08 AM
  3. DraikNova replied to the thread Rail Tram Stop problems.

    Well, you can hide the stops by only using the stops to extend the signal and not putting them on the actual line, but yeah, sadly,...

    Oct 21, 2017 at 11:48 PM
  4. DraikNova replied to the thread Modding Discussion Avali 1.0 Reboot Discussion.

    Unless I remember something incorrectly, most Avali are heavily into bodymodding. Given that, it seems highly unlikely that as minor a...

    Oct 20, 2017 at 6:50 AM
  5. DraikNova liked Jonesy's post in the thread Dev Blog 18 October - 1.3.3 Hotfix.

    I hope 'social engineering' constitutes more than just 'physical assault'. It'd be nice to have a dialogue system added to try and...

    Oct 19, 2017 at 2:28 AM
  6. DraikNova liked LoneGunman's post in the thread Dev Blog 18 October - 1.3.3 Hotfix.

    Maybe a minor point/request but is the code going to be added to the quest log or somewhere automatically? I just worry that I'll run...

    Oct 18, 2017 at 10:36 PM
  7. DraikNova liked TheLogicMonster's post in the thread Dev Blog 18 October - 1.3.3 Hotfix.

    I was hoping the code would automatically get recorded when you hear it for that same reason. Would hate to lose it if I was distracted...

    Oct 18, 2017 at 10:36 PM
  8. DraikNova liked DragonsForce's post in the thread Dev Blog 18 October - 1.3.3 Hotfix.

    Alright, now please let us use those keypads as well. I can do it with wiring, but that is A LOT of work, and doesn't look as nice!

    Oct 18, 2017 at 10:35 PM