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Holy crap, you just saved my life. I kept wondering why I couldn't place anything in that damned cockpit. Plus, great suggestion, although the...
Horadric cube...
I think they're going to make planets more varied eventually, I'm not too worried about that. They just have to make it so planets can have more...
I second this. Aside from shields and 2 handed sword, there is no way to avoid damage, and don't tell me to jump around, because it doesn't work....
Hmm... This sounds suspiciously similar to Starsector's flux mechanics. This is an interesting idea, it would make guns and techs fit better...
I remember reading Chucklefish having space combat in mind, but they wouldn't put actual work in it until the game was mostly finished, although...
Well this is a matter of balance. IMO having a ranger armor should allow to use techs and guns together efficiently somehow. Right now a ranged...
This mechanic sounds interesting, but it shouldn't apply to all armor. Particularly, melee armor types should always reduce damage, since they...
In Borderlands 2 there are a few enemies that level up, but not by killing players.
The way I see it, this would be bad, no matter how it is balanced. If monsters become powerful in one level, obviously it would be annoying. If...
If it was up to me, guns would have their spread increase each shot and decrease when not shooting, similar to Counter Strike. But I doubt most...
I never paid attention to the steam store tags, it's pretty funny. Put a little bar that goes down on it own, and it's a survival game. To me,...
As it was said before, slower backwards movement helps with balance and combat gameplay in general. Maybe it needs a complete revamp, I'm not sure...
Maybe he just meant no combat music, and other music plays normally. But I think having a setting to make combat music play only when fighting...
It doesn't have to look like another energy bar. Someone made a suggestion to make it look like an actual ammunition bar like in most games:...