Water pressure

Discussion in 'Mechanics' started by Blar, Nov 11, 2012.

  1. Blar

    Blar Space Spelunker

    I am positive you have seen the water demo correct? Remember the part where one of the players open a small container and a ton of water flows through, even though its such a small container? How can we know if there is so much water in such a small area? Simple. Make it darker. The more water escapes the container the lighter in color it gets, because of water pressure. Its a small detail, but I believe it will really make a difference.
    Water Pressure.png
     
  2. shardshunt

    shardshunt Cosmic Narwhal

    absolutely, but lighting may be a problem so maybe if the water less transparent instead of darker would be better. great idea though I'll be disappointing if something of the type doesn't get into the game as it could get confusing;)
     
  3. Sgt. Sprocket

    Sgt. Sprocket Parsec Taste Tester

    One question is how does water get compressed in the first place? Do we use some kind of tool?
    Does it happen naturally?
    But I like the idea :).
     
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  4. Galactic Mindswipe

    Galactic Mindswipe Giant Laser Beams

    You get water pressure by putting more water than something can hold in that something, thus making the water denser. This will also most likely happen in biomes likes seas, where the water pressure increases as you get deeper.
     
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  5. Blar

    Blar Space Spelunker

    Both.jpg
     

    Attached Files:

  6. Zerak_Kyria

    Zerak_Kyria Scruffy Nerf-Herder

    Sounds like a good idea..

    Also the idea works except not the colour but rather the transparency because the confusion would occur with lighting whether it's night or day.
     
  7. Sgt. Sprocket

    Sgt. Sprocket Parsec Taste Tester

    And thus how blue slime-like creatures became a liquid substance.
    But I was thinking the exact same idea :D.
     
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  8. Galactic Mindswipe

    Galactic Mindswipe Giant Laser Beams

    And then this happens...
    :rock::rock::rock::rock::rock:
    :rock::wut::rock::rock::rock:
    :rock::wut::wut::rock::rock:
    :rock::wut::wut::wut::rock:
    :rock::rock::wut::rock::rock:
    :wut::wut::wut:
     
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  9. Galactic Mindswipe

    Galactic Mindswipe Giant Laser Beams

    SHADDUP WOX

    EDIT: Jk :p

    EDIT 2: There, I fixed it. Happy?
     
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  10. Sgt. Sprocket

    Sgt. Sprocket Parsec Taste Tester

    -----:wut::wut::wut::wut:
    :wut::wut::wut::wut:
    :wut::wut::wut:
    :wut::wut::wut:
    :wut::wut::wut::wut::wut:
    TIDAL WAVE
     
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  11. Galactic Mindswipe

    Galactic Mindswipe Giant Laser Beams

    :wut::wut::wut::wut:
    :wut::wut::wut:
    :wut::wut::wut:
    :wut::wut::wut:
    :wut::wut::wut::wut::wut: :eek:-------:rock::rock::rock: :rainbow:
     
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  12. Sgt. Sprocket

    Sgt. Sprocket Parsec Taste Tester

    Your rocks cannot help you now!!!
    :wut::wut::wut::wut::wut::wut:
    :wut::wut::wut::rock::rock::wut:
    :wut::wut::wut::rock::wut::wut:
    :wut::wut::wut::wut::rainbow::wut:
     
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  13. Galactic Mindswipe

    Galactic Mindswipe Giant Laser Beams

    :rock::rock::rock::rock::rock:
    :rock::poptop::poptop::poptop::rock:
    :rock::rock::rock::rock::rock:




    :poptop::poptop::poptop::poptop:
    :rock::rock::poptop::rock::rock:
    :rock::poptop::poptop::poptop::rock:
    :rock::rock::rock::rock::rock:

    Anyway, let's get back on topic.
     
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  14. Zaba35

    Zaba35 Phantasmal Quasar

    hey what of instead of getting darker you could have a tool that measures pressure? because of varied lighting in places.
     
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  15. Sgt. Sprocket

    Sgt. Sprocket Parsec Taste Tester

    So lets say we take this:

    :wut::wut::wut:
    :wut::wut::wut:
    :wut::wut::wut:

    and fit it ALL into one bucket.

    ------------:wut::rofl:
    :wut::wut::wut::wut::wut::wut:
    Don't mind me I'm surfin' the waves
     
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  16. Blar

    Blar Space Spelunker

    I still like the idea of having water get more opaque when getting compressed into a small area, but a way to measure it would be a nice addition!:)
     
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  17. Zaba35

    Zaba35 Phantasmal Quasar

    but my only problem is that in the case of walking on the ocean floor the aesthetics of the environment would be clouded due to the non transparent water blocks.
     
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  18. Sgt. Sprocket

    Sgt. Sprocket Parsec Taste Tester

    Maybe have a threshold/max? Like, the density can only go so high, that way SOME transparency is retained. That way different liquids can have different max densities.
     
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  19. Zaba35

    Zaba35 Phantasmal Quasar

    But on the bottom the entire oceans weight is pressing down on the sea floor creating more pressure progressively as you descend. Actually does anyone know if water will have "weight" in starbound?
    [​IMG]
     
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  20. Sgt. Sprocket

    Sgt. Sprocket Parsec Taste Tester

    Actually, this would be where pistons would come in!

    Example:

    :rock::rock::rock::rock::rock:
    ---|:wut::wut::wut:|---
    :rock::rock::rock::rock::rock:

    rocks=walls
    ---| = Piston
    :wut:=Poor defenseless blue slime creature being used as an alternative to physical water.

    Now extend the pistons.

    :rock::rock::rock::rock::rock:
    -------|:wut:|-------
    :rock::rock::rock::rock::rock:

    Now 3 blocks of water are compressed into 1, and can be collected via a bucket.
    Now empty the bucket somewhere else, and this is what you get:

    :rock::wut::wut::wut::rock:
    :rock::rock::rock::rock::rock:
     
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