It's All Over But the Scavenging of Typewriters and Glue - The Fallout Thread

Discussion in 'Games' started by Jonesy, Jan 7, 2016.

  1. Xylia

    Xylia Tiy's Beard

    I think I found 2 Bobbleheads already, and the Special book so... that's 3 stats that won't be going to 11.

    No big deal for the first playthrough I think, I mean once you get high level and all the best gear it's probably already doubtful that much of anything is going to be a threat unless the enemies keep going up, still?
     
  2. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    I don't think it makes a huge difference. But I can get a bit obsessive over maxing my Intelligence stat. Since there's no level cap, experience points don't lose their value like when you hit the level cap in the other games. And more Intelligence means more experience points.

    Some high-level enemies do scale up with you, though I'm not sure if it's indefinite. It seems at least partly tied to location and the level you first enter it. Even on my high-level characters, I can still one-shot most of the enemies around Concord and Lexington. But in other areas, it's still a challenge. Super Mutant Warlords especially are just a pain.
     
  3. Xylia

    Xylia Tiy's Beard

    It sounds like they did a similar system to Skyrim where when you clear an area, it locks it to the level you were when you cleared it. That's good news!

    And yeah Skyrim did something similar with the dragons... it took an obscenely high level to make the most difficult dragons easy, if they ever did get easy on default difficulty (which I don't play). Thankfully, FO4 is MUCH more reasonable on its default difficulty than Skyrim (which is next to freaking impossible without being a pro at the game).

    So, XP gains is tied to the intelligence stat? Sounds like I should be pumping that up some here soon, then. I started with I think 6 because I erroneously thought they reused the skill point system (the game doesn't tell you otherwise) and I always rolled with high Intelligence on FO3/NV just for more skill point gains.
     
  4. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    Yeah, it can be very cathartic returning to some of the earlier areas. Certainly makes up for the hell that is the southern super mutant dungeons.

    From the sounds of where you are at the moment, you should have plenty of time to max out your Intelligence stat (if you focus on it) before you stumble across the bobblehead.


    It's in the Boston Public Library, appropriately enough.


    There's also nothing stopping you from leaving it where it is, and returning for it later. I've done it on my Institute character, and I did that just today on my Railroad character with Charisma. I discovered it in the dungeon I was doing while at Charisma 9. I leveled up a little later in the dungeon, added the point to my Charisma stat, and went back for the bobblehead when I was done. Now, my Charisma 11 character finally lives up to his Railroad callsign; Charmer.
     
  5. General Nuclear

    General Nuclear Supernova

    [​IMG]

    The original creators of fallout and fallout new vegas are making their own borderlands game

    its a mix of borderlands and new vegas in a marvel comics like guardians of the galaxy like world whats not to love.

     
  6. Xylia

    Xylia Tiy's Beard

    So I finally made a "house"... well, more like a trader's bazaar and I got all the pieces to fit, though it was annoying at first... a few things I noted is how a lot of wall tiles in the same category don't even fit together at all very well, and I wish there was a way to resize things as some pieces are awkwardly shaped. I was trying to build on a house foundation that was in Sanctuary (one of those ruined houses that you scrap) and the stupid metal pieces were just slightly too large for the old foundation, but I managed to get something that looked decent (to me) up.

    One thing though... why are there no window tiles!? Doorways, yeah. Walls.... roofs... inside corners (but not outside corners unless you're using pipe-shaped pieces), but no windows. Anywhere.

    And there do not seem to be any stairs that will snap at all. There's scaffolding stairs (which is what I used but had to manually adjust which was annoying), but no normal stairs, and nothing that would snap in place.

    But at least I got most of that working, though I had to go with putting two wall tiles up next to each other to form a corner.... it leaves a small gap between the pieces that I find rather annoying. Would have liked to had corner pieces for the outside of the building, to be honest.

    Is there a way to interact with the menu that doesn't involve interacting with everything nearby? Accidentally grabbing the nearest thing is rather annoying when I'm trying to navigate the build menu, especially if I'm standing inside of a building that I built myself as every piece of wall, ceiling, etc are all objects you can interact with and it becomes impossible to position your crosshair to where you're not pointing at something interactable to navigate the menus with.

    EDIT: Will take pics soon.

    Also, I placed a Weapon Shop inside this thing... assigned somebody to it, they walked over and stood behind the stall but when I talked to the guy I just got his normal trade dialogue. How do you actually use the actual shop?
     
  7. moremuffin

    moremuffin Cosmic Narwhal

    The general problem with any Bethesda game is that they now pretty much take the opinion that "modders will fix it" and use that as leeway to be pretty lazy at fixing bugs. I still end up playing them anyway, but even about 2 weeks in my mod list tends to get pretty long with about a quarter of them being devoted to fixing things Bethesda just didn't bother with.

    As far as mods go I tend to start here and then fall back on google if I can't find what I'm looking for there.
     
    STCW262 likes this.
  8. Xylia

    Xylia Tiy's Beard

    I tend to try to play Vanilla first, to get a better idea of what is in the base game, and what came with mods. It's just kinda mind-boggling that Bethesda forgot to add windows. That's just... such a basic thing.

    UPDATE:

    So played it some more, and is it just me, or is the BoS ridiculously awesome for getting you levelups fast? lol. Between the BoS and Far Harbor, I've gotten several levelups rather quickly, I'm like 22 now heading towards 23 at a rather good clip because of the two repeatable quests that they have (and of course, XP I get while doing those quests).
     
    Last edited: Dec 13, 2018
  9. Shuredda

    Shuredda Orbital Explorer

    You can snap scafolding stairs. First remove the 2x2 floor where you want the stair snaped, and put a 2x2 scafolding floor (they snap to any floor). Snap the stairs and replace the scafolding floor with a normal one. The scafolding stairs are much better looking than the wooden ones, and much more versatile thanks to the small stairs that if put together make one big, allowing for corner stairs. Settlers may not use them sometimes.

    Yeah the gap is annoying. I started using the warehouse and barn walls because they are way more versatile. At first I covered the gap with railings using the Place Everywhere mod wich I used almost from the start. Now with Workshop Rearanged there is an object called gap filler that snaps in these gaps. I really recomend those mods if you like building, and Faster Workshop so the menus don't take 5 seconds to load.
    Or you can put the Floor+Roof on the outside to make a balcony so the gap can't be seen.

    For windows, have you tried the outer caps? If you don't like them protruding you can snap them to one of the small floors in between the normal 2x2 floors.

    Your menu problem should not happen. You can use the arrows to move through the menus or Shift+WASD, I don't remember how it was with a controller. Including SHIFT+W and Shift+S to go up and down in the menu by the way.
     
  10. Xylia

    Xylia Tiy's Beard

    It's mainly the Enter/Tab keys that give me the problems.

    Hitting enter while looking anywhere near a placeable object "uproots" it as the player "grabs" it and the Tab key does the whole "Do you want to store this in your workshop?" prompt.

    But yet, Tab/Enter are required for going back through the menus from what I could tell. Dunno about Shift+W/Shift+S might try that but the prompts on the screen say Tab/Enter so that's what I was using.
     
  11. moremuffin

    moremuffin Cosmic Narwhal

    You can actually use the up/down arrows for navigating through the menus. Up is basically enter and down functions as Tab, but they can't actually select anything in the menu only navigate it.
     
  12. Xylia

    Xylia Tiy's Beard

    So...... a bit of a necro I guess, but...

    I started a new playthrough of New Vegas after putting in a decent number of hours into 4.

    And...... I dunno, I mean...

    I found myself having some nice fun with it. Maybe this is a "less is more" type thing, but I found it nice to not have to worry about picking up loads of crap to scavenge for parts, not having to worry about trying to unlock new parts for guns I already had, and it just seems like the power balance is better in NV (at least, until near the end of the game.....). I didn't find myself facing down ridiculously strong enemies that would take 10, 15+ bullets to kill and I didn't have to blow hundreds and hundreds of ammo to do a single dungeon.

    Say what you will about the story, but from a pure gameplay perspective, I think I'm just having a more fun time with NV than I did 4. Yes, I know, there's no building aspect to it, and that's all neat and all, but I think the simpler gameplay of NV just lets me have more fun.
     
    CorraidhĂ­n and STCW262 like this.
  13. General Nuclear

    General Nuclear Supernova

    Gotta agree, but i actually thinks the story is pretty good, also i really like that it actually have a wide array of weapons to choose from, instead of 600 different types of crappy pipe pistols you take apart for one metal each, weapon deteriorating is actually more fun.
    Not to forget actual perks and special stats.

    Also if the moderators takes down this thread for necroing then they really don't have anything better to do on a Thursday.
     
  14. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    Necros are only a problem if it's off-topic or the thread is irrelevant. This is fine.

    New Vegas still holds up pretty well, though I feel like there's less of an 'endgame' to it. With 4 I can always visit a location I haven't visited in a while, or go tinker with some settlements, or crank up the difficulty and hunt down some legendary items. But New Vegas reaches a point where it feels 'done'. The journey getting to that point is still fun, though.
     
  15. General Nuclear

    General Nuclear Supernova

    The world in 4 was really fun to explore, But eventually it became really tiresome to go back and forth to settlements after settlements.
    Also it only had like two cites in the entire game you could visit that wasn't hostile, otherwise you had to build it all from the ground up yourself as settlements.

    But i gotta admit that new vegas could have don with a few more towns and cites as well, not to forget that free side was a mess.

    Then why did you guys take down the monthly theme thread?

    And what do you mean by irrelevant.
     
  16. Xylia

    Xylia Tiy's Beard

    For example, a thread that talks about a feature request of the game, and then a year later, said feature gets added to the game.

    Said thread is now irrelevant because the feature was added to the game and there's no reason to discuss it further. Or another example, a thread about a bug in the game that gets fixed after quite some time, there's no point in discussing said bug further if it doesn't exist anymore.
     
  17. General Nuclear

    General Nuclear Supernova

    But that thread was off topic on the art thread, and about our avatars.

    Also back to fallout, man i wish they would re-add working cars again one day.
    I mean the npcs are using bikes (lore wise) in new vegas to get around.
     
  18. Xylia

    Xylia Tiy's Beard

    I don't think that would work well in the terrain whatsoever. Maybe a horse of some kind, but not anything with wheels.

    They had to shrink the game world down some so that it doesn't take hours to walk from one town to another, and so they wouldn't have this ridiculously huge game world (like Daggerfall), so using really fast methods of travel like motorized vehicles wouldn't make sense.

    Also, I just have to ask..... where are they getting the fuel for these? It's starting t oget kind of ridiculous that they have vertibirds and such, but no (or limited) facilities to keep making fuel for the things, 200 years later. With that kind of firepower and fuel, why haven't they rebuild society yet?
     
  19. STCW262

    STCW262 Heliosphere

    In 2, Vertibirds had fuel because the Enclave literally were based on the last operational oil rig in existence. Now, the Highwayman of the same game was electric and could use energy weapons ammo to run. Presumably in 3 and 4 as well as NV, they likely use a biofuel or stocks from the Enclave oil rig, either captured by the NCR or evacuated by the Enclave.
    Now, the possibility of biofuel makes sense in that in the NCR's case, it explains why their air arm is so small (Apparently Bear Force One isn't the sole Vertibird in NCR service going by a dialogue option with Daisy Whitman) and doesn't see combat use (For how few aircraft even the NCR can afford, they're best placed in air transport duties instead of frontline use, specially as they cannot be actually replaced). This is somewhat reinforced in that it's how the Boomers power their B-29 (Now, how is that possible considering that WW2 piston engines used high-octane fuel which is hard to obtain without ample oil resources and catalytic fracking is beyond me. Then again, for only 1 and considering they do have the needed knowledge, I wouldn't put it as too unfeasible).
    Of course, in the NCR's case, they apparently have a mechanized division going by supplementary material but it's yet to appear onscreen, which raises more questions (Then again, scavenged nuclear tanks aren't too crazy for Fallout, specially as IRL nuclear-powered tanks were designed but not built).
    Now, that arises several questions, such as why the BoS in 4 can apparently make new Vertibirds, but then again, those are a mess, considering that for starters, they are used in attack roles in spite of being very vulnerable to small arms fire (Admittedly, they're likely of inferior quality to Enclave ones due to lack of expertise and materials, as well as lightened in order to be used aboard the Prydwen, but still, there is a reason the first all-metal combat aircraft to enter service was a ground attack plane, meanwhile 4's Vertibirds have a grossly unprotected pilot).
    EDIT: In the NCR's case, I've realized one little point: The Lonesome Drifter's dialogue mentions him having worked in a coal mine in Montana, so synthetic oil from coal isn't out of the question, at least in the West Coast. It'd be much more expensive than oil would be as a raw material, but assuming that the NCR has synthetic oil plants, it's not unfeasible, just expensive. Moreover, they're mentioned as having used trains to transport limestone from Quarry Junction (The Powder Gangers are escaped convicts that originally were brought in to work in chain gangs to build those railways in the first place).
     
    Last edited: Feb 18, 2021
  20. DrVoodoo

    DrVoodoo Cosmic Narwhal

    Alright, I guess I'll share a bit of my story and how I play, huh?
    1. I first got into Fallout when Fallout 3 was all the rage. My friend recommended it to me, I tried it, and got hooked. Later I discovered mods, and it made everything even better.

    2. Favorite game... I like all of them, but for different reasons.
    Fallout 3 I like because of one playthrough I did. A few hardcore mods, I don't remember what they're called, but what they did - add hunger, thirst, need to sleep, less resources in the world, and everything deals more damage. Also - alternative start is a must for me. This made for a very challenging and fun experience, when I had to scavenge around like a vulture, looking for sounds of gunfire all over the place to sneak in and loot some corpses for anything useful.
    Fallout NV I probably spent the most time in. I think it's much bigger in terms of content than Fallout 3, and I always managed to find something new in there. Also, robbing casinos with maxed-out luck was funny as hell.
    Fallout 4 - mods, mods, mods. Tons of mods to play around with, and also weapon crafting and customization (I am a bit of a gun nut. I don't know all too much about guns, but I love 'em. In every Fallout game in my main hideout I had hundreds of guns somewhere in the chest or strewn all over the place). My last Fallout 4 playthrough was overmodded to hell, it had difficulty mods (500% damage to player and enemies), alternative start, a bunch of huge quest mods, a sound enhancement mod (added reverb depending on the environment, made guns louder, and surprisingly - that little detail made the game feel much, much better to play) and, of course, a f%$k ton of weapons. Also - a bunch of performance and mouse sensitivity fixes, because Bethesda did an awful job at making this enjoyable on anything other than a controller. It was totally awesome to play that, but it started crashing on certain point, so I dropped the game. Oh well, not that big of a deal, considering that I was starting to lose interest in the game anyways. I'll probably do another modded playthrough sometime in the future.

    3. Well, about the latest installment... It's decent. The game looks good, but it has tons of problems. Performance, controls, the dialogues - it could've used a lot more work. The game can also break completely at any point, especially if you play with mods, but I kinda got used to it, considering that I played New Vegas, and that thing crashed every 10 minutes.

    4. What I want from the next in line... Well, not counting Fallout 74, when they added multiplayer to an old engine that struggled to work normally even without it, I would like a decent co-op mode. Not the MMO BS they tried to pull off, but something more simple, to be able to enjoy the world with my friend, connecting to them directly, not through a bunch of overloaded Bethesda servers.
    New engine, of course, something that doesn't compete with X-Ray Engine for which one is more unstable, and which of those burns brighter when it crashes, no... Something that is not a Frankenstein's monster made of a decade old engine with bells and whistles it can barely handle.
    And something that will make your choices matter. Something like a reputation system, when characters will react differently to your arrival based on your previous big choices or well-known things you've done. For example, in Fallout 4: You can murder hundreds of raiders, destroy the BoS, destroy the Prydwen, destroy the Institute... And nobody will care. There are some story dialogue, like with Deacon at the Railroad, but other than that... Nothing. Even when you do something major for the world, it doesn't give a long-term feeling that you've accomplished something. Imagine this... You walk around the Wasteland, full-decked in X-01 power armor, after blowing up the Institute and turning several deathclaws and super mutant behemoths into mincemeat - and then some guy with a makeshift gun and 'armor' made of rags will threaten you if you don't get off his turf or something. Seriously? How about you... I don't know, fckn run?
    Except for a few story dialogues, no matter what you do - the world will be totally ignorant to it, and it really takes away from the experience.
     

Share This Page