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RELEASED FrackinUniverse 6.4.0

Enhance your starbound experience in every area. Massive mod.

  1. emptymerc

    emptymerc Void-Bound Voyager

    How to fix it?
     

    Attached Files:

  2. Legogod

    Legogod Cosmic Narwhal

    Issue unknown. Provide the pastebin'd log as instructed. If you are looking for the Dark Cavern, it's not in the Old Mineshaft.
     
  3. sayter

    sayter The Waste of Time

    fix what? all i see are mined background tiles. and absolutely no description of an issue, nor any following of the directions for reporting issues. Either present the data or I won't waste my time.
     
  4. Umbra420

    Umbra420 Cosmic Narwhal

    Would it be possible to add RNG bows or whips?

    It seems like they're the only weapon type that doesn't have an RNG loot element to them.

    Also the guns that put out force fields with right click feel like the amount of fields they put out is a bit excessive. Only one is enough for any situation and may help with frame rate whenever the fields get put out.
     
  5. sayter

    sayter The Waste of Time

    Bows are coming.
     
  6. emptymerc

    emptymerc Void-Bound Voyager

    Are you seriously? Doesn’t it bother you that I see the sun underground? There is no such problem in the Vanilla version of the game, as soon as I installed a new version of this mod, I began to see the starry sky at night deep underground and these are such bright holes in the afternoon. Obviously this is not normal. How can you not notice the problem? starbound 2019-10-24 17-45-12-02.png

    Light and stars deep underground.
     
    Last edited by a moderator: Oct 25, 2019
  7. ExToRtIoN_NuKeZ

    ExToRtIoN_NuKeZ Scruffy Nerf-Herder

    Log please, and yeah that happened to me once when I was mining deep underground. I heard it was some sort of parallax error.
     
    emptymerc likes this.
  8. sayter

    sayter The Waste of Time


    that depends entirely on the size of the planet. each layer has a certain height. Large and above sized planets have a larger first layer, which means the sunlight layer can go a lot deeper than usual. Not a bug. I'd wager the planet is Large or higher in size.

    as for your image: it tells absolutely *nothing* about your current depth, etc. All anyone else is going to see is a mined out spot in the wall. Circling it isn't going to help.
     
  9. emptymerc

    emptymerc Void-Bound Voyager

    How to provide a log and where is it located? I'm a newfag

    You don’t understand, right? If it were still a level where the surface is visible, there would be light from the sun and the caves would be lit, right? Isn't that obvious?

    The man on top confirmed that he had such a bug with parallax. But the problem is that not only I have this problem, but also the people with whom I play
     
    Last edited by a moderator: Oct 25, 2019
  10. sayter

    sayter The Waste of Time


    I understand entirely. I am telling you how the game operates in regards to what you see in the background. It doesn't care if there are tiles there, it cares what the height of the surface biome is. Sunlight will be displayed so long as it is in that strata, and on large planets that strata is taller than standard.

    example (every planet is structured this way):

    ----
    atmosphere
    ------
    surface
    -----
    subsurface
    -----
    underground1
    -----
    underground2
    -------
    underground3
    ----
    core




    but some planets in FU are huge, and therefore Surface becomes

    ----



    surface



    -----

    I cannot access the hardcoded way this operates and change it to work in a different way. This is not a bug, simply a biproduct of how things function, and is outside my ability to do anything about.
     
  11. Umbra420

    Umbra420 Cosmic Narwhal

    Why does the recipe for the various levels of the radiation resist EPPs require radioactive materials? That's like trying to douse someone who's on fire with gasoline. You'd expect more and more lead-like things that resist radiation wavelengths.
     
    ExToRtIoN_NuKeZ likes this.
  12. sayter

    sayter The Waste of Time

    simple, "logical" gating, basically.
     
  13. ExToRtIoN_NuKeZ

    ExToRtIoN_NuKeZ Scruffy Nerf-Herder

    Lol
     
  14. ExToRtIoN_NuKeZ

    ExToRtIoN_NuKeZ Scruffy Nerf-Herder

    E:\Steam\steamapps\common\Starbound\storage

    Your logs should be there, and yeah I understand. Like I said, it happened to me once. A space background while exploring deep underground.
     
  15. ExToRtIoN_NuKeZ

    ExToRtIoN_NuKeZ Scruffy Nerf-Herder

    And about the Pharitu codexes. The species "juux" doesn't exist in the codex library.
     
    Pop Guy likes this.
  16. emptymerc

    emptymerc Void-Bound Voyager

    Why didn’t this happen in previous versions?
     
  17. emptymerc

    emptymerc Void-Bound Voyager

    How did you fix it?
     
  18. sayter

    sayter The Waste of Time

    it did. You simply didn't notice it.
     
  19. sayter

    sayter The Waste of Time

    Not sure what you mean. Pharitu replaced juux, so they use the id "juux".
     
  20. Umbra420

    Umbra420 Cosmic Narwhal

    Would you be against cosmetic mech slots?

    I used to use another mod that did that but the gui changes of FU to the mech window kinda messed it up.

    Also are there any plans for some sort of genesis device left behind by the ancients that can create planets in the solar system you're in?
     

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