Modding Discussion Migrating XNB mods to Content Patcher packs

Discussion in 'Mods' started by Pathoschild, Mar 5, 2018.

Thread Status:
Not open for further replies.
  1. MouseyPounds

    MouseyPounds Cosmic Narwhal

    While this may be true for current versions of CP, that sorting behavior is not guaranteed. If you want to ensure one CP mod loads after another, use optional dependencies in the manifest.
     
      hatmouse likes this.
    • pepoluan

      pepoluan Big Damn Hero

      Aaah, thank you!

      I never realized that Dependencies also apply for Content Packs; I thought it applies only to the "top level mods".
       
      • TheCheeseSquad

        TheCheeseSquad Void-Bound Voyager

      • MouseyPounds

        MouseyPounds Cosmic Narwhal

        It looks like there is already a CP version listed in the main files. It includes more than just pigs, but there seems to be a config where you can turn things on or off.
         
        • Convinced

          Convinced Big Damn Hero

          Anyone willing to update Immersive Farm 2 to work with the current version of CP, thanks.
           
          • MouseyPounds

            MouseyPounds Cosmic Narwhal

          • swapz

            swapz Void-Bound Voyager

            I was wondering if someone could help convert Shardie's wallpaper and flooring mods to CP? Here is the link to the original forum post. I'm looking specifically for the dark chocolate farmhouse tiles; the direct dropbox link to that is here. Thanks!!
             
            • pepoluan

              pepoluan Big Damn Hero

              Attached is CP conversion of:
              • CraftablesV1 (Dark Chocolate)
              • Farmhouse_tilesV1 (Dark Chocolate)
              • Farmhouse_tilesV2 (Cream)
              • TownInteriorV1 (Dark Chocolate)
              As usual, selectable through config.json

              @shardie , if you want me to take down this conversion, please tell. Also, if you want to take over this conversion, feel free.

              Edit 1: Replaced the converted mod with an image-optimized one: Craftables split into two files, and other PNGs reduced in size (greatly!) using PNGcrush.
               

                Attached Files:

                Last edited: May 22, 2019
                Medicell likes this.
              • TTSkaHammer

                TTSkaHammer Scruffy Nerf-Herder

                how i can use cp clothing?
                 
                • HafuPan

                  HafuPan Void-Bound Voyager


                  Sweet Greenhouse seems to always have a problem with the root file
                  Even though I followed through with every instruction step
                  this happens


                  [game] Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Maps\SweetGreenhouse_Tile". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\Maps\SweetGreenhouse_Tile.xnb". File not found.
                  at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
                  at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
                  --- End of inner exception stack trace ---


                  I even tried adding the file in both places and it just broke the greenhouse
                   
                  • florecita91

                    florecita91 Orbital Explorer

                    I downloaded this one but for the life of me it won't install! am I doing something wrong? I just unzipped it into mods but I also have custom furniture on for a few other bundles. all of them have the interior edits disabled.
                     
                    • ZaroK11

                      ZaroK11 Void-Bound Voyager

                    • shardie

                      shardie Scruffy Nerf-Herder

                      I was -slowly- working on these to make them CP compatible and upload them to the nexus (I'm Shardust on there), just waiting to finish them before posting the news, but I do appreciate the conversion since it's gonna take a while still! You can keep this up, while I'll keep doing my own since it'll make it compatible with other mods that change the farmhouse/towninterior and such (that's why it's slow-going)! Thanks again! :D

                       
                        darling and pepoluan like this.
                      • lpvinyl21

                        lpvinyl21 Big Damn Hero

                        Thank you for updating these files but the Maru-Early development files is super wonky ingame. Any chance of an update? She always stays in her nurses uniform. But if I interact with her {were married} she glitches into her regular clothing then snap back to the nurses uniform.
                         
                        • TiffanyJ

                          TiffanyJ Poptop Tamer

                        • MouseyPounds

                          MouseyPounds Cosmic Narwhal

                        • TiffanyJ

                          TiffanyJ Poptop Tamer

                          Oh okay I must've past it. Thanks for replying back.
                           
                          • TTSkaHammer

                            TTSkaHammer Scruffy Nerf-Herder

                          • wowthisisrandom

                            wowthisisrandom Space Hobo

                            I've edited the CP version of Adarin's Girl mod to include female Shane and fixed the sprite placement error that would mess up shane's marriage scene in the original shane girl mod if anyone is interested.
                             

                              Attached Files:

                              Last edited: May 26, 2019
                              haiuit9795 and Medicell like this.
                            • ZaroK11

                              ZaroK11 Void-Bound Voyager

                            Thread Status:
                            Not open for further replies.

                            Share This Page