Devs: The bounty hunting system has been cancelled! Me: awww... Devs: Behold, the bounty hunting update! Me: You had us in the first half, not gonna lie!
No, more as in i'm not allowed to, overprotective parents and all :,) I want to give input to the community, if anyone can help me get that to it that'd be great too but.. Yah
So, I can make a conclusion that there is a chance, but very little. I think I am going to make myself a bit active in Discord... again. Thanks, anyway! Be patient, my friend. Be patient. I know how does it feels. :')
Hey this is a touch unrelated to the topic at hand but holy canoli, can you give a source for that animation? Short though it may be, it's gorgeous.
It is very relative because we have been asking for the novakid quest line for a while now and this seems like a good time to implement it along side with the bounty system. Bounty hunting fits perfectly for them Because of their wild west society which they are based on. Also bounty hunting is already a part of their society, As we can see since we find wanted posters all over their towns. And not implementing something with them as a side part of the bounty hunter system just seems like a wasted opportunity now that we finally have a good reason to give them a story. Also for the gif i don't remember which thread i saw it in but i found it again on googling novakid gif.
That's the most logical thing I've read about "why" to implement this race a story and give them even an artifact, you have your face in the portal, missing the story and the artifact. And as you said, they are already hunting thugs and bandits, there is always one in jail (it's really fun to let them go and see how they handle the hahaha) This type of opinion should be discussed in the Discord, which according to CF are attentive there to see the failures that people report and the opinion of all, with a little (lot) of luck they read you and they think it xD
Oh don't even go there. They put it up and said "hey, go check this out and give us feedback." So I did check it out. It didn't work. I came here to tell them that, so they could fix it. Then I left it alone specifically so they could "take their time." Calm down. Stop and breathe. There is no attack here to defend against. The only person here who is trying to fight is you.
Huh? I'm not trying to fight. I'm just pointing out that an obvious NYI feature is ... well obviously NYI. If you bring up the UI to a brand new system and none of the buttons work because the stuff hasn't even been added yet, well.... obviously they know that. I would surmise the kind of feedback they were looking for was something like "Hey guys, what do you think of this UI so far?"
i take back all the mean things i ever said about you chucklefish. thanks for revisiting this game and continuing to expand & improve on it. now just don't leave us hanging for nearly a year between updates!
I would not say much anymore, when they leave polished this update, I think it's over now, this is personal opinion, I hope I'm wrong, I think the Xone version is still missing, that should at least get there before xD
Well, since you guys are planning on updating the game, what about: Change the main quest, It's absurd and repetitve, because of the go planet scan some alien things and then go do some instance. What about adding some in between quests to make things less ridiculous? Even if you don't want to change the main quest, why not add an alternative or extra main quest to relieve a bit from that mess? Less monotonous progression and more sandboxing. The only reason to go underground is to gather ores to craft the equipment set of that planet tier, and It's always the same number of ores to craft the same set. Unless you want a certain kind of block from the underground, for building. If you're not looking for ores to craft your gear or blocks for building, the exploration is literally running from left to right/right to left, that for ALL the planets in the game. Nerf the damn bandit chiefs, not only their damage is absurd if you are with the planet's gear, but also their pet can obliterate the player in a few seconds. There are better ways of making a hard fight, without abusing of overpowered enemies. The Tenant Quests sucks, they are extremelly repetitive and dumb. Also, there is the chance that the quest will not give you a good reward for all the effort you need to spend to reach the quest location, like running half of the world, and then escorting back an npc. Would be nice if the quests actually analized how hard it would be to do the quest (includding the distance between the quest giver and the target location) and then give a fitting reward. Some more complex quests could be added too, like hunting specific npcs that are around the world, or delivering a number of items to npcs, whose you DON'T CRAFT, but receives from the npc (even if the said item is just a text in the quest log). Less mundane worlds, unless an aggressive bird passes by a village, or happens a natural world effect, the world is very predictable. Could happen unexpected things, like the villages being attacked by enemy npcs, or even new npcs surging from nowhere, hanging around the town and then leaving (or maybe be a criminal, and then attempts to flee once It's evil act is done), like as if were other adventurers hanging around the world. Fix the stealing system. Right now, I don't even know how exactly I can trigger stealing system, since even If I complete a npc quest and get my reward, or if I break some kind of grass and get an item from it (sometimes even the loot of fallen creatures), the npcs comes yelling at me calling me a thief, and then a short moment later, the guards starts to chase me. That's awful and lazy. Either make the npc ask for the "stolen" items back, or even a way of talking to the guard and giving the item back or even paying a bounty for the crime, which also leads to another suggestion/critic/rant. Make the guards less murderous, instead of making them go all psycho to the player, at least offer the player a chance to pay for the crimes, If the player doesn't have the pixels to pay for the crimes, the guards could start attacking, until the player tries to activate it again. Spending some time out of the village could also make so the crimes are forget, or kind of. The bounty would be gone, but people will remember... More outpost quests, I'm not really saying that needs to be like the old outpost quests the game used to have, but there are travelers that comes visit it, maybe some of them could have a problem that needs to be solved in some place in the universe, hinting at a dungeon or some issue in a planet, staying at the outpost until the player either rejects or complete the quest. Or even those npcs that wander the outpost could have specific kinds of quests that could pop up sometime during the gameplay, making it more worth revisiting the outpost.
Those are a good ideas. Never have a thought to think about it. By the way, where in the world you can make your ideas about SB be heard (and accepted) by Chucklefish?! I try to use the Discord... but nope, it looks like there are no channel dedicated for it. And I try it here, but it is just like opening a shop in the middle of the desert. No one seems to care (just a few, actually), especially from the Chucklefish.
Just to let you know, I'm sure you probably aren't looking for this kind of answer, but mods will fix this. I know you from TCF and I know you're no stranger to modding a game, so... try FrackinUniverse. Seriously. It fixes a lot of these bullet points: 1). It lets you skip the main quest entirely if you want, or you could just do one mission here and there. 2). It has a lot less monotonous progression, in fact, it's got a very robust progression all to itself. 3). With some of the nice equipment you can make for yourself, most NPCs are not all that bad except for a few who wield FU weapons, lol 4). No reason to really mess with these, I don't think FU did anything about these, so meh. Though they DO let you skip Tenants and NPC quests altogether if you want crew for your ship. 5). Worlds are WAAAAY less mundane in FU. 6 + 7). I find I care a lot less about NPC villages in FU, because the stuff I want sure aren't found in villages lol. 8). There's more quests in FU, but not through the Outpost. There's a whole quest system, and you can randomly find dungeon quests/new missions/etc scattered about, as well as random teleporters to nice places.
And there is no mod to make people put separations in such large paragraphs: 1) xxxxxxxxxxxxxxxxx 2) xxxxxxxxxxxxxxxxxx 3) xxxxxxxxxxxxxxxxxx I guess it must be very difficult to program, directly is that I refuse to read a paragraph that causes me to read the same line twice without wanting to. Even so I made an exception, just clarify that if you steal or do something wrong and they attack you, if you leave and wait a while, when they come back sometimes they do not attack you, they see you and they say something like this (similar): "You have not come looking for trouble again, right? " a text similar xD so they are not offensive constantly, you just have to give them time, this I have verified myself.
Loving the update so fa.. WHAT THE HECK! LOOK AT THE SIZE OF THAT HAND! HOLLY MOLLY! Thats one freaking huge hand print! Could have used many small hand prints instead for those that have problems seeing them or even just have used the same size as the one on the finger print scanner. But i don't know maybe one giant one would work just as fine too as long as it matches the one which it belongs too i guess. There i fixed his hand. Didn't even know that novakids had fingerprints until now xD Anyway jokes aside really I like this new guy already! Good work everyone working with the update! But still i wish that other novakid sheriff would be a part of this too, could have been his brother. Can never have too many overconfident crime fighters after all. It's a bit monotonous to only have one of each race for every quest line. I wouldn't mind seeing two of the same race (not counting asra because she was a enemy) in a quest line working together on something. But then again i haven't come far in the quest line yet since it bugged it self so who knows maybe he is here too. By the way speaking of finger prints it would have been awesome if we had that finger print comparison mini game they had in Ace attorney, were you have to compare one finger print to the ones that matches to it. Who your gonna call? CRIME BUSTERS!