Modding Discussion Migrating XNB mods to Content Patcher packs

Discussion in 'Mods' started by Pathoschild, Mar 5, 2018.

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  1. vadie

    vadie Scruffy Nerf-Herder

    Oh, I don't mind. Thank you so much for doing this~
     
    • coldazrael

      coldazrael Existential Complex

      I'll get it started after I got home.
      And just thank me once the conversion is done. :DD


      --------------------
      Penny Sprite Alternate Hairstyle
      More Emo Sebastian

      only true/false for EnableMod toggle

      Highland Cattle
      toggle between whitecow, browncow, both, disabled for ToggleMod

      Cel's Sheep
      toggle between black, dream, gold, white, disabled for ToggleMod

      Some Building Edits...
      FullReplace toggle will replace all the buildings based on the mod without changing the respective building toggles.
      ShedToggle : defaultmod, nobox
      SiloToggle : defaultmod, castle, castleflat, stone
      the rest of toggles values are mostly enabled/disabled.


      PS : All of the conversions are not tested yet. Please report here for any buggy stuff that you found.
       

        Attached Files:

        Last edited: Dec 25, 2018
        Medicell, Bepsi and hiabara like this.
      • swapz

        swapz Void-Bound Voyager

      • Cassichu

        Cassichu Void-Bound Voyager

        And if anyone is able to make the earth and water obelisks as textures separate of the full pack, I'd appreciate it!

        I also want to use the "Alternate Fences and Gates" mod, but keep "Eemie's Stone Cemetery Fence". Is there a way I could use them both without one overriding the other?
         
          Last edited: Dec 25, 2018
        • coldazrael

          coldazrael Existential Complex

          Attached Files:

          lillysgc likes this.
        • minervamaga

          minervamaga Pangalactic Porcupine

          Foggy, not sure if anyone ever tested this and answered. I've got it running in one of my files with a bat cave. I now have bats in the darkness (no fruit yet, but I've only played one day with it), but the ladder doesn't work. I tried walking into it and clicking, no luck.
           
          • coldazrael

            coldazrael Existential Complex

            The problem is I don't understand what you mean about that obelisk separation :rofl:, perhaps could you elaborate more?
            As far as I know they are quite many alternate fences and gates conversions and I have no idea if Eemie made a cemetery fence before :confused:, perhaps it would be better if you link the conversions right here?



            -------
            Ali's Modern Farm Buildings
            EnableMod : true, false
            FinalHouseUpgradeToggle : defaultmod, alternate
            FullReplace, BarnReplace, BigBarnReplace, DeluxeBarnReplace, etc. : enabled, disabled

            FullReplace toggle will replace all the buildings based on the mod without changing the respective building toggles.


            PS : the conversion is not tested yet. Please report here for any buggy stuff that you found.
             

              Attached Files:

            • foggywizard

              foggywizard Big Damn Hero

              No one gave me any feedback on it, thank you. I'll take a look at fixing it sometime.
               
              • swapz

                swapz Void-Bound Voyager

              • bitty-bee

                bitty-bee Void-Bound Voyager

                Hi there! Would anyone be able to help me find/create this incredible mod for Content Patcher? Or at least send me the png files of the portraits, since they're xnb files? I love the style of these ones quite a bit. Thank you for your time, happy holidays!
                 
                • coldazrael

                  coldazrael Existential Complex

                  My pleasure. :DD
                  Here's the pngs and the conversion :kitten2:

                  Configs :
                  Enablemod : true, false
                  ElliottPortrait : defaultmod, frontface

                  PS : Not tested yet.
                   

                    Attached Files:

                  • bitty-bee

                    bitty-bee Void-Bound Voyager

                    Thank you so so much, you're the best!!
                     
                    • MouseyPounds

                      MouseyPounds Cosmic Narwhal

                    • Cassichu

                      Cassichu Void-Bound Voyager

                    • randomlybookish

                      randomlybookish Subatomic Cosmonaut

                    • Skyzrielle

                      Skyzrielle Space Hobo

                    • Cassichu

                      Cassichu Void-Bound Voyager

                      Actually, they're not using the same sprites in most of the options. The one on Nexus is slightly less detailed and I prefer the sprites used on the forum version. The nexus version actually doesn't include the coop animal variations. ;3;

                      If you compare them all side by side - especially the deer and the pig, pay attention to their legs - you can see a notable difference.

                      The nexus version has more color options, but I don't really plan to use them.
                       
                      • randomlybookish

                        randomlybookish Subatomic Cosmonaut

                        The coop animals are their own mod on Nexus and I suppose I never really noticed a difference between the two sets. I would convert it but I am away from my computer at the moment.
                        The coop animals although IDK if there is a difference: https://www.nexusmods.com/stardewvalley/mods/1962?tab=description
                         
                        • rilesmiles

                          rilesmiles Space Hobo

                        • coldazrael

                          coldazrael Existential Complex

                          @Cassichu
                          It seems I managed to find out the cemetery fence mod. Since it works to replace only the stone fence, so I decided to re-make the alternate fences and gates conversion so you can config all the fences and gates by yourself (I also happened to find some missing assets as well, which is the Better Fences file).

                          Config :
                          (Wood/Stone/Iron/Hardwood)FenceToggle : VanillaWood, VanillaStone, VanillaIron, VanillaHardwood, RetexWood, RetexIron, BFVanillaWood, BFVanillaStone, BFVanillaIron, BFVanillaHardwood, BFCCoopWood, BFSFloorStone, BFCCoopIron, disabled
                          GateToggle : DefWood, DefIron, BFVanillaWood, BFVanillaStone, BFVanillaIron, BFVanillaHardwood, BFCCoopWood, BFSFloorStone, BFCCoopIron, disabled

                          All you have to do is set the StoneFenceToggle to 'disabled' so you can get the cemetery fence conversion running smoothly.

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                            Attached Files:

                            Last edited: Dec 30, 2018
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